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adding unit tests to good pull request (#2218)
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@ -86,6 +86,7 @@ We can always use more test coverage.
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* **Use the same coding style as the one used in this project**.
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* **Use the same coding style as the one used in this project**.
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* **Documentation:** If your PR adds or changes any public properties or methods, you must retain the old versions preceded with `[Obsolete("Describe what to do / use instead")` attribute wherever possible, and you must update any relevant pages in the /docs folder. It's not done until it's documented!
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* **Documentation:** If your PR adds or changes any public properties or methods, you must retain the old versions preceded with `[Obsolete("Describe what to do / use instead")` attribute wherever possible, and you must update any relevant pages in the /docs folder. It's not done until it's documented!
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* **Welcome suggestions from the maintainers to improve your pull request**.
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* **Welcome suggestions from the maintainers to improve your pull request**.
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* **Include unit tests for new code** Unit test for new code helps us check if it works. See the [Unity Test Runner](https://docs.unity3d.com/2018.4/Documentation/Manual/testing-editortestsrunner.html) for more information about running tests in unity.
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Please follow our coding conventions (below) and make sure all of your commits are atomic (one feature per commit). Rebase your pull requests if necessary.
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Please follow our coding conventions (below) and make sure all of your commits are atomic (one feature per commit). Rebase your pull requests if necessary.
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