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CanvasNetworkManagerHUD: fixed indent
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@ -192,9 +192,9 @@ private void Reset()
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if (!FindAnyObjectByType<NetworkManager>())
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Debug.LogError("This component requires a NetworkManager component to be present in the scene. Please add!");
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#else
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// Deprecated in Unity 2023.1
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if (!FindObjectOfType<NetworkManager>())
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Debug.LogError("This component requires a NetworkManager component to be present in the scene. Please add!");
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// Deprecated in Unity 2023.1
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if (!FindObjectOfType<NetworkManager>())
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Debug.LogError("This component requires a NetworkManager component to be present in the scene. Please add!");
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#endif
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}
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}
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