mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
more formatting (#1630)
This commit is contained in:
parent
c6501aab06
commit
f19e2d3aac
@ -226,7 +226,7 @@ public void Stop()
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TcpClient client = kvp.Value.client;
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// close the stream if not closed yet. it may have been closed
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// by a disconnect already, so use try/catch
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try { client.GetStream().Close(); } catch {}
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try { client.GetStream().Close(); } catch { }
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client.Close();
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}
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@ -30,7 +30,7 @@ public Message(int connectionId, EventType eventType, byte[] data)
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public override bool Available() => true;
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public override int GetMaxPacketSize(int channelId) => int.MaxValue;
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public override void Shutdown() {}
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public override void Shutdown() { }
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public override bool ClientConnected() => clientConnected;
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public override void ClientConnect(string address)
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{
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@ -112,8 +112,8 @@ public void CallSendEventInternal()
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// we need to inherit from networkbehaviour to test protected functions
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public class NetworkBehaviourDelegateComponent : NetworkBehaviour
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{
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public static void Delegate(NetworkBehaviour comp, NetworkReader reader) {}
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public static void Delegate2(NetworkBehaviour comp, NetworkReader reader) {}
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public static void Delegate(NetworkBehaviour comp, NetworkReader reader) { }
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public static void Delegate2(NetworkBehaviour comp, NetworkReader reader) { }
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}
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// we need to inherit from networkbehaviour to test protected functions
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@ -324,10 +324,10 @@ public void SendCommandInternal()
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// we need to start a server and connect a client in order to be
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// able to send commands
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<SpawnMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<SpawnMessage>((conn, msg) => { }, false);
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NetworkServer.Listen(1);
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Assert.That(NetworkServer.active, Is.True);
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@ -336,12 +336,14 @@ public void SendCommandInternal()
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Assert.That(comp.called, Is.EqualTo(0));
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// create a connection from client to server and from server to client
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ULocalConnectionToClient connection = new ULocalConnectionToClient {
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ULocalConnectionToClient connection = new ULocalConnectionToClient
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{
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isReady = true,
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// commands require authentication
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isAuthenticated = true
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};
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connection.connectionToServer = new ULocalConnectionToServer {
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connection.connectionToServer = new ULocalConnectionToServer
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{
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isReady = true,
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// commands require authentication
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isAuthenticated = true
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@ -456,10 +458,10 @@ public void SendRPCInternal()
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// we need to start a server and connect a client in order to be
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// able to send commands
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<SpawnMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<SpawnMessage>((conn, msg) => { }, false);
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NetworkServer.Listen(1);
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Assert.That(NetworkServer.active, Is.True);
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@ -541,10 +543,10 @@ public void SendTargetRPCInternal()
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// we need to start a server and connect a client in order to be
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// able to send commands
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<SpawnMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<SpawnMessage>((conn, msg) => { }, false);
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NetworkServer.Listen(1);
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Assert.That(NetworkServer.active, Is.True);
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@ -655,10 +657,10 @@ public void SendEventInternal()
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// we need to start a server and connect a client in order to be
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// able to send events
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<SpawnMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<SpawnMessage>((conn, msg) => { }, false);
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NetworkServer.Listen(1);
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Assert.That(NetworkServer.active, Is.True);
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@ -1464,7 +1466,7 @@ public void GetSyncVarNetworkIdentityOnClientNull()
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[Test]
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public void ClearAllDirtyBitsClearsSyncVarDirtyBits()
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{
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// set syncinterval so dirtybit works fine
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// set syncinterval so dirtybit works fine
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emptyBehaviour.syncInterval = 0;
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Assert.That(emptyBehaviour.IsDirty(), Is.False);
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@ -6,7 +6,7 @@
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using NUnit.Framework;
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using UnityEngine;
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namespace Mirror.Tests
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namespace Mirror.Tests
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{
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public class NetworkClientTests
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{
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@ -21,13 +21,13 @@ public void SetUp()
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Transport.activeTransport = transportGO.AddComponent<MemoryTransport>();
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// we need a server to connect to
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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NetworkServer.Listen(10);
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// setup client handlers too
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NetworkClient.RegisterHandler<ConnectMessage>(msg => {}, false);
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NetworkClient.RegisterHandler<ConnectMessage>(msg => { }, false);
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}
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[TearDown]
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@ -46,13 +46,13 @@ public void VariableTest()
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[Test]
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public void StartServerTest()
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{
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Assert.That(NetworkServer.active , Is.False);
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Assert.That(NetworkServer.active, Is.False);
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manager.StartServer();
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Assert.That(manager.isNetworkActive , Is.True);
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Assert.That(manager.isNetworkActive, Is.True);
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Assert.That(manager.mode == NetworkManagerMode.ServerOnly);
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Assert.That(NetworkServer.active , Is.True);
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Assert.That(NetworkServer.active, Is.True);
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}
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[Test]
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@ -61,7 +61,7 @@ public void StopServerTest()
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manager.StartServer();
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manager.StopServer();
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Assert.That(manager.isNetworkActive , Is.False);
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Assert.That(manager.isNetworkActive, Is.False);
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Assert.That(manager.mode == NetworkManagerMode.Offline);
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}
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@ -70,7 +70,7 @@ public void StartClientTest()
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{
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manager.StartClient();
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Assert.That(manager.isNetworkActive , Is.True);
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Assert.That(manager.isNetworkActive, Is.True);
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Assert.That(manager.mode == NetworkManagerMode.ClientOnly);
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manager.StopClient();
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@ -82,7 +82,7 @@ public void StopClientTest()
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manager.StartClient();
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manager.StopClient();
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Assert.That(manager.isNetworkActive , Is.False);
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Assert.That(manager.isNetworkActive, Is.False);
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Assert.That(manager.mode == NetworkManagerMode.Offline);
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}
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@ -92,19 +92,19 @@ public void ShutdownTest()
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manager.StartClient();
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NetworkManager.Shutdown();
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Assert.That(NetworkManager.startPositions.Count , Is.Zero);
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Assert.That(NetworkManager.startPositionIndex , Is.Zero);
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Assert.That(NetworkManager.startPositionIndex , Is.Zero);
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Assert.That(NetworkManager.singleton , Is.Null);
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Assert.That(NetworkManager.startPositions.Count, Is.Zero);
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Assert.That(NetworkManager.startPositionIndex, Is.Zero);
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Assert.That(NetworkManager.startPositionIndex, Is.Zero);
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Assert.That(NetworkManager.singleton, Is.Null);
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}
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[Test]
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public void RegisterStartPositionTest()
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{
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Assert.That(NetworkManager.startPositions.Count , Is.Zero);
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Assert.That(NetworkManager.startPositions.Count, Is.Zero);
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NetworkManager.RegisterStartPosition(gameObject.transform);
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Assert.That(NetworkManager.startPositions.Count , Is.EqualTo(1));
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Assert.That(NetworkManager.startPositions.Count, Is.EqualTo(1));
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Assert.That(NetworkManager.startPositions, Has.Member(gameObject.transform));
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NetworkManager.UnRegisterStartPosition(gameObject.transform);
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@ -113,23 +113,23 @@ public void RegisterStartPositionTest()
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[Test]
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public void UnRegisterStartPositionTest()
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{
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Assert.That(NetworkManager.startPositions.Count , Is.Zero);
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Assert.That(NetworkManager.startPositions.Count, Is.Zero);
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NetworkManager.RegisterStartPosition(gameObject.transform);
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Assert.That(NetworkManager.startPositions.Count , Is.EqualTo(1));
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Assert.That(NetworkManager.startPositions.Count, Is.EqualTo(1));
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Assert.That(NetworkManager.startPositions, Has.Member(gameObject.transform));
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NetworkManager.UnRegisterStartPosition(gameObject.transform);
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Assert.That(NetworkManager.startPositions.Count , Is.Zero);
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Assert.That(NetworkManager.startPositions.Count, Is.Zero);
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}
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[Test]
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public void GetStartPositionTest()
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{
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Assert.That(NetworkManager.startPositions.Count , Is.Zero);
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Assert.That(NetworkManager.startPositions.Count, Is.Zero);
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NetworkManager.RegisterStartPosition(gameObject.transform);
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Assert.That(NetworkManager.startPositions.Count , Is.EqualTo(1));
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Assert.That(NetworkManager.startPositions.Count, Is.EqualTo(1));
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Assert.That(NetworkManager.startPositions, Has.Member(gameObject.transform));
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Assert.That(manager.GetStartPosition(), Is.SameAs(gameObject.transform));
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@ -89,9 +89,9 @@ public void IsActiveTest()
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public void MaxConnectionsTest()
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{
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// listen with maxconnections=1
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NetworkServer.Listen(1);
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@ -115,8 +115,8 @@ public void ConnectMessageHandlerTest()
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// message handlers
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bool connectCalled = false;
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { connectCalled = true; }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// listen
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NetworkServer.Listen(1);
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@ -135,9 +135,9 @@ public void DisconnectMessageHandlerTest()
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{
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// message handlers
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bool disconnectCalled = false;
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { disconnectCalled = true; }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// listen
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NetworkServer.Listen(1);
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@ -159,9 +159,9 @@ public void DisconnectMessageHandlerTest()
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public void ConnectionsDictTest()
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{
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// listen
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NetworkServer.Listen(2);
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@ -198,9 +198,9 @@ public void OnConnectedOnlyAllowsGreaterZeroConnectionIdsTest()
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// <0 is never used
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// listen
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NetworkServer.Listen(2);
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@ -225,9 +225,9 @@ public void OnConnectedOnlyAllowsGreaterZeroConnectionIdsTest()
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public void ConnectDuplicateConnectionIdsTest()
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{
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// listen
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NetworkServer.Listen(2);
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@ -312,9 +312,9 @@ public void LocalClientActiveTest()
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public void AddConnectionTest()
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{
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// listen
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NetworkServer.Listen(1);
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@ -356,9 +356,9 @@ public void AddConnectionTest()
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public void RemoveConnectionTest()
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{
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// listen
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NetworkServer.Listen(1);
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@ -385,9 +385,9 @@ public void RemoveConnectionTest()
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public void DisconnectAllConnectionsTest()
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{
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// listen
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NetworkServer.Listen(1);
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@ -410,9 +410,9 @@ public void DisconnectAllConnectionsTest()
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public void DisconnectAllTest()
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{
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// listen
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NetworkServer.Listen(1);
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@ -441,15 +441,16 @@ public void DisconnectAllTest()
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public void OnDataReceivedTest()
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{
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
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// add one custom message handler
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bool wasReceived = false;
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NetworkConnection connectionReceived = null;
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TestMessage messageReceived = new TestMessage();
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NetworkServer.RegisterHandler<TestMessage>((conn, msg) => {
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NetworkServer.RegisterHandler<TestMessage>((conn, msg) =>
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{
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wasReceived = true;
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connectionReceived = conn;
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messageReceived = msg;
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@ -465,7 +466,7 @@ public void OnDataReceivedTest()
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Assert.That(NetworkServer.connections.Count, Is.EqualTo(1));
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// serialize a test message into an arraysegment
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TestMessage testMessage = new TestMessage{IntValue = 13, DoubleValue = 14, StringValue = "15"};
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TestMessage testMessage = new TestMessage { IntValue = 13, DoubleValue = 14, StringValue = "15" };
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NetworkWriter writer = new NetworkWriter();
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MessagePacker.Pack(testMessage, writer);
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ArraySegment<byte> segment = writer.ToArraySegment();
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@ -489,15 +490,16 @@ public void OnDataReceivedTest()
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public void OnDataReceivedInvalidConnectionIdTest()
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{
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// message handlers
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
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NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
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NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
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||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
|
||||
|
||||
// add one custom message handler
|
||||
bool wasReceived = false;
|
||||
NetworkConnection connectionReceived = null;
|
||||
TestMessage messageReceived = new TestMessage();
|
||||
NetworkServer.RegisterHandler<TestMessage>((conn, msg) => {
|
||||
NetworkServer.RegisterHandler<TestMessage>((conn, msg) =>
|
||||
{
|
||||
wasReceived = true;
|
||||
connectionReceived = conn;
|
||||
messageReceived = msg;
|
||||
@ -508,7 +510,7 @@ public void OnDataReceivedInvalidConnectionIdTest()
|
||||
Assert.That(NetworkServer.connections.Count, Is.EqualTo(0));
|
||||
|
||||
// serialize a test message into an arraysegment
|
||||
TestMessage testMessage = new TestMessage{IntValue = 13, DoubleValue = 14, StringValue = "15"};
|
||||
TestMessage testMessage = new TestMessage { IntValue = 13, DoubleValue = 14, StringValue = "15" };
|
||||
NetworkWriter writer = new NetworkWriter();
|
||||
MessagePacker.Pack(testMessage, writer);
|
||||
ArraySegment<byte> segment = writer.ToArraySegment();
|
||||
@ -632,7 +634,8 @@ public void CommandMessageCallsCommandTest()
|
||||
NetworkIdentity.spawned[identity.netId] = identity;
|
||||
|
||||
// serialize a removeplayer message into an arraysegment
|
||||
CommandMessage message = new CommandMessage {
|
||||
CommandMessage message = new CommandMessage
|
||||
{
|
||||
componentIndex = 0,
|
||||
functionHash = NetworkBehaviour.GetMethodHash(typeof(CommandTestNetworkBehaviour), nameof(CommandTestNetworkBehaviour.CommandGenerated)),
|
||||
netId = identity.netId,
|
||||
@ -734,9 +737,9 @@ public void ActivateHostSceneCallsOnStartClient()
|
||||
public void SendToAllTest()
|
||||
{
|
||||
// message handlers
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
|
||||
|
||||
// listen
|
||||
NetworkServer.Listen(1);
|
||||
@ -747,14 +750,14 @@ public void SendToAllTest()
|
||||
connection.connectionToServer = new ULocalConnectionToServer();
|
||||
// set a client handler
|
||||
int called = 0;
|
||||
connection.connectionToServer.SetHandlers(new Dictionary<int,NetworkMessageDelegate>()
|
||||
connection.connectionToServer.SetHandlers(new Dictionary<int, NetworkMessageDelegate>()
|
||||
{
|
||||
{ MessagePacker.GetId<TestMessage>(), ((conn, reader, channelId) => ++called) }
|
||||
});
|
||||
NetworkServer.AddConnection(connection);
|
||||
|
||||
// create a message
|
||||
TestMessage message = new TestMessage{ IntValue = 1, DoubleValue = 2, StringValue = "3" };
|
||||
TestMessage message = new TestMessage { IntValue = 1, DoubleValue = 2, StringValue = "3" };
|
||||
|
||||
// send it to all
|
||||
bool result = NetworkServer.SendToAll(message);
|
||||
@ -774,9 +777,9 @@ public void SendToAllTest()
|
||||
public void RegisterUnregisterClearHandlerTest()
|
||||
{
|
||||
// message handlers that are needed for the test
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
|
||||
|
||||
|
||||
// RegisterHandler(conn, msg) variant
|
||||
@ -822,7 +825,7 @@ public void RegisterUnregisterClearHandlerTest()
|
||||
// unregister second handler via ClearHandlers to test that one too. send, should fail
|
||||
NetworkServer.ClearHandlers();
|
||||
// (only add this one to avoid disconnect error)
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
|
||||
writer = new NetworkWriter();
|
||||
MessagePacker.Pack(new TestMessage(), writer);
|
||||
// log error messages are expected
|
||||
@ -840,9 +843,9 @@ public void RegisterUnregisterClearHandlerTest()
|
||||
public void SendToClientOfPlayer()
|
||||
{
|
||||
// message handlers
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
|
||||
|
||||
// listen
|
||||
NetworkServer.Listen(1);
|
||||
@ -853,14 +856,14 @@ public void SendToClientOfPlayer()
|
||||
connection.connectionToServer = new ULocalConnectionToServer();
|
||||
// set a client handler
|
||||
int called = 0;
|
||||
connection.connectionToServer.SetHandlers(new Dictionary<int,NetworkMessageDelegate>()
|
||||
connection.connectionToServer.SetHandlers(new Dictionary<int, NetworkMessageDelegate>()
|
||||
{
|
||||
{ MessagePacker.GetId<TestMessage>(), ((conn, reader, channelId) => ++called) }
|
||||
});
|
||||
NetworkServer.AddConnection(connection);
|
||||
|
||||
// create a message
|
||||
TestMessage message = new TestMessage{ IntValue = 1, DoubleValue = 2, StringValue = "3" };
|
||||
TestMessage message = new TestMessage { IntValue = 1, DoubleValue = 2, StringValue = "3" };
|
||||
|
||||
// create a gameobject and networkidentity
|
||||
NetworkIdentity identity = new GameObject().AddComponent<NetworkIdentity>();
|
||||
@ -914,9 +917,9 @@ public void GetNetworkIdentity()
|
||||
public void ShowForConnection()
|
||||
{
|
||||
// message handlers
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
|
||||
|
||||
// listen
|
||||
NetworkServer.Listen(1);
|
||||
@ -929,7 +932,7 @@ public void ShowForConnection()
|
||||
connection.connectionToServer = new ULocalConnectionToServer();
|
||||
// set a client handler
|
||||
int called = 0;
|
||||
connection.connectionToServer.SetHandlers(new Dictionary<int,NetworkMessageDelegate>()
|
||||
connection.connectionToServer.SetHandlers(new Dictionary<int, NetworkMessageDelegate>()
|
||||
{
|
||||
{ MessagePacker.GetId<SpawnMessage>(), ((conn, reader, channelId) => ++called) }
|
||||
});
|
||||
@ -966,9 +969,9 @@ public void ShowForConnection()
|
||||
public void HideForConnection()
|
||||
{
|
||||
// message handlers
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
|
||||
|
||||
// listen
|
||||
NetworkServer.Listen(1);
|
||||
@ -981,7 +984,7 @@ public void HideForConnection()
|
||||
connection.connectionToServer = new ULocalConnectionToServer();
|
||||
// set a client handler
|
||||
int called = 0;
|
||||
connection.connectionToServer.SetHandlers(new Dictionary<int,NetworkMessageDelegate>()
|
||||
connection.connectionToServer.SetHandlers(new Dictionary<int, NetworkMessageDelegate>()
|
||||
{
|
||||
{ MessagePacker.GetId<ObjectHideMessage>(), ((conn, reader, channelId) => ++called) }
|
||||
});
|
||||
@ -1102,9 +1105,9 @@ public void UnSpawn()
|
||||
public void ShutdownCleanupTest()
|
||||
{
|
||||
// message handlers
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => {}, false);
|
||||
NetworkServer.RegisterHandler<ConnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<DisconnectMessage>((conn, msg) => { }, false);
|
||||
NetworkServer.RegisterHandler<ErrorMessage>((conn, msg) => { }, false);
|
||||
|
||||
// listen
|
||||
NetworkServer.Listen(1);
|
||||
|
Loading…
Reference in New Issue
Block a user