diff --git a/Assets/Mirror/Runtime/ClientScene.cs b/Assets/Mirror/Runtime/ClientScene.cs index 5e7937491..ec3205b66 100644 --- a/Assets/Mirror/Runtime/ClientScene.cs +++ b/Assets/Mirror/Runtime/ClientScene.cs @@ -37,7 +37,7 @@ public static class ClientScene /// /// The NetworkConnection object that is currently "ready". This is the connection to the server where objects are spawned from. - /// This connection can be used to send messages to the server. There can only be one ready connection at a time. There can be multiple NetworkClient instances in existence, each with their own NetworkConnections, but there is only one ClientScene instance and corresponding ready connection. + /// This connection can be used to send messages to the server. There can only be one ClientScene and ready connection at a time. /// public static NetworkConnection readyConnection { get; private set; }