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Tanks example: add GUIConsole to camera for easier debugging
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@ -122,6 +122,7 @@ GameObject:
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m_Component:
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- component: {fileID: 88936777}
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- component: {fileID: 88936776}
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- component: {fileID: 88936778}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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@ -181,10 +182,26 @@ Transform:
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m_LocalRotation: {x: 0, y: 0.92387956, z: -0.38268343, w: 0}
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m_LocalPosition: {x: 0, y: 6.5, z: 8}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 45, y: 180, z: 0}
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--- !u!114 &88936778
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 88936773}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9021b6cc314944290986ab6feb48db79, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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height: 150
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maxLogCount: 50
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hotKey: 293
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--- !u!1 &251893064
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GameObject:
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m_ObjectHideFlags: 0
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