diff --git a/Assets/Mirror/Components/NetworkTransform/NetworkTransformBase.cs b/Assets/Mirror/Components/NetworkTransform/NetworkTransformBase.cs index 85428ebf5..0f06199c4 100644 --- a/Assets/Mirror/Components/NetworkTransform/NetworkTransformBase.cs +++ b/Assets/Mirror/Components/NetworkTransform/NetworkTransformBase.cs @@ -121,6 +121,7 @@ public uint sendIntervalMultiplier // debugging /////////////////////////////////////////////////////////// [Header("Debug")] + public bool debugDraw = false; public bool showGizmos; public bool showOverlay; public Color overlayColor = new Color(0, 0, 0, 0.5f); diff --git a/Assets/Mirror/Components/NetworkTransform/NetworkTransformReliable.cs b/Assets/Mirror/Components/NetworkTransform/NetworkTransformReliable.cs index 78e63a8f5..4ac78c33d 100644 --- a/Assets/Mirror/Components/NetworkTransform/NetworkTransformReliable.cs +++ b/Assets/Mirror/Components/NetworkTransform/NetworkTransformReliable.cs @@ -254,7 +254,11 @@ public override void OnDeserialize(NetworkReader reader, bool initialState) // initial if (initialState) { - if (syncPosition) position = reader.ReadVector3(); + if (syncPosition) + { + position = reader.ReadVector3(); + if (debugDraw) Debug.DrawLine(position.Value, position.Value + Vector3.up, Color.green, 10.0f); + } if (syncRotation) { // (optional) smallest three compression for now. no delta. @@ -273,6 +277,7 @@ public override void OnDeserialize(NetworkReader reader, bool initialState) { Vector3Long quantized = DeltaCompression.Decompress(reader, lastDeserializedPosition); position = Compression.ScaleToFloat(quantized, positionPrecision); + if (debugDraw) Debug.DrawLine(position.Value, position.Value + Vector3.up, Color.yellow, 10.0f); } if (syncRotation) { diff --git a/Assets/Mirror/Components/NetworkTransform/NetworkTransformUnreliable.cs b/Assets/Mirror/Components/NetworkTransform/NetworkTransformUnreliable.cs index 3d16bb72f..0700879ee 100644 --- a/Assets/Mirror/Components/NetworkTransform/NetworkTransformUnreliable.cs +++ b/Assets/Mirror/Components/NetworkTransform/NetworkTransformUnreliable.cs @@ -267,7 +267,12 @@ public override void OnDeserialize(NetworkReader reader, bool initialState) // (Spawn message wouldn't sync NTChild positions either) if (initialState) { - if (syncPosition) SetPosition(reader.ReadVector3()); + if (syncPosition) + { + Vector3 position = reader.ReadVector3(); + if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.green, 10.0f); + SetPosition(position); + } if (syncRotation) SetRotation(reader.ReadQuaternion()); if (syncScale) SetScale(reader.ReadVector3()); } diff --git a/Assets/Mirror/Components/NetworkTransform/NetworkTransformUnreliableCompressed.cs b/Assets/Mirror/Components/NetworkTransform/NetworkTransformUnreliableCompressed.cs index 026b2f940..c44508570 100644 --- a/Assets/Mirror/Components/NetworkTransform/NetworkTransformUnreliableCompressed.cs +++ b/Assets/Mirror/Components/NetworkTransform/NetworkTransformUnreliableCompressed.cs @@ -28,8 +28,8 @@ public class NetworkTransformUnreliableCompressed : NetworkTransformBase [Range(0.00_01f, 1f)] // disallow 0 division. 1mm to 1m precision is enough range. public float scalePrecision = 0.01f; // 1 cm - [Header("Debug")] - public bool debugDraw = false; + //[Header("Debug")] + //public bool debugDraw = false; protected Vector4Long lastSerializedRotation = Vector4Long.zero; protected Vector4Long lastDeserializedRotation = Vector4Long.zero; diff --git a/Assets/Mirror/Examples/PlayerTest/PlayerHybrid.prefab b/Assets/Mirror/Examples/PlayerTest/PlayerHybrid.prefab index cc5767abf..f4b2dadd3 100644 --- a/Assets/Mirror/Examples/PlayerTest/PlayerHybrid.prefab +++ b/Assets/Mirror/Examples/PlayerTest/PlayerHybrid.prefab @@ -339,8 +339,8 @@ MonoBehaviour: syncDirection: 0 syncMode: 0 syncInterval: 0 - offset: {x: 0, y: 3, z: -12} - rotation: {x: 10, y: 0, z: 0} + offset: {x: 0, y: 8, z: -8} + rotation: {x: 40, y: 0, z: 0} --- !u!114 &-3152658994415891009 MonoBehaviour: m_ObjectHideFlags: 0 @@ -368,6 +368,7 @@ MonoBehaviour: interpolateScale: 1 coordinateSpace: 0 timelineOffset: 1 + debugDraw: 1 showGizmos: 1 showOverlay: 1 overlayColor: {r: 0, g: 0, b: 0, a: 0.5} @@ -375,7 +376,6 @@ MonoBehaviour: positionPrecision: 0.01 rotationPrecision: 0.001 scalePrecision: 0.01 - debugDraw: 1 --- !u!114 &-869730508439457933 MonoBehaviour: m_ObjectHideFlags: 0 @@ -407,7 +407,7 @@ MonoBehaviour: AutoRun: 114 ToggleUI: 117 controlOptions: 2 - maxMoveSpeed: 10 + maxMoveSpeed: 8 inputSensitivity: 2 inputGravity: 2 maxTurnSpeed: 100 diff --git a/Assets/Mirror/Examples/PlayerTest/PlayerReliable.prefab b/Assets/Mirror/Examples/PlayerTest/PlayerReliable.prefab index cdd7070ba..e3b48397c 100644 --- a/Assets/Mirror/Examples/PlayerTest/PlayerReliable.prefab +++ b/Assets/Mirror/Examples/PlayerTest/PlayerReliable.prefab @@ -25,12 +25,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4592122871669721618} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5} m_LocalScale: {x: 0.5, y: 0.1, z: 0.2} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3834521907656645861} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &7450643213444322531 MeshFilter: @@ -51,10 +52,14 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -79,6 +84,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &5844787331012650587 GameObject: m_ObjectHideFlags: 0 @@ -104,13 +110,14 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5844787331012650587} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5246057292441020322} m_Father: {fileID: 4659514702152478195} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &7647174189108629449 MeshFilter: @@ -131,10 +138,14 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -159,6 +170,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &7863680369626900553 GameObject: m_ObjectHideFlags: 0 @@ -190,13 +202,14 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7863680369626900553} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1.1, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3834521907656645861} m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &4284051235536850638 CapsuleCollider: @@ -206,8 +219,17 @@ CapsuleCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7863680369626900553} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 + serializedVersion: 2 m_Radius: 0.5 m_Height: 2 m_Direction: 1 @@ -220,9 +242,17 @@ CharacterController: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7863680369626900553} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 0 - serializedVersion: 2 + serializedVersion: 3 m_Height: 2 m_Radius: 0.5 m_SlopeLimit: 45 @@ -237,10 +267,21 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7863680369626900553} - serializedVersion: 2 + serializedVersion: 4 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 1 m_Interpolate: 0 @@ -259,7 +300,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: sceneId: 0 - _assetId: 2059247497 + _assetId: 810734400 serverOnly: 0 visibility: 0 hasSpawned: 0 @@ -275,6 +316,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a91a718a70d01b347b75cb768a6f1a92, type: 3} m_Name: m_EditorClassIdentifier: + syncMethod: 0 syncDirection: 0 syncMode: 0 syncInterval: 0 @@ -293,11 +335,12 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 71ac1e35462ffad469e77d1c2fe6c9f3, type: 3} m_Name: m_EditorClassIdentifier: + syncMethod: 0 syncDirection: 0 syncMode: 0 syncInterval: 0 - offset: {x: 0, y: 3, z: -8} - rotation: {x: 10, y: 0, z: 0} + offset: {x: 0, y: 8, z: -8} + rotation: {x: 40, y: 0, z: 0} --- !u!114 &5382001159774817068 MonoBehaviour: m_ObjectHideFlags: 0 @@ -310,6 +353,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 8ff3ba0becae47b8b9381191598957c8, type: 3} m_Name: m_EditorClassIdentifier: + syncMethod: 0 syncDirection: 1 syncMode: 0 syncInterval: 0 @@ -323,9 +367,10 @@ MonoBehaviour: interpolateRotation: 1 interpolateScale: 1 coordinateSpace: 0 - timelineOffset: 0 - showGizmos: 0 - showOverlay: 0 + timelineOffset: 1 + debugDraw: 1 + showGizmos: 1 + showOverlay: 1 overlayColor: {r: 0, g: 0, b: 0, a: 0.5} onlySyncOnChangeCorrectionMultiplier: 2 rotationSensitivity: 0.01 @@ -343,12 +388,12 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 497221e839119e34b897d6c497cbc8e5, type: 3} m_Name: m_EditorClassIdentifier: + syncMethod: 0 syncDirection: 0 syncMode: 0 syncInterval: 0 characterController: {fileID: 1014105431373575527} - ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af, - type: 3} + ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af, type: 3} moveKeys: Forward: 119 Back: 115 @@ -361,7 +406,7 @@ MonoBehaviour: MouseSteer: 109 AutoRun: 114 ToggleUI: 117 - controlOptions: 4 + controlOptions: 2 maxMoveSpeed: 8 inputSensitivity: 2 inputGravity: 2 diff --git a/Assets/Mirror/Examples/PlayerTest/PlayerTestNetMan.cs b/Assets/Mirror/Examples/PlayerTest/PlayerTestNetMan.cs index 1f8606985..72e9b0bd1 100644 --- a/Assets/Mirror/Examples/PlayerTest/PlayerTestNetMan.cs +++ b/Assets/Mirror/Examples/PlayerTest/PlayerTestNetMan.cs @@ -153,6 +153,16 @@ public override void OnServerReady(NetworkConnectionToClient conn) public override void OnServerAddPlayer(NetworkConnectionToClient conn) { base.OnServerAddPlayer(conn); + StartCoroutine(SpawnExtras(conn)); + } + + IEnumerator SpawnExtras(NetworkConnectionToClient conn) + { + yield return new WaitForSeconds(0.1f); + Vector3 startPos = conn.identity.transform.position; + NetworkServer.Spawn(Instantiate(spawnPrefabs[0], startPos + new Vector3(0, 0, -2f), Quaternion.identity), conn); + yield return new WaitForSeconds(0.1f); + NetworkServer.Spawn(Instantiate(spawnPrefabs[1], startPos + new Vector3(0, 0, 2f), Quaternion.identity), conn); } /// diff --git a/Assets/Mirror/Examples/PlayerTest/PlayerTestScene.unity b/Assets/Mirror/Examples/PlayerTest/PlayerTestScene.unity index 1c2f03a88..484bee899 100644 --- a/Assets/Mirror/Examples/PlayerTest/PlayerTestScene.unity +++ b/Assets/Mirror/Examples/PlayerTest/PlayerTestScene.unity @@ -278,6 +278,7 @@ MonoBehaviour: interpolateScale: 1 coordinateSpace: 0 timelineOffset: 0 + debugDraw: 0 showGizmos: 0 showOverlay: 0 overlayColor: {r: 0, g: 0, b: 0, a: 0.5} @@ -455,7 +456,7 @@ Transform: m_GameObject: {fileID: 890531170} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -20000, y: 1.02, z: 3} + m_LocalPosition: {x: -20000, y: 1.02, z: 12} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -499,7 +500,7 @@ Transform: m_GameObject: {fileID: 980545347} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -20010, y: 1.02, z: 1} + m_LocalPosition: {x: -20010, y: 1.02, z: 4} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -543,7 +544,7 @@ Transform: m_GameObject: {fileID: 1175360880} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -20020, y: 1.02, z: -1} + m_LocalPosition: {x: -20020, y: 1.02, z: -4} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -680,7 +681,7 @@ Transform: m_GameObject: {fileID: 1708370876} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -20030, y: 1.02, z: -3} + m_LocalPosition: {x: -20030, y: 1.02, z: -12} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -874,7 +875,9 @@ MonoBehaviour: playerPrefab: {fileID: 7863680369626900553, guid: ced318e1e70bb294baac46b2bfe34e0e, type: 3} autoCreatePlayer: 1 playerSpawnMethod: 1 - spawnPrefabs: [] + spawnPrefabs: + - {fileID: 7863680369626900553, guid: 34c79b503a7a04847be9745d119b655d, type: 3} + - {fileID: 7863680369626900553, guid: 400bac1c9e1e96648a83f333d4837484, type: 3} exceptionsDisconnect: 1 snapshotSettings: bufferTimeMultiplier: 2 diff --git a/Assets/Mirror/Examples/PlayerTest/PlayerUnreliable.prefab b/Assets/Mirror/Examples/PlayerTest/PlayerUnreliable.prefab index aac62efda..69d0a9834 100644 --- a/Assets/Mirror/Examples/PlayerTest/PlayerUnreliable.prefab +++ b/Assets/Mirror/Examples/PlayerTest/PlayerUnreliable.prefab @@ -25,12 +25,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4592122871669721618} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5} m_LocalScale: {x: 0.5, y: 0.1, z: 0.2} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3834521907656645861} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &7450643213444322531 MeshFilter: @@ -51,10 +52,14 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -79,6 +84,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &5844787331012650587 GameObject: m_ObjectHideFlags: 0 @@ -104,13 +110,14 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5844787331012650587} + serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5246057292441020322} m_Father: {fileID: 4659514702152478195} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &7647174189108629449 MeshFilter: @@ -131,10 +138,14 @@ MeshRenderer: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -159,6 +170,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &7863680369626900553 GameObject: m_ObjectHideFlags: 0 @@ -190,13 +202,14 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7863680369626900553} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 1.1, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3834521907656645861} m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &4284051235536850638 CapsuleCollider: @@ -206,8 +219,17 @@ CapsuleCollider: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7863680369626900553} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 + serializedVersion: 2 m_Radius: 0.5 m_Height: 2 m_Direction: 1 @@ -220,9 +242,17 @@ CharacterController: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7863680369626900553} m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 0 - serializedVersion: 2 + serializedVersion: 3 m_Height: 2 m_Radius: 0.5 m_SlopeLimit: 45 @@ -237,10 +267,21 @@ Rigidbody: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7863680369626900553} - serializedVersion: 2 + serializedVersion: 4 m_Mass: 1 m_Drag: 0 m_AngularDrag: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 m_UseGravity: 1 m_IsKinematic: 1 m_Interpolate: 0 @@ -259,7 +300,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: sceneId: 0 - _assetId: 756366076 + _assetId: 1642607196 serverOnly: 0 visibility: 0 hasSpawned: 0 @@ -275,6 +316,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a91a718a70d01b347b75cb768a6f1a92, type: 3} m_Name: m_EditorClassIdentifier: + syncMethod: 0 syncDirection: 0 syncMode: 0 syncInterval: 0 @@ -293,11 +335,12 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 71ac1e35462ffad469e77d1c2fe6c9f3, type: 3} m_Name: m_EditorClassIdentifier: + syncMethod: 0 syncDirection: 0 syncMode: 0 syncInterval: 0 - offset: {x: 0, y: 3, z: -8} - rotation: {x: 10, y: 0, z: 0} + offset: {x: 0, y: 8, z: -8} + rotation: {x: 40, y: 0, z: 0} --- !u!114 &1260535960049292642 MonoBehaviour: m_ObjectHideFlags: 0 @@ -310,6 +353,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a553cb17010b2403e8523b558bffbc14, type: 3} m_Name: m_EditorClassIdentifier: + syncMethod: 1 syncDirection: 1 syncMode: 0 syncInterval: 0 @@ -323,9 +367,10 @@ MonoBehaviour: interpolateRotation: 1 interpolateScale: 1 coordinateSpace: 0 - timelineOffset: 0 - showGizmos: 0 - showOverlay: 0 + timelineOffset: 1 + debugDraw: 1 + showGizmos: 1 + showOverlay: 1 overlayColor: {r: 0, g: 0, b: 0, a: 0.5} bufferResetMultiplier: 3 positionSensitivity: 0.01 @@ -343,12 +388,12 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: f81b59082839c2e40938767457bb91ae, type: 3} m_Name: m_EditorClassIdentifier: + syncMethod: 0 syncDirection: 0 syncMode: 0 syncInterval: 0 characterController: {fileID: 1014105431373575527} - ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af, - type: 3} + ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af, type: 3} moveKeys: Forward: 119 Back: 115 @@ -361,7 +406,7 @@ MonoBehaviour: MouseSteer: 109 AutoRun: 114 ToggleUI: 117 - controlOptions: 4 + controlOptions: 2 maxMoveSpeed: 8 inputSensitivity: 2 inputGravity: 2