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Syntax
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@ -906,13 +906,13 @@ public static void Spawn(GameObject obj, GameObject ownerPlayer)
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static bool CheckForPrefab(GameObject obj)
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{
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#if UNITY_EDITOR
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#if UNITY_2018_3_OR_NEWER
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#if UNITY_2018_3_OR_NEWER
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return UnityEditor.PrefabUtility.IsPartOfPrefabAsset(obj);
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#elif UNITY_2018_2_OR_NEWER
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#elif UNITY_2018_2_OR_NEWER
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return (UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(obj) == null) && (UnityEditor.PrefabUtility.GetPrefabObject(obj) != null);
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#else
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#else
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return (UnityEditor.PrefabUtility.GetPrefabParent(obj) == null) && (UnityEditor.PrefabUtility.GetPrefabObject(obj) != null);
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#endif
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#endif
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#else
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return false;
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#endif
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