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add TODO
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@ -1071,6 +1071,11 @@ static void ClearNullFromSpawned()
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static void OnHostClientObjectDestroy(ObjectDestroyMessage message)
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static void OnHostClientObjectDestroy(ObjectDestroyMessage message)
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{
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{
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// Debug.Log("NetworkClient.OnLocalObjectObjDestroy netId:" + msg.netId);
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// Debug.Log("NetworkClient.OnLocalObjectObjDestroy netId:" + msg.netId);
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// TODO why do we do this?
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// in host mode, .spawned is shared between server and client.
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// removing it on client would remove it on server.
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// huh.
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NetworkIdentity.spawned.Remove(message.netId);
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NetworkIdentity.spawned.Remove(message.netId);
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}
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}
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