perf(PredictedRigidbody): only record state if changed(!)

This commit is contained in:
mischa 2024-01-29 12:19:30 +01:00
parent 158c5971bb
commit ef71eb0ff4

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@ -38,6 +38,9 @@ public class PredictedRigidbody : NetworkBehaviour
readonly SortedList<double, RigidbodyState> stateHistory = new SortedList<double, RigidbodyState>();
public float recordInterval = 0.050f;
[Tooltip("(Optional) performance optimization where FixedUpdate.RecordState() only inserts state into history if the state actually changed.\nThis is generally a good idea.")]
public bool onlyRecordChanges = true;
[Tooltip("(Optional) performance optimization where received state is compared to the LAST recorded state first, before sampling the whole history.\n\nThis can save significant traversal overhead for idle objects with a tiny chance of missing corrections for objects which revisisted the same position in the recent history twice.")]
public bool compareLastFirst = true;
@ -323,7 +326,28 @@ void FixedUpdate()
{
// on clients we record the current state every FixedUpdate.
// this is cheap, and allows us to keep a dense history.
if (isClient) RecordState();
if (isClient)
{
// OPTIMIZATION: RecordState() is expensive because it inserts into a SortedList.
// only record if state actually changed!
// risks not having up to date states when correcting,
// but it doesn't matter since we'll always compare with the 'newest' anyway.
//
// we check in here instead of in RecordState() because RecordState() should definitely record if we call it!
if (onlyRecordChanges)
{
// TODO maybe don't reuse the correction thresholds?
tf.GetPositionAndRotation(out Vector3 position, out Quaternion rotation);
if (Vector3.Distance(lastRecorded.position, position) < positionCorrectionThreshold &&
Quaternion.Angle(lastRecorded.rotation, rotation) < rotationCorrectionThreshold)
{
// Debug.Log($"FixedUpdate for {name}: taking optimized early return instead of recording state.");
return;
}
}
RecordState();
}
}
// manually store last recorded so we can easily check against this