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@ -29,10 +29,10 @@ public class LatencySimulation : Transport
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// note: reliable is ordered by definition. no need to scramble.
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[Header("Unreliable Messages")]
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[Tooltip("Packet loss in %")]
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[Range(0, 1)] public float unreliableLoss;
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[Tooltip("Unreliable latency in seconds")]
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public float unreliableLatency = 0;
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[Tooltip("Packet loss in %")]
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[Range(0, 1)] public float unreliableLoss;
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[Tooltip("Scramble unreliable messages, just like over the real network. Mirror unreliable is unordered.")]
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public bool unreliableScramble;
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