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@ -1196,6 +1196,9 @@ public virtual void OnServerConnect(NetworkConnection conn) {}
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// Called by NetworkServer.OnTransportDisconnect!
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// Called by NetworkServer.OnTransportDisconnect!
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public virtual void OnServerDisconnect(NetworkConnection conn)
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public virtual void OnServerDisconnect(NetworkConnection conn)
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{
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{
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// by default, this function destroys the connection's player.
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// can be overwritten for cases like delayed logouts in MMOs to
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// avoid players escaping from PvP situations by logging out.
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NetworkServer.DestroyPlayerForConnection(conn);
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NetworkServer.DestroyPlayerForConnection(conn);
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Debug.Log("OnServerDisconnect: Client disconnected.");
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Debug.Log("OnServerDisconnect: Client disconnected.");
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}
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}
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