refactor: Simplify nested if

This commit is contained in:
Paul Pacheco 2019-04-15 06:30:41 -05:00
parent 548e9dff39
commit e69c0976a2

View File

@ -756,14 +756,10 @@ public virtual void OnClientSceneChanged(NetworkConnection conn)
// always become ready. // always become ready.
ClientScene.Ready(conn); ClientScene.Ready(conn);
// vis2k: replaced all this weird code with something more simple if (autoCreatePlayer && ClientScene.localPlayer == null)
if (autoCreatePlayer)
{ {
// add player if existing one is null // add player if existing one is null
if (ClientScene.localPlayer == null) ClientScene.AddPlayer();
{
ClientScene.AddPlayer();
}
} }
} }
#endregion #endregion