diff --git a/Assets/Mirror/Components/PredictedRigidbody/PredictedRigidbody.cs b/Assets/Mirror/Components/PredictedRigidbody/PredictedRigidbody.cs index 119999350..3a56c051f 100644 --- a/Assets/Mirror/Components/PredictedRigidbody/PredictedRigidbody.cs +++ b/Assets/Mirror/Components/PredictedRigidbody/PredictedRigidbody.cs @@ -166,7 +166,7 @@ protected virtual void CreateGhosts() // skip if host mode or already separated if (isServer || physicsCopy != null) return; - Debug.Log($"Separating Physics for {name}"); + // Debug.Log($"Separating Physics for {name}"); // logging this allocates too much // create an empty GameObject with the same name + _Physical // it's important to copy world position/rotation/scale, not local!