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https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
Mirror uses new Transport.Send version everywhere
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9a0cce64cd
commit
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@ -91,7 +91,7 @@ internal void SendBatch(int channelId, Batch batch)
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writer.Position + segment.Count >= max)
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{
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// flush & reset writer
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Transport.activeTransport.ServerSend(connectionId, channelId, writer.ToArraySegment());
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Transport.activeTransport.ServerSend(connectionId, writer.ToArraySegment(), channelId);
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writer.SetLength(0);
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}
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@ -113,7 +113,7 @@ internal void SendBatch(int channelId, Batch batch)
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// send it.
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if (writer.Position > 0)
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{
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Transport.activeTransport.ServerSend(connectionId, channelId, writer.ToArraySegment());
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Transport.activeTransport.ServerSend(connectionId, writer.ToArraySegment(), channelId);
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writer.SetLength(0);
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}
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}
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@ -144,7 +144,7 @@ internal override void Send(ArraySegment<byte> segment, int channelId = Channels
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batch.messages.Enqueue(writer);
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}
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// otherwise send directly to minimize latency
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else Transport.activeTransport.ServerSend(connectionId, channelId, segment);
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else Transport.activeTransport.ServerSend(connectionId, segment, channelId);
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}
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}
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@ -13,7 +13,7 @@ internal override void Send(ArraySegment<byte> segment, int channelId = Channels
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// validate packet size first.
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if (ValidatePacketSize(segment, channelId))
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{
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Transport.activeTransport.ClientSend(channelId, segment);
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Transport.activeTransport.ClientSend(segment, channelId);
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}
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}
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@ -93,9 +93,9 @@ public override void ClientDisconnect()
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available.ClientDisconnect();
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}
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public override void ClientSend(int channelId, ArraySegment<byte> segment)
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public override void ClientSend(ArraySegment<byte> segment, int channelId)
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{
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available.ClientSend(channelId, segment);
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available.ClientSend(segment, channelId);
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}
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// right now this just returns the first available uri,
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@ -117,9 +117,9 @@ public override void ServerDisconnect(int connectionId)
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available.ServerDisconnect(connectionId);
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}
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public override void ServerSend(int connectionId, int channelId, ArraySegment<byte> segment)
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId)
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{
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available.ServerSend(connectionId, channelId, segment);
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available.ServerSend(connectionId, segment, channelId);
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}
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public override void ServerStart()
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@ -90,7 +90,7 @@ public override void ClientConnect(string address)
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{
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client.Connect(address, Port, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize);
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}
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public override void ClientSend(int channelId, ArraySegment<byte> segment)
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public override void ClientSend(ArraySegment<byte> segment, int channelId)
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{
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// switch to kcp channel.
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// unreliable or reliable.
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@ -149,7 +149,7 @@ public override Uri ServerUri()
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}
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public override bool ServerActive() => server.IsActive();
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public override void ServerStart() => server.Start(Port);
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public override void ServerSend(int connectionId, int channelId, ArraySegment<byte> segment)
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId)
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{
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// switch to kcp channel.
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// unreliable or reliable.
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@ -91,7 +91,7 @@ float SimulateLatency(int channeldId)
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}
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// helper function to simulate a send with latency/loss/scramble
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void SimulateSend(int connectionId, int channelId, ArraySegment<byte> segment, float latency, List<QueuedMessage> reliableQueue, List<QueuedMessage> unreliableQueue)
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void SimulateSend(int connectionId, ArraySegment<byte> segment, int channelId, float latency, List<QueuedMessage> reliableQueue, List<QueuedMessage> unreliableQueue)
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{
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// segment is only valid after returning. copy it.
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// (allocates for now. it's only for testing anyway.)
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@ -161,10 +161,10 @@ public override void ClientDisconnect()
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unreliableClientToServer.Clear();
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}
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public override void ClientSend(int channelId, ArraySegment<byte> segment)
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public override void ClientSend(ArraySegment<byte> segment, int channelId)
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{
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float latency = SimulateLatency(channelId);
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SimulateSend(0, channelId, segment, latency, reliableClientToServer, unreliableClientToServer);
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SimulateSend(0, segment, channelId, latency, reliableClientToServer, unreliableClientToServer);
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}
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public override Uri ServerUri() => wrap.ServerUri();
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@ -175,10 +175,10 @@ public override void ClientSend(int channelId, ArraySegment<byte> segment)
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public override void ServerDisconnect(int connectionId) => wrap.ServerDisconnect(connectionId);
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public override void ServerSend(int connectionId, int channelId, ArraySegment<byte> segment)
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId)
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{
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float latency = SimulateLatency(channelId);
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SimulateSend(connectionId, channelId, segment, latency, reliableServerToClient, unreliableServerToClient);
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SimulateSend(connectionId, segment, channelId, latency, reliableServerToClient, unreliableServerToClient);
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}
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public override void ServerStart()
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@ -209,7 +209,7 @@ public override void ClientLateUpdate()
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if (message.time <= Time.time)
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{
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// send and eat
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wrap.ClientSend(Channels.Reliable, new ArraySegment<byte>(message.bytes));
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wrap.ClientSend(new ArraySegment<byte>(message.bytes), Channels.Reliable);
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reliableClientToServer.RemoveAt(0);
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}
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// not enough time elapsed yet
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@ -224,7 +224,7 @@ public override void ClientLateUpdate()
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if (message.time <= Time.time)
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{
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// send and eat
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wrap.ClientSend(Channels.Unreliable, new ArraySegment<byte>(message.bytes));
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wrap.ClientSend(new ArraySegment<byte>(message.bytes), Channels.Unreliable);
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unreliableClientToServer.RemoveAt(0);
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}
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// not enough time elapsed yet
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@ -244,7 +244,7 @@ public override void ServerLateUpdate()
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if (message.time <= Time.time)
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{
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// send and eat
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wrap.ServerSend(message.connectionId, Channels.Reliable, new ArraySegment<byte>(message.bytes));
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wrap.ServerSend(message.connectionId, new ArraySegment<byte>(message.bytes), Channels.Reliable);
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reliableServerToClient.RemoveAt(0);
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}
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// not enough time elapsed yet
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@ -259,7 +259,7 @@ public override void ServerLateUpdate()
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if (message.time <= Time.time)
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{
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// send and eat
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wrap.ServerSend(message.connectionId, Channels.Unreliable, new ArraySegment<byte>(message.bytes));
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wrap.ServerSend(message.connectionId, new ArraySegment<byte>(message.bytes), Channels.Unreliable);
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unreliableServerToClient.RemoveAt(0);
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}
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// not enough time elapsed yet
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@ -30,7 +30,7 @@ public override void ClientConnect(string address)
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public override bool ClientConnected() => inner.ClientConnected();
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public override void ClientDisconnect() => inner.ClientDisconnect();
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public override void ClientSend(int channelId, ArraySegment<byte> segment) => inner.ClientSend(channelId, segment);
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public override void ClientSend(ArraySegment<byte> segment, int channelId) => inner.ClientSend(segment, channelId);
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#endregion
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#region Server
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@ -45,7 +45,7 @@ public override void ServerStart()
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}
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public override void ServerStop() => inner.ServerStop();
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public override void ServerSend(int connectionId, int channelId, ArraySegment<byte> segment) => inner.ServerSend(connectionId, channelId, segment);
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId) => inner.ServerSend(connectionId, segment, channelId);
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public override void ServerDisconnect(int connectionId) => inner.ServerDisconnect(connectionId);
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public override string ServerGetClientAddress(int connectionId) => inner.ServerGetClientAddress(connectionId);
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public override Uri ServerUri() => inner.ServerUri();
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@ -137,9 +137,9 @@ public override void ClientDisconnect()
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available.ClientDisconnect();
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}
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public override void ClientSend(int channelId, ArraySegment<byte> segment)
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public override void ClientSend(ArraySegment<byte> segment, int channelId)
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{
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available.ClientSend(channelId, segment);
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available.ClientSend(segment, channelId);
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}
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#endregion
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@ -231,7 +231,7 @@ public override void ServerDisconnect(int connectionId)
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transports[transportId].ServerDisconnect(baseConnectionId);
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}
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public override void ServerSend(int connectionId, int channelId, ArraySegment<byte> segment)
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId)
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{
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int baseConnectionId = ToBaseId(connectionId);
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int transportId = ToTransportId(connectionId);
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@ -240,7 +240,7 @@ public override void ServerSend(int connectionId, int channelId, ArraySegment<by
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{
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if (i == transportId)
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{
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transports[i].ServerSend(baseConnectionId, channelId, segment);
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transports[i].ServerSend(baseConnectionId, segment, channelId);
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}
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}
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}
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@ -166,7 +166,7 @@ public override void ClientDisconnect()
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client?.Disconnect();
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}
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public override void ClientSend(int channelId, ArraySegment<byte> segment)
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public override void ClientSend(ArraySegment<byte> segment, int channelId)
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{
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if (!ClientConnected())
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{
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@ -244,7 +244,7 @@ public override void ServerDisconnect(int connectionId)
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server.KickClient(connectionId);
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}
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public override void ServerSend(int connectionId, int channelId, ArraySegment<byte> segment)
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId)
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{
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if (!ServerActive())
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{
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@ -265,7 +265,6 @@ public override void ServerSend(int connectionId, int channelId, ArraySegment<by
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}
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server.SendOne(connectionId, segment);
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return;
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}
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public override string ServerGetClientAddress(int connectionId)
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@ -131,7 +131,7 @@ public override void ClientConnect(Uri uri)
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int serverPort = uri.IsDefaultPort ? port : uri.Port;
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client.Connect(uri.Host, serverPort);
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}
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public override void ClientSend(int channelId, ArraySegment<byte> segment) => client.Send(segment);
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public override void ClientSend(ArraySegment<byte> segment, int channelId) => client.Send(segment);
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public override void ClientDisconnect() => client.Disconnect();
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// messages should always be processed in early update
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public override void ClientEarlyUpdate()
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@ -158,7 +158,7 @@ public override Uri ServerUri()
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}
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public override bool ServerActive() => server.Active;
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public override void ServerStart() => server.Start(port);
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public override void ServerSend(int connectionId, int channelId, ArraySegment<byte> segment) => server.Send(connectionId, segment);
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId) => server.Send(connectionId, segment);
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public override void ServerDisconnect(int connectionId) => server.Disconnect(connectionId);
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public override string ServerGetClientAddress(int connectionId)
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{
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@ -52,7 +52,7 @@ public override void ClientConnect(string address)
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clientConnected = true;
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}
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}
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public override void ClientSend(int channelId, ArraySegment<byte> segment)
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public override void ClientSend(ArraySegment<byte> segment, int channelId)
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{
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// only if client connected
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if (clientConnected)
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@ -115,7 +115,7 @@ public override void ClientEarlyUpdate()
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public override bool ServerActive() => serverActive;
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public override Uri ServerUri() => throw new NotImplementedException();
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public override void ServerStart() { serverActive = true; }
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public override void ServerSend(int connectionId, int channelId, ArraySegment<byte> segment)
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public override void ServerSend(int connectionId, ArraySegment<byte> segment, int channelId)
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{
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// only if server is running and client is connected
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if (serverActive && clientConnected)
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@ -106,14 +106,12 @@ public void TestClientSend(int channel)
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const int count = 5;
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ArraySegment<byte> segment = new ArraySegment<byte>(array, offset, count);
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middleware.ClientSend(channel, segment);
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middleware.ClientSend(segment, channel);
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inner.Received(1).ClientSend(channel, Arg.Is<ArraySegment<byte>>(x => x.Array == array && x.Offset == offset && x.Count == count));
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inner.Received(0).ClientSend(Arg.Is<int>(x => x != channel), Arg.Any<ArraySegment<byte>>());
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inner.Received(1).ClientSend(Arg.Is<ArraySegment<byte>>(x => x.Array == array && x.Offset == offset && x.Count == count), channel);
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inner.Received(0).ClientSend(Arg.Any<ArraySegment<byte>>(), Arg.Is<int>(x => x != channel));
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}
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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@ -154,11 +152,11 @@ public void TestServerSend(int id, int channel)
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const int count = 5;
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ArraySegment<byte> segment = new ArraySegment<byte>(array, offset, count);
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middleware.ServerSend(id, channel, segment);
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middleware.ServerSend(id, segment, channel);
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inner.Received(1).ServerSend(id, channel, Arg.Is<ArraySegment<byte>>(x => x.Array == array && x.Offset == offset && x.Count == count));
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inner.Received(1).ServerSend(id, Arg.Is<ArraySegment<byte>>(x => x.Array == array && x.Offset == offset && x.Count == count), channel);
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// only need to check first arg,
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inner.Received(0).ServerSend(Arg.Is<int>(x => x != id), Arg.Any<int>(), Arg.Any<ArraySegment<byte>>());
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inner.Received(0).ServerSend(Arg.Is<int>(x => x != id), Arg.Any<ArraySegment<byte>>(), Arg.Any<int>());
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}
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[Test]
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@ -128,9 +128,9 @@ public void TestClientSend()
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byte[] data = { 1, 2, 3 };
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ArraySegment<byte> segment = new ArraySegment<byte>(data);
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transport.ClientSend(3, segment);
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transport.ClientSend(segment, 3);
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transport1.Received().ClientSend(3, segment);
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transport1.Received().ClientSend(segment, 3);
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}
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[Test]
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@ -175,11 +175,10 @@ public void TestServerConnected()
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byte[] data = { 1, 2, 3 };
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ArraySegment<byte> segment = new ArraySegment<byte>(data);
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// on connect, send a message back
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void SendMessage(int connectionId)
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{
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transport.ServerSend(connectionId, 5, segment);
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transport.ServerSend(connectionId, segment, 5);
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}
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// set event and Start to give event to inner
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@ -188,7 +187,7 @@ void SendMessage(int connectionId)
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transport1.OnServerConnected.Invoke(1);
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transport1.Received().ServerSend(1, 5, segment);
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transport1.Received().ServerSend(1, segment, 5);
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}
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