mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
UNetwork.MsgType converted to Enum. Easier + faster string conversion and more flexible code.
This commit is contained in:
parent
7cea90460f
commit
ee2d0373eb
@ -74,7 +74,7 @@ int ShowServerMessageHandlers(Rect r, int posY)
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foreach (var handler in NetworkServer.handlers)
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{
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GUI.Label(new Rect(r.xMin + k_Padding * 4, posY, 400, k_RowHeight), MsgType.MsgTypeToString(handler.Key));
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GUI.Label(new Rect(r.xMin + k_Padding * 4, posY, 400, k_RowHeight), ((MsgType)handler.Key).ToString());
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GUI.Label(new Rect(r.xMin + k_Padding * 4 + k_ColumnWidth, posY, 400, k_RowHeight), FormatHandler(handler));
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posY += k_RowHeight;
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}
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@ -95,7 +95,7 @@ int ShowClientMessageHandlers(Rect r, int posY)
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foreach (var handler in client.handlers)
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{
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GUI.Label(new Rect(r.xMin + k_Padding * 4, posY, 400, k_RowHeight), MsgType.MsgTypeToString(handler.Key));
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GUI.Label(new Rect(r.xMin + k_Padding * 4, posY, 400, k_RowHeight), ((MsgType)handler.Key).ToString());
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GUI.Label(new Rect(r.xMin + k_Padding * 4 + k_ColumnWidth, posY, 400, k_RowHeight), FormatHandler(handler));
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posY += k_RowHeight;
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}
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@ -147,7 +147,7 @@ public static bool AddPlayer(NetworkConnection readyConn, short playerController
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extraMessage.Serialize(writer);
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msg.msgData = writer.ToArray();
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}
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s_ReadyConnection.Send(MsgType.AddPlayer, msg);
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s_ReadyConnection.Send((short)MsgType.AddPlayer, msg);
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return true;
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}
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@ -160,7 +160,7 @@ public static bool RemovePlayer(short playerControllerId)
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{
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var msg = new RemovePlayerMessage();
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msg.playerControllerId = playerControllerId;
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s_ReadyConnection.Send(MsgType.RemovePlayer, msg);
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s_ReadyConnection.Send((short)MsgType.RemovePlayer, msg);
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s_ReadyConnection.RemovePlayerController(playerControllerId);
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s_LocalPlayers[playerControllerId] = new PlayerController();
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@ -185,7 +185,7 @@ public static bool Ready(NetworkConnection conn)
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if (conn != null)
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{
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var msg = new ReadyMessage();
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conn.Send(MsgType.Ready, msg);
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conn.Send((short)MsgType.Ready, msg);
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s_IsReady = true;
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s_ReadyConnection = conn;
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s_ReadyConnection.isReady = true;
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@ -246,31 +246,31 @@ static internal void RegisterSystemHandlers(NetworkClient client, bool localClie
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{
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if (localClient)
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{
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client.RegisterHandler(MsgType.ObjectDestroy, OnLocalClientObjectDestroy);
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client.RegisterHandler(MsgType.ObjectHide, OnLocalClientObjectHide);
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client.RegisterHandler(MsgType.ObjectSpawn, OnLocalClientObjectSpawn);
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client.RegisterHandler(MsgType.ObjectSpawnScene, OnLocalClientObjectSpawnScene);
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client.RegisterHandler(MsgType.LocalClientAuthority, OnClientAuthority);
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client.RegisterHandler((short)MsgType.ObjectDestroy, OnLocalClientObjectDestroy);
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client.RegisterHandler((short)MsgType.ObjectHide, OnLocalClientObjectHide);
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client.RegisterHandler((short)MsgType.ObjectSpawn, OnLocalClientObjectSpawn);
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client.RegisterHandler((short)MsgType.ObjectSpawnScene, OnLocalClientObjectSpawnScene);
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client.RegisterHandler((short)MsgType.LocalClientAuthority, OnClientAuthority);
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}
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else
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{
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// LocalClient shares the sim/scene with the server, no need for these events
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client.RegisterHandler(MsgType.ObjectSpawn, OnObjectSpawn);
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client.RegisterHandler(MsgType.ObjectSpawnScene, OnObjectSpawnScene);
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client.RegisterHandler(MsgType.SpawnFinished, OnObjectSpawnFinished);
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client.RegisterHandler(MsgType.ObjectDestroy, OnObjectDestroy);
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client.RegisterHandler(MsgType.ObjectHide, OnObjectDestroy);
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client.RegisterHandler(MsgType.UpdateVars, OnUpdateVarsMessage);
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client.RegisterHandler(MsgType.Owner, OnOwnerMessage);
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client.RegisterHandler(MsgType.SyncList, OnSyncListMessage);
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client.RegisterHandler(MsgType.Animation, NetworkAnimator.OnAnimationClientMessage);
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client.RegisterHandler(MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersClientMessage);
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client.RegisterHandler(MsgType.LocalClientAuthority, OnClientAuthority);
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client.RegisterHandler((short)MsgType.ObjectSpawn, OnObjectSpawn);
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client.RegisterHandler((short)MsgType.ObjectSpawnScene, OnObjectSpawnScene);
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client.RegisterHandler((short)MsgType.SpawnFinished, OnObjectSpawnFinished);
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client.RegisterHandler((short)MsgType.ObjectDestroy, OnObjectDestroy);
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client.RegisterHandler((short)MsgType.ObjectHide, OnObjectDestroy);
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client.RegisterHandler((short)MsgType.UpdateVars, OnUpdateVarsMessage);
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client.RegisterHandler((short)MsgType.Owner, OnOwnerMessage);
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client.RegisterHandler((short)MsgType.SyncList, OnSyncListMessage);
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client.RegisterHandler((short)MsgType.Animation, NetworkAnimator.OnAnimationClientMessage);
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client.RegisterHandler((short)MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersClientMessage);
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client.RegisterHandler((short)MsgType.LocalClientAuthority, OnClientAuthority);
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}
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client.RegisterHandler(MsgType.Rpc, OnRPCMessage);
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client.RegisterHandler(MsgType.SyncEvent, OnSyncEventMessage);
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client.RegisterHandler(MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerClientMessage);
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client.RegisterHandler((short)MsgType.Rpc, OnRPCMessage);
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client.RegisterHandler((short)MsgType.SyncEvent, OnSyncEventMessage);
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client.RegisterHandler((short)MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerClientMessage);
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}
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// ------------------------ NetworkScene pass-throughs ---------------------
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@ -388,7 +388,7 @@ static void OnObjectSpawn(NetworkMessage netMsg)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
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MsgType.ObjectSpawn, GetStringForAssetId(msg.assetId), 1);
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(short)MsgType.ObjectSpawn, GetStringForAssetId(msg.assetId), 1);
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#endif
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NetworkIdentity localNetworkIdentity;
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@ -455,7 +455,7 @@ static void OnObjectSpawnScene(NetworkMessage netMsg)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
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MsgType.ObjectSpawnScene, "sceneId", 1);
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(short)MsgType.ObjectSpawnScene, "sceneId", 1);
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#endif
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NetworkIdentity localNetworkIdentity;
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@ -521,7 +521,7 @@ static void OnObjectDestroy(NetworkMessage netMsg)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
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MsgType.ObjectDestroy, GetStringForAssetId(localObject.assetId), 1);
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(short)MsgType.ObjectDestroy, GetStringForAssetId(localObject.assetId), 1);
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#endif
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localObject.OnNetworkDestroy();
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@ -652,7 +652,7 @@ static void OnSyncEventMessage(NetworkMessage netMsg)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
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MsgType.SyncEvent, NetworkBehaviour.GetCmdHashHandlerName(cmdHash), 1);
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(short)MsgType.SyncEvent, NetworkBehaviour.GetCmdHashHandlerName(cmdHash), 1);
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#endif
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}
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@ -676,7 +676,7 @@ static void OnSyncListMessage(NetworkMessage netMsg)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
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MsgType.SyncList, NetworkBehaviour.GetCmdHashHandlerName(cmdHash), 1);
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(short)MsgType.SyncList, NetworkBehaviour.GetCmdHashHandlerName(cmdHash), 1);
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#endif
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}
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@ -21,7 +21,7 @@ public override void Disconnect()
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ClientScene.HandleClientDisconnect(m_Connection);
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if (m_Connected)
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{
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PostInternalMessage(MsgType.Disconnect);
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PostInternalMessage((short)MsgType.Disconnect);
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m_Connected = false;
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}
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m_AsyncConnect = ConnectState.Disconnected;
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@ -40,7 +40,7 @@ internal void InternalConnectLocalServer(bool generateConnectMsg)
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if (generateConnectMsg)
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{
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PostInternalMessage(MsgType.Connect);
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PostInternalMessage((short)MsgType.Connect);
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}
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m_Connected = true;
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}
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@ -114,7 +114,7 @@ void FixedUpdate()
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WriteParameters(m_ParameterWriter, false);
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animMsg.parameters = m_ParameterWriter.ToArray();
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SendMessage(MsgType.Animation, animMsg);
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SendMessage((short)MsgType.Animation, animMsg);
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}
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bool CheckAnimStateChanged(out int stateHash, out float normalizedTime)
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@ -165,7 +165,7 @@ void CheckSendRate()
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WriteParameters(m_ParameterWriter, true);
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animMsg.parameters = m_ParameterWriter.ToArray();
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SendMessage(MsgType.AnimationParameters, animMsg);
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SendMessage((short)MsgType.AnimationParameters, animMsg);
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}
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}
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@ -351,7 +351,7 @@ public void SetTrigger(int hash)
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var client = ClientScene.readyConnection;
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if (client != null)
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{
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client.Send(MsgType.AnimationTrigger, animMsg);
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client.Send((short)MsgType.AnimationTrigger, animMsg);
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}
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}
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return;
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@ -359,7 +359,7 @@ public void SetTrigger(int hash)
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if (isServer && !localPlayerAuthority)
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{
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NetworkServer.SendToReady(gameObject, MsgType.AnimationTrigger, animMsg);
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NetworkServer.SendToReady(gameObject, (short)MsgType.AnimationTrigger, animMsg);
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}
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}
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@ -382,7 +382,7 @@ static internal void OnAnimationServerMessage(NetworkMessage netMsg)
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NetworkReader reader = new NetworkReader(msg.parameters);
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animSync.HandleAnimMsg(msg, reader);
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NetworkServer.SendToReady(go, MsgType.Animation, msg);
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NetworkServer.SendToReady(go, (short)MsgType.Animation, msg);
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}
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}
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@ -403,7 +403,7 @@ static internal void OnAnimationParametersServerMessage(NetworkMessage netMsg)
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{
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NetworkReader reader = new NetworkReader(msg.parameters);
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animSync.HandleAnimParamsMsg(msg, reader);
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NetworkServer.SendToReady(go, MsgType.AnimationParameters, msg);
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NetworkServer.SendToReady(go, (short)MsgType.AnimationParameters, msg);
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}
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}
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@ -423,7 +423,7 @@ static internal void OnAnimationTriggerServerMessage(NetworkMessage netMsg)
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{
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animSync.HandleAnimTriggerMsg(msg.hash);
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NetworkServer.SendToReady(go, MsgType.AnimationTrigger, msg);
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NetworkServer.SendToReady(go, (short)MsgType.AnimationTrigger, msg);
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}
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}
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@ -73,7 +73,7 @@ protected void SendCommandInternal(NetworkWriter writer, int channelId, string c
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
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MsgType.Command, cmdName, 1);
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(short)MsgType.Command, cmdName, 1);
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#endif
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}
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@ -101,7 +101,7 @@ protected void SendRPCInternal(NetworkWriter writer, int channelId, string rpcNa
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
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MsgType.Rpc, rpcName, 1);
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(short)MsgType.Rpc, rpcName, 1);
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#endif
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}
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@ -122,7 +122,7 @@ protected void SendTargetRPCInternal(NetworkConnection conn, NetworkWriter write
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
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MsgType.Rpc, rpcName, 1);
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(short)MsgType.Rpc, rpcName, 1);
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#endif
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}
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@ -149,7 +149,7 @@ protected void SendEventInternal(NetworkWriter writer, int channelId, string eve
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
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MsgType.SyncEvent, eventName, 1);
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(short)MsgType.SyncEvent, eventName, 1);
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#endif
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}
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@ -337,7 +337,7 @@ public bool SendByChannel(short msgType, MessageBase msg, int channelId)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
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MsgType.UserMessage, msgType.ToString() + ":" + msg.GetType().Name, 1);
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(short)MsgType.UserMessage, msgType.ToString() + ":" + msg.GetType().Name, 1);
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#endif
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if (m_Connection != null)
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{
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@ -430,7 +430,7 @@ internal virtual void Update()
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}
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m_AsyncConnect = ConnectState.Connected;
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m_Connection.InvokeHandlerNoData(MsgType.Connect);
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m_Connection.InvokeHandlerNoData((short)MsgType.Connect);
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break;
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case NetworkEventType.DataEvent:
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@ -443,7 +443,7 @@ internal virtual void Update()
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
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MsgType.LLAPIMsg, "msg", 1);
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(short)MsgType.LLAPIMsg, "msg", 1);
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#endif
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m_MsgReader.SeekZero();
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@ -465,7 +465,7 @@ internal virtual void Update()
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ClientScene.HandleClientDisconnect(m_Connection);
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if (m_Connection != null)
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{
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m_Connection.InvokeHandlerNoData(MsgType.Disconnect);
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m_Connection.InvokeHandlerNoData((short)MsgType.Disconnect);
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}
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break;
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@ -513,7 +513,7 @@ void GenerateDisconnectError(byte error)
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void GenerateError(byte error)
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{
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NetworkMessageDelegate msgDelegate;
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if (m_MessageHandlers.TryGetValue(MsgType.Error, out msgDelegate))
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if (m_MessageHandlers.TryGetValue((short)MsgType.Error, out msgDelegate))
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{
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ErrorMessage msg = new ErrorMessage();
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msg.errorCode = error;
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@ -523,7 +523,7 @@ void GenerateError(byte error)
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msg.Serialize(writer);
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NetworkMessage netMsg = new NetworkMessage();
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netMsg.msgType = MsgType.Error;
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netMsg.msgType = (short)MsgType.Error;
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netMsg.reader = new NetworkReader(writer.ToArray());
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netMsg.conn = m_Connection;
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netMsg.channelId = 0;
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@ -198,7 +198,7 @@ public virtual bool SendBytes(byte[] bytes, int bytesToSend, int channelId)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
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MsgType.HLAPIMsg, "msg", 1);
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(short)MsgType.HLAPIMsg, "msg", 1);
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#endif
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if (bytesToSend > UInt16.MaxValue)
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{
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@ -287,7 +287,7 @@ protected void HandleReader(NetworkReader reader, int receivedSize, int channelI
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if (pauseQueue != null)
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{
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pauseQueue.Enqueue(msg);
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if (LogFilter.logWarn) { Debug.LogWarning("HandleReader: added message to pause queue: " + msgType + " str=" + MsgType.MsgTypeToString(msgType) + " queue size=" + pauseQueue.Count); }
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if (LogFilter.logWarn) { Debug.LogWarning("HandleReader: added message to pause queue: " + msgType + " str=" + ((MsgType)msgType) + " queue size=" + pauseQueue.Count); }
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}
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else
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{
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@ -298,13 +298,13 @@ protected void HandleReader(NetworkReader reader, int receivedSize, int channelI
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
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MsgType.HLAPIMsg, "msg", 1);
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(short)MsgType.HLAPIMsg, "msg", 1);
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if (msgType > MsgType.Highest)
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if (msgType > (short)MsgType.Highest)
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{
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
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MsgType.UserMessage, msgType.ToString() + ":" + msgType.GetType().Name, 1);
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(short)MsgType.UserMessage, msgType.ToString() + ":" + msgType.GetType().Name, 1);
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}
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#endif
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}
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@ -408,7 +408,7 @@ internal void ResumeHandling()
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{
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foreach (NetworkMessage msg in pauseQueue)
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{
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if (LogFilter.logWarn) { Debug.LogWarning("processing queued message: " + msg.msgType + " str=" + MsgType.MsgTypeToString(msg.msgType)); }
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if (LogFilter.logWarn) { Debug.LogWarning("processing queued message: " + msg.msgType + " str=" + msg.msgType); }
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var msgDelegate = m_MessageHandlers[msg.msgType];
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msgDelegate(msg);
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}
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@ -536,7 +536,7 @@ internal void HandleSyncEvent(int cmdHash, NetworkReader reader)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
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MsgType.SyncEvent, NetworkBehaviour.GetCmdHashEventName(cmdHash), 1);
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(short)MsgType.SyncEvent, NetworkBehaviour.GetCmdHashEventName(cmdHash), 1);
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#endif
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}
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@ -579,7 +579,7 @@ internal void HandleSyncList(int cmdHash, NetworkReader reader)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
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MsgType.SyncList, NetworkBehaviour.GetCmdHashListName(cmdHash), 1);
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(short)MsgType.SyncList, NetworkBehaviour.GetCmdHashListName(cmdHash), 1);
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#endif
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}
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@ -622,7 +622,7 @@ internal void HandleCommand(int cmdHash, NetworkReader reader)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
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MsgType.Command, NetworkBehaviour.GetCmdHashCmdName(cmdHash), 1);
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(short)MsgType.Command, NetworkBehaviour.GetCmdHashCmdName(cmdHash), 1);
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#endif
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}
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@ -665,7 +665,7 @@ internal void HandleRPC(int cmdHash, NetworkReader reader)
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#if UNITY_EDITOR
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UnityEditor.NetworkDetailStats.IncrementStat(
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UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
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MsgType.Rpc, NetworkBehaviour.GetCmdHashRpcName(cmdHash), 1);
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(short)MsgType.Rpc, NetworkBehaviour.GetCmdHashRpcName(cmdHash), 1);
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#endif
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}
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@ -691,7 +691,7 @@ internal void UNetUpdate()
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if ((dirtyChannelBits & (uint)(1 << channelId)) != 0)
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{
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NetworkWriter writer = new NetworkWriter();
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writer.StartMessage(MsgType.UpdateVars);
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writer.StartMessage((short)MsgType.UpdateVars);
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writer.Write(netId);
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bool wroteData = false;
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@ -714,7 +714,7 @@ internal void UNetUpdate()
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#if UNITY_EDITOR
|
||||
UnityEditor.NetworkDetailStats.IncrementStat(
|
||||
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
|
||||
MsgType.UpdateVars, comp.GetType().Name, 1);
|
||||
(short)MsgType.UpdateVars, comp.GetType().Name, 1);
|
||||
#endif
|
||||
|
||||
wroteData = true;
|
||||
@ -968,7 +968,7 @@ public bool RemoveClientAuthority(NetworkConnection conn)
|
||||
var msg = new ClientAuthorityMessage();
|
||||
msg.netId = netId;
|
||||
msg.authority = false;
|
||||
conn.Send(MsgType.LocalClientAuthority, msg);
|
||||
conn.Send((short)MsgType.LocalClientAuthority, msg);
|
||||
|
||||
if (clientAuthorityCallback != null)
|
||||
{
|
||||
@ -1012,7 +1012,7 @@ public bool AssignClientAuthority(NetworkConnection conn)
|
||||
var msg = new ClientAuthorityMessage();
|
||||
msg.netId = netId;
|
||||
msg.authority = true;
|
||||
conn.Send(MsgType.LocalClientAuthority, msg);
|
||||
conn.Send((short)MsgType.LocalClientAuthority, msg);
|
||||
|
||||
if (clientAuthorityCallback != null)
|
||||
{
|
||||
|
@ -226,12 +226,12 @@ void OnValidate()
|
||||
|
||||
internal void RegisterServerMessages()
|
||||
{
|
||||
NetworkServer.RegisterHandler(MsgType.Connect, OnServerConnectInternal);
|
||||
NetworkServer.RegisterHandler(MsgType.Disconnect, OnServerDisconnectInternal);
|
||||
NetworkServer.RegisterHandler(MsgType.Ready, OnServerReadyMessageInternal);
|
||||
NetworkServer.RegisterHandler(MsgType.AddPlayer, OnServerAddPlayerMessageInternal);
|
||||
NetworkServer.RegisterHandler(MsgType.RemovePlayer, OnServerRemovePlayerMessageInternal);
|
||||
NetworkServer.RegisterHandler(MsgType.Error, OnServerErrorInternal);
|
||||
NetworkServer.RegisterHandler((short)MsgType.Connect, OnServerConnectInternal);
|
||||
NetworkServer.RegisterHandler((short)MsgType.Disconnect, OnServerDisconnectInternal);
|
||||
NetworkServer.RegisterHandler((short)MsgType.Ready, OnServerReadyMessageInternal);
|
||||
NetworkServer.RegisterHandler((short)MsgType.AddPlayer, OnServerAddPlayerMessageInternal);
|
||||
NetworkServer.RegisterHandler((short)MsgType.RemovePlayer, OnServerRemovePlayerMessageInternal);
|
||||
NetworkServer.RegisterHandler((short)MsgType.Error, OnServerErrorInternal);
|
||||
}
|
||||
|
||||
public bool StartServer()
|
||||
@ -309,11 +309,11 @@ bool StartServer(ConnectionConfig config, int maxConnections)
|
||||
|
||||
internal void RegisterClientMessages(NetworkClient client)
|
||||
{
|
||||
client.RegisterHandler(MsgType.Connect, OnClientConnectInternal);
|
||||
client.RegisterHandler(MsgType.Disconnect, OnClientDisconnectInternal);
|
||||
client.RegisterHandler(MsgType.NotReady, OnClientNotReadyMessageInternal);
|
||||
client.RegisterHandler(MsgType.Error, OnClientErrorInternal);
|
||||
client.RegisterHandler(MsgType.Scene, OnClientSceneInternal);
|
||||
client.RegisterHandler((short)MsgType.Connect, OnClientConnectInternal);
|
||||
client.RegisterHandler((short)MsgType.Disconnect, OnClientDisconnectInternal);
|
||||
client.RegisterHandler((short)MsgType.NotReady, OnClientNotReadyMessageInternal);
|
||||
client.RegisterHandler((short)MsgType.Error, OnClientErrorInternal);
|
||||
client.RegisterHandler((short)MsgType.Scene, OnClientSceneInternal);
|
||||
|
||||
if (m_PlayerPrefab != null)
|
||||
{
|
||||
@ -525,7 +525,7 @@ public virtual void ServerChangeScene(string newSceneName)
|
||||
s_LoadingSceneAsync = SceneManager.LoadSceneAsync(newSceneName);
|
||||
|
||||
StringMessage msg = new StringMessage(networkSceneName);
|
||||
NetworkServer.SendToAll(MsgType.Scene, msg);
|
||||
NetworkServer.SendToAll((short)MsgType.Scene, msg);
|
||||
|
||||
s_StartPositionIndex = 0;
|
||||
s_StartPositions.Clear();
|
||||
@ -693,7 +693,7 @@ internal void OnServerConnectInternal(NetworkMessage netMsg)
|
||||
if (networkSceneName != "" && networkSceneName != m_OfflineScene)
|
||||
{
|
||||
StringMessage msg = new StringMessage(networkSceneName);
|
||||
netMsg.conn.Send(MsgType.Scene, msg);
|
||||
netMsg.conn.Send((short)MsgType.Scene, msg);
|
||||
}
|
||||
|
||||
OnServerConnect(netMsg.conn);
|
||||
|
@ -125,14 +125,14 @@ public static void Initialize()
|
||||
|
||||
static internal void RegisterMessageHandlers()
|
||||
{
|
||||
RegisterHandler(MsgType.Ready, OnClientReadyMessage);
|
||||
RegisterHandler(MsgType.Command, OnCommandMessage);
|
||||
RegisterHandler(MsgType.LocalPlayerTransform, NetworkTransform.HandleTransform);
|
||||
RegisterHandler(MsgType.LocalChildTransform, NetworkTransformChild.HandleChildTransform);
|
||||
RegisterHandler(MsgType.RemovePlayer, OnRemovePlayerMessage);
|
||||
RegisterHandler(MsgType.Animation, NetworkAnimator.OnAnimationServerMessage);
|
||||
RegisterHandler(MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersServerMessage);
|
||||
RegisterHandler(MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerServerMessage);
|
||||
RegisterHandler((short)MsgType.Ready, OnClientReadyMessage);
|
||||
RegisterHandler((short)MsgType.Command, OnCommandMessage);
|
||||
RegisterHandler((short)MsgType.LocalPlayerTransform, NetworkTransform.HandleTransform);
|
||||
RegisterHandler((short)MsgType.LocalChildTransform, NetworkTransformChild.HandleChildTransform);
|
||||
RegisterHandler((short)MsgType.RemovePlayer, OnRemovePlayerMessage);
|
||||
RegisterHandler((short)MsgType.Animation, NetworkAnimator.OnAnimationServerMessage);
|
||||
RegisterHandler((short)MsgType.AnimationParameters, NetworkAnimator.OnAnimationParametersServerMessage);
|
||||
RegisterHandler((short)MsgType.AnimationTrigger, NetworkAnimator.OnAnimationTriggerServerMessage);
|
||||
|
||||
// also setup max packet size.
|
||||
maxPacketSize = hostTopology.DefaultConfig.PacketSize;
|
||||
@ -220,7 +220,7 @@ static internal int AddLocalClient(LocalClient localClient)
|
||||
s_LocalConnection.connectionId = 0;
|
||||
SetConnectionAtIndex(s_LocalConnection);
|
||||
|
||||
s_LocalConnection.InvokeHandlerNoData(MsgType.Connect);
|
||||
s_LocalConnection.InvokeHandlerNoData((short)MsgType.Connect);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -553,7 +553,7 @@ static void HandleConnect(int connectionId, byte error)
|
||||
static void OnConnected(NetworkConnection conn)
|
||||
{
|
||||
if (LogFilter.logDebug) { Debug.Log("Server accepted client:" + conn.connectionId); }
|
||||
conn.InvokeHandlerNoData(MsgType.Connect);
|
||||
conn.InvokeHandlerNoData((short)MsgType.Connect);
|
||||
}
|
||||
|
||||
static void HandleDisconnect(int connectionId, byte error)
|
||||
@ -586,7 +586,7 @@ static void HandleDisconnect(int connectionId, byte error)
|
||||
|
||||
static void OnDisconnected(NetworkConnection conn)
|
||||
{
|
||||
conn.InvokeHandlerNoData(MsgType.Disconnect);
|
||||
conn.InvokeHandlerNoData((short)MsgType.Disconnect);
|
||||
|
||||
if (conn.playerControllers.Any(pc => pc.gameObject != null))
|
||||
{
|
||||
@ -631,7 +631,7 @@ static void OnData(NetworkConnection conn, int receivedSize, int channelId)
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.NetworkDetailStats.IncrementStat(
|
||||
UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
|
||||
MsgType.LLAPIMsg, "msg", 1);
|
||||
(short)MsgType.LLAPIMsg, "msg", 1);
|
||||
#endif
|
||||
conn.TransportReceive(s_MsgBuffer, receivedSize, channelId);
|
||||
}
|
||||
@ -658,7 +658,7 @@ static void GenerateDisconnectError(NetworkConnection conn, byte error)
|
||||
|
||||
static void GenerateError(NetworkConnection conn, byte error)
|
||||
{
|
||||
if (handlers.ContainsKey(MsgType.Error))
|
||||
if (handlers.ContainsKey((short)MsgType.Error))
|
||||
{
|
||||
ErrorMessage msg = new ErrorMessage();
|
||||
msg.errorCode = error;
|
||||
@ -669,7 +669,7 @@ static void GenerateError(NetworkConnection conn, byte error)
|
||||
|
||||
// pass a reader (attached to local buffer) to handler
|
||||
NetworkReader reader = new NetworkReader(writer.ToArray());
|
||||
conn.InvokeHandler(MsgType.Error, reader, 0);
|
||||
conn.InvokeHandler((short)MsgType.Error, reader, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -876,7 +876,7 @@ static void FinishPlayerForConnection(NetworkConnection conn, NetworkIdentity uv
|
||||
OwnerMessage owner = new OwnerMessage();
|
||||
owner.netId = uv.netId;
|
||||
owner.playerControllerId = uv.playerControllerId;
|
||||
conn.Send(MsgType.Owner, owner);
|
||||
conn.Send((short)MsgType.Owner, owner);
|
||||
}
|
||||
|
||||
static internal bool InternalReplacePlayerForConnection(NetworkConnection conn, GameObject playerGameObject, short playerControllerId)
|
||||
@ -995,7 +995,7 @@ static internal void SetClientReadyInternal(NetworkConnection conn)
|
||||
|
||||
ObjectSpawnFinishedMessage msg = new ObjectSpawnFinishedMessage();
|
||||
msg.state = 0;
|
||||
conn.Send(MsgType.SpawnFinished, msg);
|
||||
conn.Send((short)MsgType.SpawnFinished, msg);
|
||||
|
||||
foreach (NetworkIdentity uv in objects.Values)
|
||||
{
|
||||
@ -1019,7 +1019,7 @@ static internal void SetClientReadyInternal(NetworkConnection conn)
|
||||
}
|
||||
|
||||
msg.state = 1;
|
||||
conn.Send(MsgType.SpawnFinished, msg);
|
||||
conn.Send((short)MsgType.SpawnFinished, msg);
|
||||
}
|
||||
|
||||
static internal void ShowForConnection(NetworkIdentity uv, NetworkConnection conn)
|
||||
@ -1032,7 +1032,7 @@ static internal void HideForConnection(NetworkIdentity uv, NetworkConnection con
|
||||
{
|
||||
ObjectDestroyMessage msg = new ObjectDestroyMessage();
|
||||
msg.netId = uv.netId;
|
||||
conn.Send(MsgType.ObjectHide, msg);
|
||||
conn.Send((short)MsgType.ObjectHide, msg);
|
||||
}
|
||||
|
||||
// call this to make all the clients not ready, such as when changing levels.
|
||||
@ -1062,7 +1062,7 @@ static internal void InternalSetClientNotReady(NetworkConnection conn)
|
||||
conn.RemoveObservers();
|
||||
|
||||
NotReadyMessage msg = new NotReadyMessage();
|
||||
conn.Send(MsgType.NotReady, msg);
|
||||
conn.Send((short)MsgType.NotReady, msg);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1177,17 +1177,17 @@ static internal void SendSpawnMessage(NetworkIdentity uv, NetworkConnection conn
|
||||
|
||||
if (conn != null)
|
||||
{
|
||||
conn.Send(MsgType.ObjectSpawn, msg);
|
||||
conn.Send((short)MsgType.ObjectSpawn, msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendToReady(uv.gameObject, MsgType.ObjectSpawn, msg);
|
||||
SendToReady(uv.gameObject, (short)MsgType.ObjectSpawn, msg);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.NetworkDetailStats.IncrementStat(
|
||||
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
|
||||
MsgType.ObjectSpawn, uv.assetId.ToString(), 1);
|
||||
(short)MsgType.ObjectSpawn, uv.assetId.ToString(), 1);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
@ -1207,17 +1207,17 @@ static internal void SendSpawnMessage(NetworkIdentity uv, NetworkConnection conn
|
||||
|
||||
if (conn != null)
|
||||
{
|
||||
conn.Send(MsgType.ObjectSpawnScene, msg);
|
||||
conn.Send((short)MsgType.ObjectSpawnScene, msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendToReady(uv.gameObject, MsgType.ObjectSpawn, msg);
|
||||
SendToReady(uv.gameObject, (short)MsgType.ObjectSpawn, msg);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.NetworkDetailStats.IncrementStat(
|
||||
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
|
||||
MsgType.ObjectSpawnScene, "sceneId", 1);
|
||||
(short)MsgType.ObjectSpawnScene, "sceneId", 1);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -1312,12 +1312,12 @@ static void DestroyObject(NetworkIdentity uv, bool destroyServerObject)
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.NetworkDetailStats.IncrementStat(
|
||||
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
|
||||
MsgType.ObjectDestroy, uv.assetId.ToString(), 1);
|
||||
(short)MsgType.ObjectDestroy, uv.assetId.ToString(), 1);
|
||||
#endif
|
||||
|
||||
ObjectDestroyMessage msg = new ObjectDestroyMessage();
|
||||
msg.netId = uv.netId;
|
||||
SendToObservers(uv.gameObject, MsgType.ObjectDestroy, msg);
|
||||
SendToObservers(uv.gameObject, (short)MsgType.ObjectDestroy, msg);
|
||||
|
||||
uv.ClearObservers();
|
||||
if (NetworkClient.active && s_LocalClientActive)
|
||||
@ -1502,7 +1502,7 @@ static bool AddExternalConnectionInternal(NetworkConnection conn)
|
||||
if (LogFilter.logDebug) { Debug.Log("AddExternalConnection external connection " + conn.connectionId); }
|
||||
SetConnectionAtIndex(conn);
|
||||
s_ExternalConnections.Add(conn.connectionId);
|
||||
conn.InvokeHandlerNoData(MsgType.Connect);
|
||||
conn.InvokeHandlerNoData((short)MsgType.Connect);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -391,7 +391,7 @@ void SendTransform()
|
||||
return;
|
||||
}
|
||||
|
||||
m_LocalTransformWriter.StartMessage(MsgType.LocalChildTransform);
|
||||
m_LocalTransformWriter.StartMessage((short)MsgType.LocalChildTransform);
|
||||
m_LocalTransformWriter.Write(netId);
|
||||
m_LocalTransformWriter.WritePackedUInt32(m_ChildIndex);
|
||||
SerializeModeTransform(m_LocalTransformWriter);
|
||||
@ -405,7 +405,7 @@ void SendTransform()
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.NetworkDetailStats.IncrementStat(
|
||||
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
|
||||
MsgType.LocalChildTransform, "16:LocalChildTransform", 1);
|
||||
(short)MsgType.LocalChildTransform, "16:LocalChildTransform", 1);
|
||||
#endif
|
||||
ClientScene.readyConnection.SendWriter(m_LocalTransformWriter, GetNetworkChannel());
|
||||
}
|
||||
@ -418,7 +418,7 @@ static internal void HandleChildTransform(NetworkMessage netMsg)
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.NetworkDetailStats.IncrementStat(
|
||||
UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
|
||||
MsgType.LocalChildTransform, "16:LocalChildTransform", 1);
|
||||
(short)MsgType.LocalChildTransform, "16:LocalChildTransform", 1);
|
||||
#endif
|
||||
|
||||
GameObject foundObj = NetworkServer.FindLocalObject(netId);
|
||||
|
@ -1189,7 +1189,7 @@ void SendTransform()
|
||||
return;
|
||||
}
|
||||
|
||||
m_LocalTransformWriter.StartMessage(MsgType.LocalPlayerTransform);
|
||||
m_LocalTransformWriter.StartMessage((short)MsgType.LocalPlayerTransform);
|
||||
m_LocalTransformWriter.Write(netId);
|
||||
|
||||
switch (transformSyncMode)
|
||||
@ -1243,7 +1243,7 @@ void SendTransform()
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.NetworkDetailStats.IncrementStat(
|
||||
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
|
||||
MsgType.LocalPlayerTransform, "6:LocalPlayerTransform", 1);
|
||||
(short)MsgType.LocalPlayerTransform, "6:LocalPlayerTransform", 1);
|
||||
#endif
|
||||
ClientScene.readyConnection.SendWriter(m_LocalTransformWriter, GetNetworkChannel());
|
||||
}
|
||||
@ -1255,7 +1255,7 @@ static public void HandleTransform(NetworkMessage netMsg)
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.NetworkDetailStats.IncrementStat(
|
||||
UnityEditor.NetworkDetailStats.NetworkDirection.Incoming,
|
||||
MsgType.LocalPlayerTransform, "6:LocalPlayerTransform", 1);
|
||||
(short)MsgType.LocalPlayerTransform, "6:LocalPlayerTransform", 1);
|
||||
#endif
|
||||
|
||||
GameObject foundObj = NetworkServer.FindLocalObject(netId);
|
||||
|
@ -250,7 +250,7 @@ void SendMsg(Operation op, int itemIndex, T item)
|
||||
}
|
||||
|
||||
NetworkWriter writer = new NetworkWriter();
|
||||
writer.StartMessage(MsgType.SyncList);
|
||||
writer.StartMessage((short)MsgType.SyncList);
|
||||
writer.Write(uv.netId);
|
||||
writer.WritePackedUInt32((uint)m_CmdHash);
|
||||
writer.Write((byte)op);
|
||||
@ -263,7 +263,7 @@ void SendMsg(Operation op, int itemIndex, T item)
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.NetworkDetailStats.IncrementStat(
|
||||
UnityEditor.NetworkDetailStats.NetworkDirection.Outgoing,
|
||||
MsgType.SyncList, op.ToString(), 1);
|
||||
(short)MsgType.SyncList, op.ToString(), 1);
|
||||
#endif
|
||||
|
||||
// ensure it is invoked on host
|
||||
|
@ -14,121 +14,58 @@ namespace UnityEngine.Networking
|
||||
public delegate void UnSpawnDelegate(GameObject spawned);
|
||||
|
||||
// built-in system network messages
|
||||
public class MsgType
|
||||
// original HLAPI uses short, so let's keep short to not break packet header etc.
|
||||
// => use .ToString() to get the field name from the field value
|
||||
// => we specify the short values so it's easier to look up opcodes when debugging packets
|
||||
public enum MsgType : short
|
||||
{
|
||||
// internal system messages - cannot be replaced by user code
|
||||
public const short ObjectDestroy = 1;
|
||||
public const short Rpc = 2;
|
||||
public const short ObjectSpawn = 3;
|
||||
public const short Owner = 4;
|
||||
public const short Command = 5;
|
||||
public const short LocalPlayerTransform = 6;
|
||||
public const short SyncEvent = 7;
|
||||
public const short UpdateVars = 8;
|
||||
public const short SyncList = 9;
|
||||
public const short ObjectSpawnScene = 10;
|
||||
public const short NetworkInfo = 11;
|
||||
public const short SpawnFinished = 12;
|
||||
public const short ObjectHide = 13;
|
||||
public const short CRC = 14;
|
||||
public const short LocalClientAuthority = 15;
|
||||
public const short LocalChildTransform = 16;
|
||||
public const short Fragment = 17;
|
||||
public const short PeerClientAuthority = 18;
|
||||
ObjectDestroy = 1,
|
||||
Rpc = 2,
|
||||
ObjectSpawn = 3,
|
||||
Owner = 4,
|
||||
Command = 5,
|
||||
LocalPlayerTransform = 6,
|
||||
SyncEvent = 7,
|
||||
UpdateVars = 8,
|
||||
SyncList = 9,
|
||||
ObjectSpawnScene = 10,
|
||||
NetworkInfo = 11,
|
||||
SpawnFinished = 12,
|
||||
ObjectHide = 13,
|
||||
CRC = 14,
|
||||
LocalClientAuthority = 15,
|
||||
LocalChildTransform = 16,
|
||||
Fragment = 17,
|
||||
PeerClientAuthority = 18,
|
||||
|
||||
// used for profiling
|
||||
internal const short UserMessage = 0;
|
||||
internal const short HLAPIMsg = 28;
|
||||
internal const short LLAPIMsg = 29;
|
||||
internal const short HLAPIResend = 30;
|
||||
internal const short HLAPIPending = 31;
|
||||
UserMessage = 0,
|
||||
HLAPIMsg = 28,
|
||||
LLAPIMsg = 29,
|
||||
HLAPIResend = 30,
|
||||
HLAPIPending = 31,
|
||||
|
||||
public const short InternalHighest = 31;
|
||||
InternalHighest = 31,
|
||||
|
||||
// public system messages - can be replaced by user code
|
||||
public const short Connect = 32;
|
||||
public const short Disconnect = 33;
|
||||
public const short Error = 34;
|
||||
public const short Ready = 35;
|
||||
public const short NotReady = 36;
|
||||
public const short AddPlayer = 37;
|
||||
public const short RemovePlayer = 38;
|
||||
public const short Scene = 39;
|
||||
public const short Animation = 40;
|
||||
public const short AnimationParameters = 41;
|
||||
public const short AnimationTrigger = 42;
|
||||
public const short LobbyReadyToBegin = 43;
|
||||
public const short LobbySceneLoaded = 44;
|
||||
public const short LobbyAddPlayerFailed = 45;
|
||||
public const short LobbyReturnToLobby = 46;
|
||||
Connect = 32,
|
||||
Disconnect = 33,
|
||||
Error = 34,
|
||||
Ready = 35,
|
||||
NotReady = 36,
|
||||
AddPlayer = 37,
|
||||
RemovePlayer = 38,
|
||||
Scene = 39,
|
||||
Animation = 40,
|
||||
AnimationParameters = 41,
|
||||
AnimationTrigger = 42,
|
||||
LobbyReadyToBegin = 43,
|
||||
LobbySceneLoaded = 44,
|
||||
LobbyAddPlayerFailed = 45,
|
||||
LobbyReturnToLobby = 46,
|
||||
|
||||
//NOTE: update msgLabels below if this is changed.
|
||||
public const short Highest = 47;
|
||||
|
||||
static internal string[] msgLabels =
|
||||
{
|
||||
"none",
|
||||
"ObjectDestroy",
|
||||
"Rpc",
|
||||
"ObjectSpawn",
|
||||
"Owner",
|
||||
"Command",
|
||||
"LocalPlayerTransform",
|
||||
"SyncEvent",
|
||||
"UpdateVars",
|
||||
"SyncList",
|
||||
"ObjectSpawnScene", // 10
|
||||
"NetworkInfo",
|
||||
"SpawnFinished",
|
||||
"ObjectHide",
|
||||
"CRC",
|
||||
"LocalClientAuthority",
|
||||
"LocalChildTransform",
|
||||
"Fragment",
|
||||
"PeerClientAuthority",
|
||||
"",
|
||||
"", // 20
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"", // 30
|
||||
"", // - SystemInternalHighest
|
||||
"Connect", // 32,
|
||||
"Disconnect",
|
||||
"Error",
|
||||
"Ready",
|
||||
"NotReady",
|
||||
"AddPlayer",
|
||||
"RemovePlayer",
|
||||
"Scene",
|
||||
"Animation", // 40
|
||||
"AnimationParams",
|
||||
"AnimationTrigger",
|
||||
"LobbyReadyToBegin",
|
||||
"LobbySceneLoaded",
|
||||
"LobbyAddPlayerFailed", // 45
|
||||
"LobbyReturnToLobby", // 46
|
||||
};
|
||||
|
||||
static public string MsgTypeToString(short value)
|
||||
{
|
||||
if (value < 0 || value > Highest)
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
string result = msgLabels[value];
|
||||
if (string.IsNullOrEmpty(result))
|
||||
{
|
||||
result = "[" + value + "]";
|
||||
}
|
||||
return result;
|
||||
}
|
||||
Highest = 47
|
||||
}
|
||||
|
||||
public class NetworkMessage
|
||||
|
Loading…
Reference in New Issue
Block a user