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@ -194,7 +194,7 @@ void CmdClientToServerSync(Vector3? position, Quaternion? rotation, Vector3? sca
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//For client authority, immediately pass on the client snapshot to all other
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//clients instead of waiting for server to send its snapshots.
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if (syncDirection == SyncDirection.ClientToServer &&
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connectionToClient != null && // CUSTOM CHANGE: DropPods are clientAuthority but don't count bots by excluding connectionToClient==null
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connectionToClient != null && // CUSTOM CHANGE: for the drop thing..
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!disableSendingThisToClients) // CUSTOM CHANGE: see comment at definition
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{
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RpcServerToClientSync(position, rotation, scale);
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