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buckets
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@ -10,29 +10,45 @@ namespace Mirror
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{
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public class HistoryBounds
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{
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// history of bounds
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readonly Queue<Bounds> history;
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public int Count => history.Count;
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// FakeByte: gather bounds in smaller buckets.
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// for example, bucket(t0,t1,t2), bucket(t3,t4,t5), ...
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// instead of removing old bounds t0, t1, ...
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// we remove a whole bucket every 3 times: bucket(t0,t1,t2)
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// and when building total bounds, we encapsulate a few larger buckets
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// instead of many smaller bounds.
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//
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// => a bucket is encapsulate(bounds0, bounds1, bounds2) so we don't
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// need a custom struct, simply reuse bounds but remember that each
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// entry includes N timestamps.
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//
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// => note that simply reducing capture interval is _not_ the same.
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// we want to capture in detail in case players run in zig-zag.
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// but still grow larger buckets internally.
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readonly int boundsPerBucket;
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readonly Queue<Bounds> fullBuckets;
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Bounds? currentBucket;
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int currentBucketSize; // 0..boundsPerBucket
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// history limit. oldest bounds will be removed.
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public readonly int limit;
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public readonly int boundsLimit;
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readonly int bucketLimit;
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// only remove old entries every n-th insertion.
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// new entries are still encapsulated on every insertion.
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// for example, every 2nd insertion is enough, and 2x as fast.
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public readonly int recalculateEveryNth;
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int recalculateCounter = 0;
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// amount of total bounds, including bounds in full buckets + current
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public int boundsCount { get; private set; }
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// total bounds encapsulating all of the bounds history
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public Bounds total;
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public HistoryBounds(int limit, int recalculateEveryNth)
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public HistoryBounds(int boundsLimit, int boundsPerBucket)
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{
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// initialize queue with maximum capacity to avoid runtime resizing
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// +1 because it makes the code easier if we insert first, and then remove.
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this.limit = limit;
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this.recalculateEveryNth = recalculateEveryNth;
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history = new Queue<Bounds>(limit + 1);
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this.boundsPerBucket = boundsPerBucket;
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this.boundsLimit = boundsLimit;
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this.bucketLimit = (boundsLimit / boundsPerBucket);
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// capacity +1 because it makes the code easier if we insert first, and then remove.
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fullBuckets = new Queue<Bounds>(bucketLimit + 1);
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}
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// insert new bounds into history. calculates new total bounds.
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@ -41,38 +57,62 @@ public void Insert(Bounds bounds)
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{
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// initialize 'total' if not initialized yet.
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// we don't want to call (0,0).Encapsulate(bounds).
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if (history.Count == 0)
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if (boundsCount == 0)
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{
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total = bounds;
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}
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// insert and encapsulate the new bounds
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history.Enqueue(bounds);
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// add to current bucket:
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// either initialize new one, or encapsulate into existing one
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if (currentBucket == null)
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{
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currentBucket = bounds;
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}
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else
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{
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currentBucket.Value.Encapsulate(bounds);
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}
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// current bucket has one more bounds.
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// total bounds increased as well.
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currentBucketSize += 1;
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boundsCount += 1;
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// always encapsulate into total immediately.
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// this is free.
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total.Encapsulate(bounds);
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// ensure history stays within limit
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if (history.Count > limit)
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// current bucket full?
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if (currentBucketSize == boundsPerBucket)
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{
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// remove oldest
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history.Dequeue();
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// move it to full buckets
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fullBuckets.Enqueue(currentBucket.Value);
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currentBucket = null;
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currentBucketSize = 0;
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// optimization: only recalculate every n-th removal.
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// accurate enough, and N times faster.
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if (++recalculateCounter < recalculateEveryNth)
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return;
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// full bucket capacity reached?
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if (fullBuckets.Count > bucketLimit)
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{
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// remove oldest bucket
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fullBuckets.Dequeue();
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boundsCount -= boundsPerBucket;
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// reset counter
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recalculateCounter = 0;
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// recalculate total bounds
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// (only needed after removing the oldest)
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total = bounds;
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foreach (Bounds b in history)
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total.Encapsulate(b);
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// recompute total bounds
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// instead of iterating N buckets, we iterate N / boundsPerBucket buckets.
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// TODO technically we could reuse 'currentBucket' before clearing instead of encapsulating again
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total = bounds;
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foreach (Bounds bucket in fullBuckets)
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total.Encapsulate(bucket);
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}
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}
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}
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public void Reset()
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{
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history.Clear();
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fullBuckets.Clear();
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currentBucket = null;
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currentBucketSize = 0;
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boundsCount = 0;
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total = new Bounds();
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}
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}
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@ -1,5 +1,7 @@
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using System;
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using NUnit.Framework;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace Mirror.Tests.LagCompensationTests
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{
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@ -25,16 +27,18 @@ public static Bounds MinMax(float min, float max) =>
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// Unity 2021.3 LTS, release mode: 100k; limit=8
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// O(N) Queue<Bounds> implementation: 183 ms
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// O(N) Queue and recalculate every 2nd: 108 ms
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// Buckets of 2: 79 ms
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// Buckets of 4: 54 ms
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[Test]
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[TestCase(100_000, 8, 1)]
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[TestCase(100_000, 8, 2)]
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[TestCase(100_000, 8, 4)]
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public void Benchmark(int iterations, int limit, int recalculate)
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public void Benchmark(int iterations, int limit, int boundsPerBucket)
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{
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// always use the same seed so we get the same test.
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Random.InitState(0);
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HistoryBounds history = new HistoryBounds(limit, recalculate);
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HistoryBounds history = new HistoryBounds(limit, boundsPerBucket);
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for (int i = 0; i < iterations; ++i)
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{
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float min = Random.Range(-1, 1);
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@ -53,32 +57,32 @@ public void Benchmark(int iterations, int limit, int recalculate)
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public void Insert_Basic()
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{
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const int limit = 3;
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HistoryBounds history = new HistoryBounds(limit, recalculateEveryNth: 1);
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HistoryBounds history = new HistoryBounds(limit, boundsPerBucket: 1);
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// insert initial [-1, 1].
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// should calculate new bounds == initial.
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history.Insert(MinMax(-1, 1));
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Assert.That(history.Count, Is.EqualTo(1));
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Assert.That(history.boundsCount, Is.EqualTo(1));
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Assert.That(history.total, Is.EqualTo(MinMax(-1, 1)));
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// insert [0, 2]
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// should calculate new bounds == [-1, 2].
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history.Insert(MinMax(0, 2));
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Assert.That(history.Count, Is.EqualTo(2));
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Assert.That(history.boundsCount, Is.EqualTo(2));
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Assert.That(history.total, Is.EqualTo(MinMax(-1, 2)));
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// insert one that's smaller than current bounds [-.5, 0]
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// history needs to contain it even if smaller, because once the oldest
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// largest one gets removed, this one matters too.
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history.Insert(MinMax(-0.5f, 0));
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Assert.That(history.Count, Is.EqualTo(3));
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Assert.That(history.boundsCount, Is.EqualTo(3));
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Assert.That(history.total, Is.EqualTo(MinMax(-1, 2)));
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// insert more than 'limit': [0, 0]
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// the oldest one [-1, 1] should be discarded.
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// new bounds should be [-0.5, 2]
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history.Insert(MinMax(0, 0));
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Assert.That(history.Count, Is.EqualTo(3));
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Assert.That(history.boundsCount, Is.EqualTo(3));
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Assert.That(history.total, Is.EqualTo(MinMax(-0.5f, 2)));
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}
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@ -88,30 +92,30 @@ public void Insert_Basic()
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public void Insert_Revisit()
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{
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const int limit = 3;
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HistoryBounds history = new HistoryBounds(limit, recalculateEveryNth: 1);
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HistoryBounds history = new HistoryBounds(limit, boundsPerBucket: 1);
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// insert initial [-1, 1].
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// should calculate new bounds == initial.
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history.Insert(MinMax(-1, 1));
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Assert.That(history.Count, Is.EqualTo(1));
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Assert.That(history.boundsCount, Is.EqualTo(1));
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Assert.That(history.total, Is.EqualTo(MinMax(-1, 1)));
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// insert [0, 2]
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// should calculate new bounds == [-1, 2].
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history.Insert(MinMax(0, 2));
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Assert.That(history.Count, Is.EqualTo(2));
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Assert.That(history.boundsCount, Is.EqualTo(2));
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Assert.That(history.total, Is.EqualTo(MinMax(-1, 2)));
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// visit [-1, 1] again
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history.Insert(MinMax(-1, 1));
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Assert.That(history.Count, Is.EqualTo(3));
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Assert.That(history.boundsCount, Is.EqualTo(3));
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Assert.That(history.total, Is.EqualTo(MinMax(-1, 2)));
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// insert beyond limit.
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// oldest one [-1, 1] should be removed.
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// total should still include it because we revisited [1, 1].
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history.Insert(MinMax(0, 0));
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Assert.That(history.Count, Is.EqualTo(3));
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Assert.That(history.boundsCount, Is.EqualTo(3));
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Assert.That(history.total, Is.EqualTo(MinMax(-1, 2)));
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}
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@ -121,40 +125,43 @@ public void Insert_Revisit()
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public void Insert_Far()
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{
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const int limit = 3;
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HistoryBounds history = new HistoryBounds(limit, recalculateEveryNth: 1);
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HistoryBounds history = new HistoryBounds(limit, boundsPerBucket: 1);
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// insert initial [2, 3].
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// should calculate new bounds == initial.
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history.Insert(MinMax(2, 3));
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Assert.That(history.Count, Is.EqualTo(1));
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Assert.That(history.boundsCount, Is.EqualTo(1));
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Assert.That(history.total, Is.EqualTo(MinMax(2, 3)));
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// insert [3, 4]
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// should calculate new bounds == [2, 4].
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history.Insert(MinMax(3, 4));
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Assert.That(history.Count, Is.EqualTo(2));
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Assert.That(history.boundsCount, Is.EqualTo(2));
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Assert.That(history.total, Is.EqualTo(MinMax(2, 4)));
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// insert one that's smaller than current bounds [0.5, 1]
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// history needs to contain it even if smaller, because once the oldest
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// largest one gets removed, this one matters too.
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history.Insert(MinMax(0.5f, 1));
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Assert.That(history.Count, Is.EqualTo(3));
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Assert.That(history.boundsCount, Is.EqualTo(3));
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Assert.That(history.total, Is.EqualTo(MinMax(0.5f, 4)));
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// insert more than 'limit'
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// the oldest one [-1, 1] should be discarded.
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// new bounds should be [-0.5, 2]
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history.Insert(MinMax(2, 2));
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Assert.That(history.Count, Is.EqualTo(3));
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Assert.That(history.boundsCount, Is.EqualTo(3));
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Assert.That(history.total, Is.EqualTo(MinMax(0.5f, 4)));
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}
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// test to check if recalculate works as expected
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// test to check if bounds per bucket works as expected
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[Test]
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public void Insert_Recalculate()
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public void Insert_MultipleBoundsPerBUcket()
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{
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throw new NotImplementedException();
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/*
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const int limit = 3;
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HistoryBounds history = new HistoryBounds(limit, recalculateEveryNth: 2);
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HistoryBounds history = new HistoryBounds(limit, boundsPerBucket: 2);
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// insert initial [-1, 1].
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// should calculate new bounds == initial.
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@ -207,20 +214,21 @@ public void Insert_Recalculate()
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history.Insert(MinMax(0, 0));
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Assert.That(history.Count, Is.EqualTo(3));
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Assert.That(history.total, Is.EqualTo(MinMax(0, 0)));
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*/
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}
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[Test]
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public void Reset()
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{
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const int limit = 3;
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HistoryBounds history = new HistoryBounds(limit, recalculateEveryNth: 1);
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HistoryBounds history = new HistoryBounds(limit, boundsPerBucket: 1);
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history.Insert(MinMax(1, 2));
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history.Insert(MinMax(2, 3));
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history.Insert(MinMax(3, 4));
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history.Reset();
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Assert.That(history.Count, Is.EqualTo(0));
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Assert.That(history.boundsCount, Is.EqualTo(0));
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Assert.That(history.total, Is.EqualTo(MinMax(0, 0)));
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}
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}
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