diff --git a/docs/General/Start.md b/docs/General/Start.md index 0b038af1a..1a12e6b9b 100644 --- a/docs/General/Start.md +++ b/docs/General/Start.md @@ -7,7 +7,8 @@ This document describes steps to converting a single player game to a multiplaye - Add a new GameObject to the Scene and rename it “NetworkManager”. - Add the NetworkManager component to the “NetworkManager” GameObject. - Add the NetworkManagerHUD component to the GameObject. This provides the default UI for managing the network game state. -See [Using the NetworkManager]. + +See [Using the NetworkManager](/Mirror/Components/NetworkManager). ## Player Prefab @@ -17,7 +18,7 @@ See [Using the NetworkManager]. - Set the `playerPrefab` in the NetworkManager’s Spawn Info section to the player Prefab - Remove the player GameObject instance from the Scene if it exists in the Scene -See [Player Objects] for more information. +See [Player Objects](/Mirror/Concepts/GameObjects/SpawnPlayer) for more information. ## Player movement @@ -51,14 +52,14 @@ public class Controls : NetworkBehaviour - Make scripts that contain important data into NetworkBehaviours instead of MonoBehaviours - Make important member variables into SyncVars -See [State Synchronization]. +See [State Synchronization](/Mirror/Concepts/StateSync). ## Networked actions - Make scripts that perform important actions into NetworkBehaviours instead of MonoBehaviours - Update functions that perform important player actions to be commands -See [Networked Actions](#networked-actions). +See [Networked Actions](/Mirror/Concepts/Communications/). ## Non-player GameObjects