NetworkManager.MaxConnections default increased from 4 to 100 (#2569)

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vis2k 2021-02-08 10:11:16 +08:00 committed by GitHub
parent 41753fc83c
commit e98a12b499
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10 changed files with 27 additions and 10 deletions

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@ -1747,11 +1747,13 @@ MonoBehaviour:
autoStartServerBuild: 1 autoStartServerBuild: 1
showDebugMessages: 0 showDebugMessages: 0
serverTickRate: 30 serverTickRate: 30
serverBatching: 0
serverBatchInterval: 0
offlineScene: offlineScene:
onlineScene: onlineScene:
transport: {fileID: 1661834280} transport: {fileID: 1661834280}
networkAddress: localhost networkAddress: localhost
maxConnections: 4 maxConnections: 100
disconnectInactiveConnections: 0 disconnectInactiveConnections: 0
disconnectInactiveTimeout: 60 disconnectInactiveTimeout: 60
authenticator: {fileID: 0} authenticator: {fileID: 0}

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@ -185,11 +185,13 @@ MonoBehaviour:
autoStartServerBuild: 1 autoStartServerBuild: 1
showDebugMessages: 0 showDebugMessages: 0
serverTickRate: 30 serverTickRate: 30
serverBatching: 0
serverBatchInterval: 0
offlineScene: offlineScene:
onlineScene: onlineScene:
transport: {fileID: 249891955} transport: {fileID: 249891955}
networkAddress: localhost networkAddress: localhost
maxConnections: 16 maxConnections: 100
disconnectInactiveConnections: 0 disconnectInactiveConnections: 0
disconnectInactiveTimeout: 60 disconnectInactiveTimeout: 60
authenticator: {fileID: 0} authenticator: {fileID: 0}

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@ -2942,11 +2942,13 @@ MonoBehaviour:
autoStartServerBuild: 1 autoStartServerBuild: 1
showDebugMessages: 0 showDebugMessages: 0
serverTickRate: 30 serverTickRate: 30
serverBatching: 0
serverBatchInterval: 0
offlineScene: offlineScene:
onlineScene: onlineScene:
transport: {fileID: 1783103023} transport: {fileID: 1783103023}
networkAddress: localhost networkAddress: localhost
maxConnections: 4 maxConnections: 100
disconnectInactiveConnections: 0 disconnectInactiveConnections: 0
disconnectInactiveTimeout: 60 disconnectInactiveTimeout: 60
authenticator: {fileID: 0} authenticator: {fileID: 0}

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@ -96,11 +96,13 @@ MonoBehaviour:
autoStartServerBuild: 1 autoStartServerBuild: 1
showDebugMessages: 0 showDebugMessages: 0
serverTickRate: 30 serverTickRate: 30
serverBatching: 0
serverBatchInterval: 0
offlineScene: Assets/Mirror/Examples/Cloud/TanksWithListServer/Scenes/ListServerLobbySceneTanks.unity offlineScene: Assets/Mirror/Examples/Cloud/TanksWithListServer/Scenes/ListServerLobbySceneTanks.unity
onlineScene: Assets/Mirror/Examples/Tanks/Scenes/Scene.unity onlineScene: Assets/Mirror/Examples/Tanks/Scenes/Scene.unity
transport: {fileID: 5098311272746915055} transport: {fileID: 5098311272746915055}
networkAddress: localhost networkAddress: localhost
maxConnections: 4 maxConnections: 100
disconnectInactiveConnections: 0 disconnectInactiveConnections: 0
disconnectInactiveTimeout: 60 disconnectInactiveTimeout: 60
authenticator: {fileID: 0} authenticator: {fileID: 0}
@ -130,4 +132,5 @@ MonoBehaviour:
SendWindowSize: 128 SendWindowSize: 128
ReceiveWindowSize: 128 ReceiveWindowSize: 128
debugLog: 0 debugLog: 0
debugGUI: 0 statisticsGUI: 0
statisticsLog: 0

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@ -416,11 +416,13 @@ MonoBehaviour:
autoStartServerBuild: 1 autoStartServerBuild: 1
showDebugMessages: 0 showDebugMessages: 0
serverTickRate: 30 serverTickRate: 30
serverBatching: 0
serverBatchInterval: 0
offlineScene: offlineScene:
onlineScene: onlineScene:
transport: {fileID: 1556883244} transport: {fileID: 1556883244}
networkAddress: localhost networkAddress: localhost
maxConnections: 4 maxConnections: 100
disconnectInactiveConnections: 0 disconnectInactiveConnections: 0
disconnectInactiveTimeout: 60 disconnectInactiveTimeout: 60
authenticator: {fileID: 0} authenticator: {fileID: 0}

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@ -262,11 +262,13 @@ MonoBehaviour:
autoStartServerBuild: 1 autoStartServerBuild: 1
showDebugMessages: 0 showDebugMessages: 0
serverTickRate: 30 serverTickRate: 30
serverBatching: 0
serverBatchInterval: 0
offlineScene: offlineScene:
onlineScene: onlineScene:
transport: {fileID: 492096634} transport: {fileID: 492096634}
networkAddress: localhost networkAddress: localhost
maxConnections: 4 maxConnections: 100
disconnectInactiveConnections: 0 disconnectInactiveConnections: 0
disconnectInactiveTimeout: 60 disconnectInactiveTimeout: 60
authenticator: {fileID: 0} authenticator: {fileID: 0}

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@ -243,6 +243,8 @@ MonoBehaviour:
autoStartServerBuild: 1 autoStartServerBuild: 1
showDebugMessages: 0 showDebugMessages: 0
serverTickRate: 30 serverTickRate: 30
serverBatching: 0
serverBatchInterval: 0
offlineScene: Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity offlineScene: Assets/Mirror/Examples/Room/Scenes/OfflineScene.unity
onlineScene: Assets/Mirror/Examples/Room/Scenes/RoomScene.unity onlineScene: Assets/Mirror/Examples/Room/Scenes/RoomScene.unity
transport: {fileID: 2008127830} transport: {fileID: 2008127830}

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@ -428,11 +428,13 @@ MonoBehaviour:
autoStartServerBuild: 1 autoStartServerBuild: 1
showDebugMessages: 0 showDebugMessages: 0
serverTickRate: 30 serverTickRate: 30
serverBatching: 0
serverBatchInterval: 0
offlineScene: offlineScene:
onlineScene: onlineScene:
transport: {fileID: 1282001521} transport: {fileID: 1282001521}
networkAddress: localhost networkAddress: localhost
maxConnections: 4 maxConnections: 100
disconnectInactiveConnections: 0 disconnectInactiveConnections: 0
disconnectInactiveTimeout: 60 disconnectInactiveTimeout: 60
authenticator: {fileID: 0} authenticator: {fileID: 0}

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@ -123,7 +123,7 @@ public class NetworkManager : MonoBehaviour
/// </summary> /// </summary>
[FormerlySerializedAs("m_MaxConnections")] [FormerlySerializedAs("m_MaxConnections")]
[Tooltip("Maximum number of concurrent connections.")] [Tooltip("Maximum number of concurrent connections.")]
public int maxConnections = 4; public int maxConnections = 100;
// This value is passed to NetworkServer in SetupServer // This value is passed to NetworkServer in SetupServer
/// <summary> /// <summary>

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@ -34,7 +34,7 @@ public void VariableTest()
Assert.That(manager.serverTickRate, Is.EqualTo(30)); Assert.That(manager.serverTickRate, Is.EqualTo(30));
Assert.That(manager.offlineScene, Is.Empty); Assert.That(manager.offlineScene, Is.Empty);
Assert.That(manager.networkAddress, Is.EqualTo("localhost")); Assert.That(manager.networkAddress, Is.EqualTo("localhost"));
Assert.That(manager.maxConnections, Is.EqualTo(4)); Assert.That(manager.maxConnections, Is.EqualTo(100));
Assert.That(manager.autoCreatePlayer, Is.True); Assert.That(manager.autoCreatePlayer, Is.True);
Assert.That(manager.spawnPrefabs, Is.Empty); Assert.That(manager.spawnPrefabs, Is.Empty);
Assert.That(manager.numPlayers, Is.Zero); Assert.That(manager.numPlayers, Is.Zero);