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@ -35,7 +35,7 @@ _Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it
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## Low Level Transports
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* (built in) [KCP](https://github.com/skywind3000/kcp): reliable UDP
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* (built in) [Telepathy](https://github.com/vis2k/Telepathy): TCP
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* (built in) [UNET LLAPI](https://docs.unity3d.com/Manual/UNetUsingTransport.html): UDP
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* (built in) [UNET LLAPI](https://github.com/SoftwareGuy/Mirror-UnityLLAPI): UDP
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* (built in) [Ninja.Websockets](https://github.com/ninjasource/Ninja.WebSockets): Websockets
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* Libuv: TCP powered by Node.js' native C networking
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* [LiteNetLib](https://github.com/MirrorNetworking/LiteNetLibTransport/) UDP
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