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Add channelId to Send Method (#862)
This is to achieve parity with NetworkConnection: ```cs public virtual bool Send<T>(T msg, int channelId = Channels.DefaultReliable) where T: IMessageBase { // pack message and send byte[] message = MessagePacker.Pack(msg); return SendBytes(message, channelId); } ```
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@ -195,7 +195,7 @@ public static bool Send(short msgType, MessageBase msg)
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return false;
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return false;
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}
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}
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public static bool Send<T>(T message) where T : IMessageBase
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public static bool Send<T>(T message, int channelId = Channels.DefaultReliable) where T : IMessageBase
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{
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{
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if (connection != null)
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if (connection != null)
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{
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{
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@ -204,7 +204,7 @@ public static bool Send<T>(T message) where T : IMessageBase
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Debug.LogError("NetworkClient Send when not connected to a server");
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Debug.LogError("NetworkClient Send when not connected to a server");
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return false;
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return false;
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}
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}
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return connection.Send(message);
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return connection.Send(message, channelId);
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}
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}
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Debug.LogError("NetworkClient Send with no connection");
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Debug.LogError("NetworkClient Send with no connection");
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return false;
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return false;
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