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Updated Rigidbody example
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Assets/Mirror/Examples/RigidbodyPhysics/Materials/Floor.mat
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77
Assets/Mirror/Examples/RigidbodyPhysics/Materials/Floor.mat
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--- !u!114 &1945586488
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--- !u!1 &2029351939
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--- !u!1 &2029351939
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GameObject:
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@ -1259,7 +1437,7 @@ GameObject:
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@ -1304,7 +1482,7 @@ MonoBehaviour:
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@ -2,22 +2,27 @@
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|||||||
|
|
||||||
namespace Mirror.Examples.RigidbodyPhysics
|
namespace Mirror.Examples.RigidbodyPhysics
|
||||||
{
|
{
|
||||||
|
[RequireComponent(typeof(Rigidbody))]
|
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public class AddForce : NetworkBehaviour
|
public class AddForce : NetworkBehaviour
|
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{
|
{
|
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public Rigidbody rigidbody3d;
|
public Rigidbody rigidbody3d;
|
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public float force = 500f;
|
public float force = 500f;
|
||||||
|
|
||||||
void Start()
|
void OnValidate()
|
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{
|
{
|
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rigidbody3d.isKinematic = !isServer;
|
rigidbody3d = GetComponent<Rigidbody>();
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|
rigidbody3d.isKinematic = true;
|
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|
}
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|
|
||||||
|
public override void OnStartServer()
|
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|
{
|
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|
rigidbody3d.isKinematic = false;
|
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}
|
}
|
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|
|
||||||
void Update()
|
void Update()
|
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{
|
{
|
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if (isServer && Input.GetKeyDown(KeyCode.Space))
|
if (isServer && Input.GetKeyDown(KeyCode.Space))
|
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{
|
|
||||||
rigidbody3d.AddForce(Vector3.up * force);
|
rigidbody3d.AddForce(Vector3.up * force);
|
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}
|
}
|
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}
|
}
|
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}
|
|
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}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user