fix(PhysicsSimulator): Consolidated to Common

This commit is contained in:
MrGadget1024 2023-11-19 10:13:22 -05:00
parent 1113e45f5f
commit ec357740cb
10 changed files with 596 additions and 614 deletions

View File

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View File

@ -1,40 +0,0 @@
using UnityEngine;
namespace Mirror.Examples.AdditiveLevels
{
public class PhysicsSimulator : MonoBehaviour
{
PhysicsScene physicsScene;
PhysicsScene2D physicsScene2D;
bool simulatePhysicsScene;
bool simulatePhysicsScene2D;
void Awake()
{
if (NetworkServer.active)
{
physicsScene = gameObject.scene.GetPhysicsScene();
simulatePhysicsScene = physicsScene.IsValid() && physicsScene != Physics.defaultPhysicsScene;
physicsScene2D = gameObject.scene.GetPhysicsScene2D();
simulatePhysicsScene2D = physicsScene2D.IsValid() && physicsScene2D != Physics2D.defaultPhysicsScene;
}
else
{
enabled = false;
}
}
void FixedUpdate()
{
if (!NetworkServer.active) return;
if (simulatePhysicsScene)
physicsScene.Simulate(Time.fixedDeltaTime);
if (simulatePhysicsScene2D)
physicsScene2D.Simulate(Time.fixedDeltaTime);
}
}
}

View File

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using UnityEngine;
namespace Mirror.Examples.MultipleAdditiveScenes
namespace Mirror.Examples.Common
{
public class PhysicsSimulator : MonoBehaviour
{

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