Changed all deprecation dates to ISO format

This commit is contained in:
MrGadget1024 2021-05-28 03:38:42 -04:00
parent 1432932c7f
commit f77583c5e4
6 changed files with 16 additions and 13 deletions

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@ -30,7 +30,7 @@ public class NetworkProximityChecker : NetworkVisibility
/// Flag to force this object to be hidden for players.
/// <para>If this object is a player object, it will not be hidden for that player.</para>
/// </summary>
// Deprecated 02/17/2021
// Deprecated 2021-02-17
[Obsolete("Use NetworkIdentity.visible mode instead of forceHidden!")]
public bool forceHidden
{

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@ -3,11 +3,11 @@
namespace Mirror
{
// Deprecated 10/06/2020
// Deprecated 2020-10-06
[Obsolete("Implement NetworkMessage instead. Use extension methods instead of Serialize/Deserialize, see https://github.com/vis2k/Mirror/pull/2317", true)]
public interface IMessageBase {}
// Deprecated 10/06/2020
// Deprecated 2020-10-06
[Obsolete("Implement NetworkMessage instead. Use extension methods instead of Serialize/Deserialize, see https://github.com/vis2k/Mirror/pull/2317", true)]
public class MessageBase : IMessageBase {}

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@ -44,13 +44,15 @@ public virtual void OnStartClient() {}
/// <summary>Called when client stops, used to unregister message handlers if needed.</summary>
public virtual void OnStopClient() {}
[Obsolete("Deprecated: Remove the NetworkConnection parameter from your override and use NetworkClient.connection instead")]
// Deprecated 2021-03-13
[Obsolete("Remove the NetworkConnection parameter from your override and use NetworkClient.connection instead")]
public virtual void OnClientAuthenticate(NetworkConnection conn) => OnClientAuthenticate();
/// <summary>Called on client from OnClientAuthenticateInternal when a client needs to authenticate</summary>
public abstract void OnClientAuthenticate();
[Obsolete("Deprecated: Remove the NetworkConnection parameter from your override and use NetworkClient.connection instead")]
// Deprecated 2021-03-13
[Obsolete("Remove the NetworkConnection parameter from your override and use NetworkClient.connection instead")]
protected void ClientAccept(NetworkConnection conn) => ClientAccept();
protected void ClientAccept()
@ -58,7 +60,8 @@ protected void ClientAccept()
OnClientAuthenticated.Invoke(NetworkClient.connection);
}
[Obsolete("Deprecated: Remove the NetworkConnection parameter from your override and use NetworkClient.connection instead")]
// Deprecated 2021-03-13
[Obsolete("Remove the NetworkConnection parameter from your override and use NetworkClient.connection instead")]
protected void ClientReject(NetworkConnection conn) => ClientReject();
protected void ClientReject()

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@ -59,7 +59,7 @@ public static class NetworkClient
/// <summary>True if client is running in host mode.</summary>
public static bool isHostClient => connection is LocalConnectionToServer;
// DEPRECATED 2021-05-26
// Deprecated 2021-05-26
[Obsolete("isLocalClient was renamed to isHostClient because that's what it actually means.")]
public static bool isLocalClient => isHostClient;

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@ -23,7 +23,7 @@ public class NetworkManager : MonoBehaviour
[Tooltip("Should the Network Manager object be persisted through scene changes?")]
public bool dontDestroyOnLoad = true;
// Deprecated 3/10/2021
// Deprecated 2021-03-10
// Temporary bool to allow Network Manager to persist to offline scene
// Based on Discord convo, BigBox is invoking StopHost in startup sequence, bouncing the server and clients back to offline scene, which resets Network Manager.
// Request is for a checkbox to persist Network Manager to offline scene, despite the collision and warning.

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@ -4,23 +4,23 @@
namespace Mirror
{
// Deprecated 10/02/2020
// Deprecated 2020-10-02
[Obsolete("Use SyncList<string> instead")]
public class SyncListString : SyncList<string> {}
// Deprecated 10/02/2020
// Deprecated 2020-10-02
[Obsolete("Use SyncList<float> instead")]
public class SyncListFloat : SyncList<float> {}
// Deprecated 10/02/2020
// Deprecated 2020-10-02
[Obsolete("Use SyncList<int> instead")]
public class SyncListInt : SyncList<int> {}
// Deprecated 10/02/2020
// Deprecated 2020-10-02
[Obsolete("Use SyncList<uint> instead")]
public class SyncListUInt : SyncList<uint> {}
// Deprecated 10/02/2020
// Deprecated 2020-10-02
[Obsolete("Use SyncList<bool> instead")]
public class SyncListBool : SyncList<bool> {}