From f2a824e035ca1e6fd45f09098af4ff594ef47281 Mon Sep 17 00:00:00 2001 From: vis2k Date: Tue, 8 Sep 2020 17:42:28 +0200 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 90960f4dc..3bbc582ad 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,7 @@ In order to achieve an order of magnitude gain in productivity, the **Server & C Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirror provides **NetworkBehaviour** components with: * **[Server]** / **[Client]** tags for server-only / client-only code -* **[Command]** for Clients->Server function calls (e.g. UseItem) +* **[Command]** for Client->Server function calls (e.g. UseItem) * **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage) * **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client