Updated Rigidbody example

This commit is contained in:
MrGadget1024 2021-11-25 04:02:44 -05:00
parent c939903ff8
commit f1d26e7b73
5 changed files with 307 additions and 39 deletions

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@ -2,22 +2,27 @@
namespace Mirror.Examples.RigidbodyPhysics namespace Mirror.Examples.RigidbodyPhysics
{ {
[RequireComponent(typeof(Rigidbody))]
public class AddForce : NetworkBehaviour public class AddForce : NetworkBehaviour
{ {
public Rigidbody rigidbody3d; public Rigidbody rigidbody3d;
public float force = 500f; public float force = 500f;
void Start() void OnValidate()
{ {
rigidbody3d.isKinematic = !isServer; rigidbody3d = GetComponent<Rigidbody>();
rigidbody3d.isKinematic = true;
}
public override void OnStartServer()
{
rigidbody3d.isKinematic = false;
} }
void Update() void Update()
{ {
if (isServer && Input.GetKeyDown(KeyCode.Space)) if (isServer && Input.GetKeyDown(KeyCode.Space))
{
rigidbody3d.AddForce(Vector3.up * force); rigidbody3d.AddForce(Vector3.up * force);
} }
} }
}
} }