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respawn objects after loading scene
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@ -753,6 +753,10 @@ public virtual void ServerChangeScene(string newSceneName)
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startPositionIndex = 0;
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startPositionIndex = 0;
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startPositions.Clear();
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startPositions.Clear();
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// always need to respawn server objects after changing scene.
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// previously this was done in OnSceneLoaded.
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NetworkServer.SpawnObjects();
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}
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}
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internal void ClientChangeScene(string newSceneName, SceneOperation sceneOperation = SceneOperation.Normal, bool customHandling = false)
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internal void ClientChangeScene(string newSceneName, SceneOperation sceneOperation = SceneOperation.Normal, bool customHandling = false)
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