From ecf44518f59d74526c3ac5679ea1b8f0f95161c0 Mon Sep 17 00:00:00 2001 From: MrGadget <9826063+MrGadget1024@users.noreply.github.com> Date: Fri, 28 Jan 2022 21:49:13 -0500 Subject: [PATCH] Added Chat Example --- Assets/Mirror/Examples/Chat/Prefabs.meta | 8 + .../Examples/Chat/Prefabs/Player.prefab | 64 + .../Examples/Chat/Prefabs/Player.prefab.meta | 7 + Assets/Mirror/Examples/Chat/Scenes.meta | 8 + Assets/Mirror/Examples/Chat/Scenes/Main.unity | 3464 +++++++++++++++++ .../Examples/Chat/Scenes/Main.unity.meta | 7 + Assets/Mirror/Examples/Chat/Scripts.meta | 8 + .../Chat/Scripts/ChatAuthenticator.cs | 211 + .../Chat/Scripts/ChatAuthenticator.cs.meta | 11 + .../Chat/Scripts/ChatNetworkManager.cs | 36 + .../Chat/Scripts/ChatNetworkManager.cs.meta | 11 + Assets/Mirror/Examples/Chat/Scripts/ChatUI.cs | 80 + .../Examples/Chat/Scripts/ChatUI.cs.meta | 11 + .../Mirror/Examples/Chat/Scripts/LoginUI.cs | 29 + .../Examples/Chat/Scripts/LoginUI.cs.meta | 11 + 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--git a/Assets/Mirror/Examples/Chat/Scripts/ChatAuthenticator.cs b/Assets/Mirror/Examples/Chat/Scripts/ChatAuthenticator.cs new file mode 100644 index 000000000..9e20a15ae --- /dev/null +++ b/Assets/Mirror/Examples/Chat/Scripts/ChatAuthenticator.cs @@ -0,0 +1,211 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/* + Documentation: https://mirror-networking.gitbook.io/docs/components/network-authenticators + API Reference: https://mirror-networking.com/docs/api/Mirror.NetworkAuthenticator.html +*/ + +namespace Mirror.Examples.Chat +{ + [AddComponentMenu("")] + public class ChatAuthenticator : NetworkAuthenticator + { + readonly HashSet connectionsPendingDisconnect = new HashSet(); + + [Header("Client Username")] + public string playerName; + + #region Messages + + public struct AuthRequestMessage : NetworkMessage + { + // use whatever credentials make sense for your game + // for example, you might want to pass the accessToken if using oauth + public string authUsername; + } + + public struct AuthResponseMessage : NetworkMessage + { + public byte code; + public string message; + } + + #endregion + + #region Server + + /// + /// Called on server from StartServer to initialize the Authenticator + /// Server message handlers should be registered in this method. + /// + public override void OnStartServer() + { + // register a handler for the authentication request we expect from client + NetworkServer.RegisterHandler(OnAuthRequestMessage, false); + } + + /// + /// Called on server from StopServer to reset the Authenticator + /// Server message handlers should be registered in this method. + /// + public override void OnStopServer() + { + // unregister the handler for the authentication request + NetworkServer.UnregisterHandler(); + } + + /// + /// Called on server from OnServerAuthenticateInternal when a client needs to authenticate + /// + /// Connection to client. + public override void OnServerAuthenticate(NetworkConnection conn) + { + // do nothing...wait for AuthRequestMessage from client + } + + /// + /// Called on server when the client's AuthRequestMessage arrives + /// + /// Connection to client. + /// The message payload + public void OnAuthRequestMessage(NetworkConnection conn, AuthRequestMessage msg) + { + Debug.Log($"Authentication Request: {msg.authUsername}"); + + if (connectionsPendingDisconnect.Contains(conn)) return; + + // check the credentials by calling your web server, database table, playfab api, or any method appropriate. + if (!Player.playerNames.Contains(msg.authUsername)) + { + // Add the name to the HashSet + Player.playerNames.Add(msg.authUsername); + + // Store username in authenticationData + // This will be read in Player.OnStartServer + // to set the playerName SyncVar. + conn.authenticationData = msg.authUsername; + + // create and send msg to client so it knows to proceed + AuthResponseMessage authResponseMessage = new AuthResponseMessage + { + code = 100, + message = "Success" + }; + + conn.Send(authResponseMessage); + + // Accept the successful authentication + ServerAccept(conn); + } + else + { + connectionsPendingDisconnect.Add(conn); + + // create and send msg to client so it knows to disconnect + AuthResponseMessage authResponseMessage = new AuthResponseMessage + { + code = 200, + message = "Username already in use...try again" + }; + + conn.Send(authResponseMessage); + + // must set NetworkConnection isAuthenticated = false + conn.isAuthenticated = false; + + // disconnect the client after 1 second so that response message gets delivered + StartCoroutine(DelayedDisconnect(conn, 1f)); + } + } + + IEnumerator DelayedDisconnect(NetworkConnection conn, float waitTime) + { + yield return new WaitForSeconds(waitTime); + + // Reject the unsuccessful authentication + ServerReject(conn); + + yield return null; + + // remove conn from pending connections + connectionsPendingDisconnect.Remove(conn); + } + + #endregion + + #region Client + + // Called by UI element Username.OnValueChanged + public void SetPlayername(string username) + { + playerName = username; + LoginUI.instance.errorText.text = string.Empty; + LoginUI.instance.errorText.gameObject.SetActive(false); + } + + /// + /// Called on client from StartClient to initialize the Authenticator + /// Client message handlers should be registered in this method. + /// + public override void OnStartClient() + { + // register a handler for the authentication response we expect from server + NetworkClient.RegisterHandler((Action)OnAuthResponseMessage, false); + } + + /// + /// Called on client from StopClient to reset the Authenticator + /// Client message handlers should be unregistered in this method. + /// + public override void OnStopClient() + { + // unregister the handler for the authentication response + NetworkClient.UnregisterHandler(); + } + + /// + /// Called on client from OnClientAuthenticateInternal when a client needs to authenticate + /// + public override void OnClientAuthenticate() + { + AuthRequestMessage authRequestMessage = new AuthRequestMessage + { + authUsername = playerName, + }; + + NetworkClient.connection.Send(authRequestMessage); + } + + /// + /// Called on client when the server's AuthResponseMessage arrives + /// + /// The message payload + public void OnAuthResponseMessage(AuthResponseMessage msg) + { + if (msg.code == 100) + { + Debug.Log($"Authentication Response: {msg.message}"); + + // Authentication has been accepted + ClientAccept(); + } + else + { + Debug.LogError($"Authentication Response: {msg.message}"); + + // Authentication has been rejected + // StopHost works for both host client and remote clients + NetworkManager.singleton.StopHost(); + + // Do this AFTER StopHost so it doesn't get cleared / hidden by OnClientDisconnect + LoginUI.instance.errorText.text = msg.message; + LoginUI.instance.errorText.gameObject.SetActive(true); + } + } + + #endregion + } +} diff --git a/Assets/Mirror/Examples/Chat/Scripts/ChatAuthenticator.cs.meta b/Assets/Mirror/Examples/Chat/Scripts/ChatAuthenticator.cs.meta new file mode 100644 index 000000000..eb06fd12b --- /dev/null +++ b/Assets/Mirror/Examples/Chat/Scripts/ChatAuthenticator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e2e6b40604520d408bef0a5243a58cd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs b/Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs new file mode 100644 index 000000000..dc10ce0b6 --- /dev/null +++ b/Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs @@ -0,0 +1,36 @@ +using UnityEngine; + +/* + Documentation: https://mirror-networking.gitbook.io/docs/components/network-manager + API Reference: https://mirror-networking.com/docs/api/Mirror.NetworkManager.html +*/ + +namespace Mirror.Examples.Chat +{ + [AddComponentMenu("")] + public class ChatNetworkManager : NetworkManager + { + // Called by UI element NetworkAddressInput.OnValueChanged + public void SetHostname(string hostname) + { + networkAddress = hostname; + } + + public override void OnServerDisconnect(NetworkConnection conn) + { + // remove player name from the HashSet + if (conn.authenticationData != null) + Player.playerNames.Remove((string)conn.authenticationData); + + base.OnServerDisconnect(conn); + } + + public override void OnClientDisconnect() + { + base.OnClientDisconnect(); + LoginUI.instance.gameObject.SetActive(true); + LoginUI.instance.usernameInput.text = ""; + LoginUI.instance.usernameInput.ActivateInputField(); + } + } +} diff --git a/Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs.meta b/Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs.meta new file mode 100644 index 000000000..cbc4ca706 --- /dev/null +++ b/Assets/Mirror/Examples/Chat/Scripts/ChatNetworkManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d0cd72391a563461f88eb3ddf120efef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirror/Examples/Chat/Scripts/ChatUI.cs b/Assets/Mirror/Examples/Chat/Scripts/ChatUI.cs new file mode 100644 index 000000000..b5e7dcbf1 --- /dev/null +++ b/Assets/Mirror/Examples/Chat/Scripts/ChatUI.cs @@ -0,0 +1,80 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace Mirror.Examples.Chat +{ + public class ChatUI : NetworkBehaviour + { + [Header("UI Elements")] + public InputField chatMessage; + public Text chatHistory; + public Scrollbar scrollbar; + + [Header("Diagnostic - Do Not Edit")] + public string localPlayerName; + + Dictionary connNames = new Dictionary(); + + public static ChatUI instance; + + void Awake() + { + instance = this; + } + + [Command(requiresAuthority = false)] + public void CmdSend(string message, NetworkConnectionToClient sender = null) + { + if (!connNames.ContainsKey(sender)) + connNames.Add(sender, sender.identity.GetComponent().playerName); + + if (!string.IsNullOrWhiteSpace(message)) + RpcReceive(connNames[sender], message.Trim()); + } + + [ClientRpc] + public void RpcReceive(string playerName, string message) + { + string prettyMessage = playerName == localPlayerName ? + $"{playerName}: {message}" : + $"{playerName}: {message}"; + AppendMessage(prettyMessage); + } + + public void OnEndEdit(string input) + { + if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetButtonDown("Submit")) + SendMessage(); + } + + // Called by OnEndEdit above and UI element SendButton.OnClick + public void SendMessage() + { + if (!string.IsNullOrWhiteSpace(chatMessage.text)) + { + CmdSend(chatMessage.text.Trim()); + chatMessage.text = string.Empty; + chatMessage.ActivateInputField(); + } + } + + internal void AppendMessage(string message) + { + StartCoroutine(AppendAndScroll(message)); + } + + IEnumerator AppendAndScroll(string message) + { + chatHistory.text += message + "\n"; + + // it takes 2 frames for the UI to update ?!?! + yield return null; + yield return null; + + // slam the scrollbar down + scrollbar.value = 0; + } + } +} diff --git a/Assets/Mirror/Examples/Chat/Scripts/ChatUI.cs.meta b/Assets/Mirror/Examples/Chat/Scripts/ChatUI.cs.meta new file mode 100644 index 000000000..9b9bd1f73 --- /dev/null +++ b/Assets/Mirror/Examples/Chat/Scripts/ChatUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2c102f62d739545269250f48327d4429 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Mirror/Examples/Chat/Scripts/LoginUI.cs b/Assets/Mirror/Examples/Chat/Scripts/LoginUI.cs new file mode 100644 index 000000000..841661e54 --- /dev/null +++ b/Assets/Mirror/Examples/Chat/Scripts/LoginUI.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace Mirror.Examples.Chat +{ + public class LoginUI : MonoBehaviour + { + [Header("UI Elements")] + public InputField usernameInput; + public Button hostButton; + public Button clientButton; + public Text errorText; + + public static LoginUI instance; + + void Awake() + { + instance = this; + } + + public void ToggleButtons(string username) + { + hostButton.interactable = !string.IsNullOrWhiteSpace(username); + clientButton.interactable = !string.IsNullOrWhiteSpace(username); + } + } +} diff --git a/Assets/Mirror/Examples/Chat/Scripts/LoginUI.cs.meta b/Assets/Mirror/Examples/Chat/Scripts/LoginUI.cs.meta new file mode 100644 index 000000000..920dda4e7 --- /dev/null +++ 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playerNames.Clear(); + } + + void OnPlayerNameChanged(string _, string newName) + { + ChatUI.instance.localPlayerName = playerName; + } + + public override void OnStartServer() + { + playerName = (string)connectionToClient.authenticationData; + } + } +} diff --git a/Assets/Mirror/Examples/Chat/Scripts/Player.cs.meta b/Assets/Mirror/Examples/Chat/Scripts/Player.cs.meta new file mode 100644 index 000000000..610ee4c9b --- /dev/null +++ b/Assets/Mirror/Examples/Chat/Scripts/Player.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3addc5ad220944ed6888319897606739 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: