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NPC Variant
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parent
b791061331
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@ -0,0 +1,67 @@
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@ -1567,12 +1567,11 @@ MonoBehaviour:
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@ -1598,7 +1598,7 @@ MonoBehaviour:
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@ -36,7 +36,7 @@ void Update()
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void CmdSpawnNPC()
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{
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Vector3 spawnPos = transform.position + Vector3.forward;
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GameObject npc = Instantiate(NetworkManager.singleton.playerPrefab, spawnPos, Quaternion.identity);
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GameObject npc = Instantiate(NetworkManager.singleton.spawnPrefabs[0], spawnPos, Quaternion.identity);
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npc.GetComponent<PlayerName>().playerName = "NPC";
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npc.GetComponent<NetworkTransformReliable>().syncDirection = SyncDirection.ServerToClient;
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npc.GetComponent<CharacterController>().enabled = true;
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