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Renamed UNetWeaver.cs to Weaver.cs and renamed the warning/error messages too
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@ -81,7 +81,7 @@ public void WriteBytesAndSize(byte[] buffer, int offset, int count)
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writer.Write(buffer, offset, count);
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}
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// UNETWeaver needs a write function with just one byte[] parameter
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// Weaver needs a write function with just one byte[] parameter
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// (we don't name it .Write(byte[]) because it's really a WriteBytesAndSize since we write size / null info too)
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public void WriteBytesAndSize(byte[] buffer)
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{
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@ -71,14 +71,13 @@
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<Compile Include="Program.cs" />
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<Compile Include="SyncListStructProcessor.cs" />
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<Compile Include="UNetBehaviourProcessor.cs" />
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<Compile Include="UNetWeaver.cs" />
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<Compile Include="Weaver.cs" />
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<Compile Include="Helpers.cs" />
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<Compile Include="CompilationFinishedHook.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<CecilFiles Include="$(TargetDir)Unity.Cecil.*" />
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<CecilFiles Include="$(TargetDir)Unity.Cecil.*" />
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</ItemGroup>
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<Target Name="AfterBuild">
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<MakeDir Directories="$(ProjectDir)..\Output\Editor" />
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@ -12,12 +12,12 @@ public static class Log
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public static void Warning(string msg)
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{
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WarningMethod("UNetWeaver warning: " + msg);
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WarningMethod("Mirror.Weaver warning: " + msg);
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}
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public static void Error(string msg)
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{
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ErrorMethod("UNetWeaver error: " + msg);
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ErrorMethod("Mirror.Weaver error: " + msg);
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}
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}
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