diff --git a/Assets/Mirror/Runtime/NetworkServer.cs b/Assets/Mirror/Runtime/NetworkServer.cs
index 7b526b1de..808409f75 100644
--- a/Assets/Mirror/Runtime/NetworkServer.cs
+++ b/Assets/Mirror/Runtime/NetworkServer.cs
@@ -1130,10 +1130,10 @@ static bool VerifyCanSpawn(GameObject obj)
/// This is the same as calling NetworkIdentity.AssignClientAuthority on the spawned object.
///
/// The object to spawn.
- /// The player object to set Client Authority to.
- public static void Spawn(GameObject obj, GameObject player)
+ /// The player object to set Client Authority to.
+ public static void Spawn(GameObject obj, GameObject ownerPlayer)
{
- NetworkIdentity identity = player.GetComponent();
+ NetworkIdentity identity = ownerPlayer.GetComponent();
if (identity == null)
{
Debug.LogError("Player object has no NetworkIdentity");