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NetworkServer.ActivateLocalClientScene renamed to ActivateHostScene because that's what it really does. It does NOT do something for every local client on a client. Only for a host.
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@ -555,7 +555,7 @@ void StartHostClient()
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}
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networkAddress = "localhost";
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NetworkServer.ActivateLocalClientScene();
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NetworkServer.ActivateHostScene();
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RegisterClientMessages();
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// ConnectLocalServer needs to be called AFTER RegisterClientMessages
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@ -202,13 +202,13 @@ internal static void RemoveLocalConnection()
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RemoveConnection(0);
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}
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internal static void ActivateLocalClientScene()
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internal static void ActivateHostScene()
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{
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foreach (NetworkIdentity identity in NetworkIdentity.spawned.Values)
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{
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if (!identity.isClient)
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{
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if (LogFilter.Debug) Debug.Log("ActivateClientScene " + identity.netId + " " + identity);
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if (LogFilter.Debug) Debug.Log("ActivateHostScene " + identity.netId + " " + identity);
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identity.OnStartClient();
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}
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