Tanks example: add GUIConsole to camera for easier debugging

This commit is contained in:
vis2k 2021-09-02 13:50:03 +08:00
parent d559d45031
commit f6399f91db

View File

@ -122,6 +122,7 @@ GameObject:
m_Component:
- component: {fileID: 88936777}
- component: {fileID: 88936776}
- component: {fileID: 88936778}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@ -181,10 +182,26 @@ Transform:
m_LocalRotation: {x: 0, y: 0.92387956, z: -0.38268343, w: 0}
m_LocalPosition: {x: 0, y: 6.5, z: 8}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 45, y: 180, z: 0}
--- !u!114 &88936778
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 88936773}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9021b6cc314944290986ab6feb48db79, type: 3}
m_Name:
m_EditorClassIdentifier:
height: 150
maxLogCount: 50
hotKey: 293
--- !u!1 &251893064
GameObject:
m_ObjectHideFlags: 0