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MultiplexTransport: syntax for readability
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27a22620db
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@ -23,61 +23,46 @@ public void Awake()
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public override void ClientEarlyUpdate()
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public override void ClientEarlyUpdate()
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{
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{
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foreach (Transport transport in transports)
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foreach (Transport transport in transports)
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{
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transport.ClientEarlyUpdate();
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transport.ClientEarlyUpdate();
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}
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}
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}
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public override void ServerEarlyUpdate()
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public override void ServerEarlyUpdate()
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{
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{
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foreach (Transport transport in transports)
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foreach (Transport transport in transports)
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{
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transport.ServerEarlyUpdate();
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transport.ServerEarlyUpdate();
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}
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}
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}
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public override void ClientLateUpdate()
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public override void ClientLateUpdate()
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{
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{
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foreach (Transport transport in transports)
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foreach (Transport transport in transports)
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{
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transport.ClientLateUpdate();
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transport.ClientLateUpdate();
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}
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}
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}
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public override void ServerLateUpdate()
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public override void ServerLateUpdate()
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{
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{
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foreach (Transport transport in transports)
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foreach (Transport transport in transports)
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{
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transport.ServerLateUpdate();
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transport.ServerLateUpdate();
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}
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}
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}
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void OnEnable()
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void OnEnable()
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{
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{
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foreach (Transport transport in transports)
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foreach (Transport transport in transports)
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{
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transport.enabled = true;
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transport.enabled = true;
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}
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}
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}
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void OnDisable()
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void OnDisable()
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{
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{
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foreach (Transport transport in transports)
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foreach (Transport transport in transports)
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{
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transport.enabled = false;
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transport.enabled = false;
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}
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}
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}
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public override bool Available()
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public override bool Available()
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{
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{
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// available if any of the transports is available
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// available if any of the transports is available
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foreach (Transport transport in transports)
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foreach (Transport transport in transports)
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{
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if (transport.Available())
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if (transport.Available())
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{
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -150,20 +135,14 @@ public override void ClientSend(ArraySegment<byte> segment, int channelId)
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// transport 0 will produce connection ids [0, 3, 6, 9, ...]
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// transport 0 will produce connection ids [0, 3, 6, 9, ...]
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// transport 1 will produce connection ids [1, 4, 7, 10, ...]
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// transport 1 will produce connection ids [1, 4, 7, 10, ...]
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// transport 2 will produce connection ids [2, 5, 8, 11, ...]
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// transport 2 will produce connection ids [2, 5, 8, 11, ...]
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int FromBaseId(int transportId, int connectionId)
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int FromBaseId(int transportId, int connectionId) =>
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{
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connectionId * transports.Length + transportId;
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return connectionId * transports.Length + transportId;
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}
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int ToBaseId(int connectionId)
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int ToBaseId(int connectionId) =>
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{
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connectionId / transports.Length;
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return connectionId / transports.Length;
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}
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int ToTransportId(int connectionId)
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int ToTransportId(int connectionId) =>
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{
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connectionId % transports.Length;
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return connectionId % transports.Length;
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}
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void AddServerCallbacks()
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void AddServerCallbacks()
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{
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{
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@ -257,10 +236,8 @@ public override void ServerStart()
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public override void ServerStop()
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public override void ServerStop()
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{
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{
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foreach (Transport transport in transports)
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foreach (Transport transport in transports)
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{
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transport.ServerStop();
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transport.ServerStop();
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}
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}
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}
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#endregion
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#endregion
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public override int GetMaxPacketSize(int channelId = 0)
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public override int GetMaxPacketSize(int channelId = 0)
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@ -288,10 +265,8 @@ public override int GetMaxPacketSize(int channelId = 0)
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public override void Shutdown()
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public override void Shutdown()
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{
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{
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foreach (Transport transport in transports)
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foreach (Transport transport in transports)
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{
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transport.Shutdown();
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transport.Shutdown();
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}
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}
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}
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public override string ToString()
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public override string ToString()
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{
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{
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