Add tests for buffer overrun, raising the bar on NetworkReader. (#734)

This commit is contained in:
rodolphito 2019-04-05 15:20:04 -07:00 committed by vis2k
parent bd9d7b9fd6
commit f64e127378

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@ -39,6 +39,97 @@ public void TestWritingHugeArray()
Assert.That(deserialized.Length, Is.EqualTo(100000));
}
[Test]
public void TestReadingTooMuch()
{
// Try reading more than there is data to be read from
// The reasoning this should not throw is that when you are running an MMO server
// you can't expect all your clients to play nice. They can craft any sort of
// malicious packet, and NetworkReader has to put up with it and take the beating.
// Currently this test fails with System.IO.EndOfStreamException
// Ideally NetworkReader should Debug.LogWarning and complain about malformed packets
// but still continue humming along just fine.
// MMO Servers cannot afford to be DOS'd and brought to their knees by
// one salty player with too much computer knowledge.
Assert.DoesNotThrow(() => {
Action<NetworkReader>[] readFunctions = new Action<NetworkReader>[]{
r => r.ReadByte(),
r => r.ReadSByte(),
r => r.ReadChar(),
r => r.ReadBoolean(),
r => r.ReadInt16(),
r => r.ReadUInt16(),
r => r.ReadInt32(),
r => r.ReadUInt32(),
r => r.ReadInt64(),
r => r.ReadUInt64(),
r => r.ReadDecimal(),
r => r.ReadSingle(),
r => r.ReadDouble(),
r => r.ReadString(),
r => r.ReadBytes(0),
r => r.ReadBytes(1),
r => r.ReadBytes(2),
r => r.ReadBytes(3),
r => r.ReadBytes(4),
r => r.ReadBytes(8),
r => r.ReadBytes(16),
r => r.ReadBytes(32),
r => r.ReadBytes(100),
r => r.ReadBytes(1000),
r => r.ReadBytes(10000),
r => r.ReadBytes(1000000),
r => r.ReadBytes(10000000),
r => r.ReadBytesAndSize(),
r => r.ReadPackedInt32(),
r => r.ReadPackedUInt32(),
r => r.ReadPackedInt64(),
r => r.ReadPackedUInt64(),
r => r.ReadVector2(),
r => r.ReadVector3(),
r => r.ReadVector4(),
r => r.ReadVector2Int(),
r => r.ReadVector3Int(),
r => r.ReadColor(),
r => r.ReadColor32(),
r => r.ReadQuaternion(),
r => r.ReadRect(),
r => r.ReadPlane(),
r => r.ReadRay(),
r => r.ReadMatrix4x4(),
r => r.ReadGuid(),
};
byte[][] readerData = new byte[][]{
new byte[] {},
new byte[] {0},
new byte[] {255,0},
new byte[] {255,0,2,3,4,5},
new byte[] {255,0,2,3,4,5},
new byte[] {255,255,255,255,255,255},
new byte[] {250,0},
new byte[] {250,0,4,5,6,2},
new byte[] {248,2},
new byte[] {249,2,2,3,4},
new byte[] {1,2,3},
new byte[] {1,2,3,4},
new byte[] {1,2,3,4,5,6,7},
new byte[] {1,2,3,4,5,6,7,8},
new byte[] {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15},
new byte[] {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16},
new byte[] {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31},
new byte[] {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32},
};
foreach (byte[] data in readerData)
{
foreach (Action<NetworkReader> readFunction in readFunctions)
{
NetworkReader reader = new NetworkReader(data);
readFunction(reader);
}
}
});
}
[Test]
public void TestReadingInvalidString()
{