fix tests

This commit is contained in:
vis2k 2022-10-03 07:35:46 +02:00
parent cf08450dcc
commit ea3692e5a5

View File

@ -73,7 +73,6 @@ public void ServerCallback_float_out_Function(out float value)
}
}
public class AttributeTest_NetworkBehaviour
{
AttributeBehaviour_NetworkBehaviour behaviour;
@ -94,7 +93,6 @@ public void TearDown()
UnityEngine.Object.DestroyImmediate(go);
}
[Test]
[TestCase(true)]
[TestCase(false)]
@ -207,7 +205,10 @@ public void ServerCallback_float_setsOutValue(bool active)
public class AttributeBehaviour_MonoBehaviour : MonoBehaviour
{
public static readonly float Expected_float = 2020f;
public static readonly ClassWithNoConstructor Expected_ClassWithNoConstructor = new ClassWithNoConstructor { a = 10 };
public static readonly ClassWithNoConstructor Expected_ClassWithNoConstructor = new ClassWithNoConstructor
{
a = 10
};
public static readonly ClassWithConstructor Expected_ClassWithConstructor = new ClassWithConstructor(29);
[Client]
@ -355,10 +356,10 @@ public void ServerCallback_ClassWithConstructor_out_Function(out ClassWithConstr
}
}
public class AttributeTest_MonoBehaviour
{
AttributeBehaviour_MonoBehaviour behaviour;
NetClient NetworkClient;
GameObject go;
[SetUp]
@ -366,6 +367,8 @@ public void SetUp()
{
go = new GameObject();
behaviour = go.AddComponent<AttributeBehaviour_MonoBehaviour>();
NetworkClient = go.AddComponent<NetClient>();
NetworkClient.Awake();
}
[TearDown]
@ -376,7 +379,6 @@ public void TearDown()
UnityEngine.Object.DestroyImmediate(go);
}
[Test]
[TestCase(true)]
[TestCase(false)]