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UnityEngineDLLDirectoryName -> UnityEngineDllDirectoryName
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parent
e83daa8c5c
commit
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@ -10,7 +10,7 @@ class Helpers
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{
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{
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// This code is taken from SerializationWeaver
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// This code is taken from SerializationWeaver
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public static string UnityEngineDLLDirectoryName()
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public static string UnityEngineDllDirectoryName()
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{
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{
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string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().CodeBase);
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string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().CodeBase);
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return directoryName?.Replace(@"file:\", "");
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return directoryName?.Replace(@"file:\", "");
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@ -467,7 +467,7 @@ static bool Weave(string assName, IEnumerable<string> dependencies, string unity
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using (CurrentAssembly = AssemblyDefinition.ReadAssembly(assName, new ReaderParameters { ReadWrite = true, ReadSymbols = true, AssemblyResolver = asmResolver }))
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using (CurrentAssembly = AssemblyDefinition.ReadAssembly(assName, new ReaderParameters { ReadWrite = true, ReadSymbols = true, AssemblyResolver = asmResolver }))
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{
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{
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asmResolver.AddSearchDirectory(Path.GetDirectoryName(assName));
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asmResolver.AddSearchDirectory(Path.GetDirectoryName(assName));
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asmResolver.AddSearchDirectory(Helpers.UnityEngineDLLDirectoryName());
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asmResolver.AddSearchDirectory(Helpers.UnityEngineDllDirectoryName());
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asmResolver.AddSearchDirectory(Path.GetDirectoryName(unityEngineDLLPath));
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asmResolver.AddSearchDirectory(Path.GetDirectoryName(unityEngineDLLPath));
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asmResolver.AddSearchDirectory(Path.GetDirectoryName(mirrorNetDLLPath));
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asmResolver.AddSearchDirectory(Path.GetDirectoryName(mirrorNetDLLPath));
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if (dependencies != null)
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if (dependencies != null)
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