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Updated Rigidbody example
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Assets/Mirror/Examples/RigidbodyPhysics/Materials/Floor.mat
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77
Assets/Mirror/Examples/RigidbodyPhysics/Materials/Floor.mat
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m_RayTracingMode: 2
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: bbe2c7293af197640a2b40018e79b9a6, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 0
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
|
||||
--- !u!33 &1945586495
|
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MeshFilter:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1945586487}
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m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!4 &1945586496
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1945586487}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 3, y: 0.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2029351939
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GameObject:
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m_ObjectHideFlags: 0
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@ -1259,7 +1437,7 @@ GameObject:
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- component: {fileID: 2029351942}
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- component: {fileID: 2029351941}
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m_Layer: 5
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m_Name: Text (1)
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m_Name: Text
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -1304,7 +1482,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 3}
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m_Font: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
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m_FontSize: 24
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m_FontStyle: 0
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m_BestFit: 0
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|
@ -2,22 +2,27 @@
|
||||
|
||||
namespace Mirror.Examples.RigidbodyPhysics
|
||||
{
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
public class AddForce : NetworkBehaviour
|
||||
{
|
||||
public Rigidbody rigidbody3d;
|
||||
public float force = 500f;
|
||||
|
||||
void Start()
|
||||
void OnValidate()
|
||||
{
|
||||
rigidbody3d.isKinematic = !isServer;
|
||||
rigidbody3d = GetComponent<Rigidbody>();
|
||||
rigidbody3d.isKinematic = true;
|
||||
}
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
rigidbody3d.isKinematic = false;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (isServer && Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
rigidbody3d.AddForce(Vector3.up * force);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user