PlayerMove jumpSpeed

This commit is contained in:
MrGadget1024 2023-01-26 06:50:25 -05:00
parent d7d754884d
commit f5a63cc910

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@ -6,7 +6,7 @@ namespace TestNT
{
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(CapsuleCollider))]
//[RequireComponent(typeof(CapsuleCollider))]
[RequireComponent(typeof(NTReliableExt))]
public class PlayerMove : NetworkBehaviour
{
@ -254,7 +254,8 @@ void HandleTurning()
// Headless client forced to ground
void HandleJumping()
{
jumpSpeed = Physics.gravity.y * Time.deltaTime;
jumpSpeed = -9.81f * Time.deltaTime;
// jumpSpeed = Physics.gravity.y * Time.deltaTime;
}
#endif