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https://github.com/MirrorNetworking/Mirror.git
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fix tests
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cf08450dcc
commit
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@ -73,7 +73,6 @@ public void ServerCallback_float_out_Function(out float value)
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}
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}
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}
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}
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public class AttributeTest_NetworkBehaviour
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public class AttributeTest_NetworkBehaviour
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{
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{
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AttributeBehaviour_NetworkBehaviour behaviour;
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AttributeBehaviour_NetworkBehaviour behaviour;
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@ -94,7 +93,6 @@ public void TearDown()
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UnityEngine.Object.DestroyImmediate(go);
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UnityEngine.Object.DestroyImmediate(go);
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}
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}
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[Test]
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[Test]
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[TestCase(true)]
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[TestCase(true)]
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[TestCase(false)]
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[TestCase(false)]
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@ -207,7 +205,10 @@ public void ServerCallback_float_setsOutValue(bool active)
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public class AttributeBehaviour_MonoBehaviour : MonoBehaviour
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public class AttributeBehaviour_MonoBehaviour : MonoBehaviour
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{
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{
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public static readonly float Expected_float = 2020f;
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public static readonly float Expected_float = 2020f;
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public static readonly ClassWithNoConstructor Expected_ClassWithNoConstructor = new ClassWithNoConstructor { a = 10 };
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public static readonly ClassWithNoConstructor Expected_ClassWithNoConstructor = new ClassWithNoConstructor
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{
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a = 10
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};
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public static readonly ClassWithConstructor Expected_ClassWithConstructor = new ClassWithConstructor(29);
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public static readonly ClassWithConstructor Expected_ClassWithConstructor = new ClassWithConstructor(29);
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[Client]
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[Client]
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@ -355,10 +356,10 @@ public void ServerCallback_ClassWithConstructor_out_Function(out ClassWithConstr
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}
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}
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}
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}
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public class AttributeTest_MonoBehaviour
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public class AttributeTest_MonoBehaviour
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{
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{
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AttributeBehaviour_MonoBehaviour behaviour;
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AttributeBehaviour_MonoBehaviour behaviour;
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NetClient NetworkClient;
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GameObject go;
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GameObject go;
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[SetUp]
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[SetUp]
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@ -366,6 +367,8 @@ public void SetUp()
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{
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{
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go = new GameObject();
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go = new GameObject();
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behaviour = go.AddComponent<AttributeBehaviour_MonoBehaviour>();
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behaviour = go.AddComponent<AttributeBehaviour_MonoBehaviour>();
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NetworkClient = go.AddComponent<NetClient>();
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NetworkClient.Awake();
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}
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}
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[TearDown]
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[TearDown]
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@ -376,7 +379,6 @@ public void TearDown()
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UnityEngine.Object.DestroyImmediate(go);
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UnityEngine.Object.DestroyImmediate(go);
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}
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}
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[Test]
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[Test]
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[TestCase(true)]
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[TestCase(true)]
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[TestCase(false)]
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[TestCase(false)]
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