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Port previous premature rounding fix to V1
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@ -42,9 +42,9 @@ public class HybridNetworkTransform : NetworkBehaviour
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double lastFullSendIntervalTime = double.MinValue;
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private byte lastSentFullSyncIndex = 0;
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private SyncDataFull lastSentFullSyncData;
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private QuantizedSnapshot lastSentFullQuantized;
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//private QuantizedSnapshot lastSentFullQuantized;
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private SyncDataFull lastReceivedFullSyncData;
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private QuantizedSnapshot lastReceivedFullQuantized;
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//private QuantizedSnapshot lastReceivedFullQuantized;
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/*[Header("Delta Send Interval Multiplier")]
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[Tooltip("Check/Sync every multiple of Network Manager send interval (= 1 / NM Send Rate), instead of every send interval.\n(30 NM send rate, and 3 interval, is a send every 0.1 seconds)\nA larger interval means less network sends, which has a variety of upsides. The drawbacks are delays and lower accuracy, you should find a nice balance between not sending too much, but the results looking good for your particular scenario.")]
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@ -219,7 +219,7 @@ public override void OnSerialize(NetworkWriter writer, bool initialState)
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if (syncRotation) writer.WriteQuaternion(lastSentFullSyncData.rotation);
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if (syncScale) writer.WriteVector3(lastSentFullSyncData.scale);
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lastSentFullQuantized = ConstructQuantizedSnapshot(lastSentFullSyncData.position, lastSentFullSyncData.rotation, lastSentFullSyncData.scale);
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//lastSentFullQuantized = ConstructQuantizedSnapshot(lastSentFullSyncData.position, lastSentFullSyncData.rotation, lastSentFullSyncData.scale);
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}
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}
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@ -342,7 +342,7 @@ protected virtual void ServerBroadcastFull()
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{
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lastSentFullSyncData = ConstructFullSyncData(true);
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lastSentFullQuantized = ConstructQuantizedSnapshot(lastSentFullSyncData.position, lastSentFullSyncData.rotation, lastSentFullSyncData.scale);
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//lastSentFullQuantized = ConstructQuantizedSnapshot(lastSentFullSyncData.position, lastSentFullSyncData.rotation, lastSentFullSyncData.scale);
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RpcServerToClientSyncFull(lastSentFullSyncData);
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}
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@ -378,7 +378,7 @@ protected virtual void OnServerToClientSyncFull(SyncDataFull syncData)
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// use current non-synced axis instead of giving it a 0.
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lastReceivedFullSyncData = syncData;
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CleanUpFullSyncDataPositionSync(ref lastReceivedFullSyncData);
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lastReceivedFullQuantized = ConstructQuantizedSnapshot(lastReceivedFullSyncData.position, lastReceivedFullSyncData.rotation, lastReceivedFullSyncData.scale);
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//lastReceivedFullQuantized = ConstructQuantizedSnapshot(lastReceivedFullSyncData.position, lastReceivedFullSyncData.rotation, lastReceivedFullSyncData.scale);
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// We don't care if we are adding 'default' to any field because
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// syncing is checked again in Apply before applying the changes.
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@ -394,9 +394,9 @@ protected virtual void ServerBroadcastDelta()
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if (lastSentFullSyncIndex == 0) return;
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SyncDataFull currentFull = ConstructFullSyncData(false);
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QuantizedSnapshot currentQuantized = ConstructQuantizedSnapshot(currentFull.position, currentFull.rotation, currentFull.scale);
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//QuantizedSnapshot currentQuantized = ConstructQuantizedSnapshot(currentFull.position, currentFull.rotation, currentFull.scale);
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SyncDataDelta syncDataDelta = DeriveDelta(currentQuantized);
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SyncDataDelta syncDataDelta = DeriveDelta(currentFull);
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RpcServerToClientSyncDelta(syncDataDelta);
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}
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@ -438,7 +438,7 @@ protected virtual void ClientBroadcastFull()
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{
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lastSentFullSyncData = ConstructFullSyncData(true);
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lastSentFullQuantized = ConstructQuantizedSnapshot(lastSentFullSyncData.position, lastSentFullSyncData.rotation, lastSentFullSyncData.scale);
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//lastSentFullQuantized = ConstructQuantizedSnapshot(lastSentFullSyncData.position, lastSentFullSyncData.rotation, lastSentFullSyncData.scale);
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CmdClientToServerSyncFull(lastSentFullSyncData);
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}
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@ -467,7 +467,7 @@ protected virtual void OnClientToServerSyncFull(SyncDataFull syncData)
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// See Server's issue
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lastReceivedFullSyncData = syncData;
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CleanUpFullSyncDataPositionSync(ref lastReceivedFullSyncData);
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lastReceivedFullQuantized = ConstructQuantizedSnapshot(lastReceivedFullSyncData.position, lastReceivedFullSyncData.rotation, lastReceivedFullSyncData.scale);
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//lastReceivedFullQuantized = ConstructQuantizedSnapshot(lastReceivedFullSyncData.position, lastReceivedFullSyncData.rotation, lastReceivedFullSyncData.scale);
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// We don't care if we are adding 'default' to any field because
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// syncing is checked again in Apply before applying the changes.
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@ -482,9 +482,9 @@ protected virtual void ClientBroadcastDelta()
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if (lastSentFullSyncIndex == 0) return;
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SyncDataFull currentFull = ConstructFullSyncData(false);
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QuantizedSnapshot currentQuantized = ConstructQuantizedSnapshot(currentFull.position, currentFull.rotation, currentFull.scale);
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//QuantizedSnapshot currentQuantized = ConstructQuantizedSnapshot(currentFull.position, currentFull.rotation, currentFull.scale);
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SyncDataDelta syncDataDelta = DeriveDelta(currentQuantized);
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SyncDataDelta syncDataDelta = DeriveDelta(currentFull);
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CmdClientToServerSyncDelta(syncDataDelta);
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}
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@ -529,7 +529,7 @@ protected virtual SyncDataFull ConstructFullSyncData(bool updateIndex)
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);
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}
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protected virtual QuantizedSnapshot ConstructQuantizedSnapshot(Vector3 position, Quaternion rotation, Vector3 scale)
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/*protected virtual QuantizedSnapshot ConstructQuantizedSnapshot(Vector3 position, Quaternion rotation, Vector3 scale)
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{
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Compression.ScaleToLong(position, positionPrecision, out Vector3Long positionQuantized);
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Compression.ScaleToLong(rotation.eulerAngles, rotationSensitivity, out Vector3Long eulRotation);
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@ -540,15 +540,15 @@ protected virtual QuantizedSnapshot ConstructQuantizedSnapshot(Vector3 position,
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eulRotation,
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scaleQuantized
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);
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}
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}*/
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protected virtual SyncDataDelta DeriveDelta(QuantizedSnapshot current)
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protected virtual SyncDataDelta DeriveDelta(SyncDataFull current)
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{
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SyncDataDelta syncDataDelta = new SyncDataDelta();
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SyncDataDelta syncDataDelta = new SyncDataDelta();
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syncDataDelta.fullSyncDataIndex = lastSentFullSyncIndex;
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syncDataDelta.deltaHeader = DeltaHeader.None;
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syncDataDelta.position = current.position - lastSentFullQuantized.position;
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Compression.ScaleToLong(current.position - lastSentFullSyncData.position, positionPrecision, out syncDataDelta.position);
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if ((fullHeader & FullHeader.SyncPosX) > 0 && syncDataDelta.position.x != 0)
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syncDataDelta.deltaHeader |= DeltaHeader.PosX;
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@ -578,7 +578,7 @@ protected virtual SyncDataDelta DeriveDelta(QuantizedSnapshot current)
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{
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if ((fullHeader & FullHeader.UseEulerAngles) > 0)
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{
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Compression.ScaleToLong(lastSentFullQuantized.rotation.eulerAngles, rotationSensitivity, out Vector3Long lastRotationEuler);
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Compression.ScaleToLong(lastSentFullSyncData.rotation.eulerAngles, rotationSensitivity, out Vector3Long lastRotationEuler);
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Compression.ScaleToLong(current.rotation.eulerAngles, rotationSensitivity, out Vector3Long currentRotationEuler);
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syncDataDelta.eulRotation = currentRotationEuler - lastRotationEuler;
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@ -589,7 +589,7 @@ protected virtual SyncDataDelta DeriveDelta(QuantizedSnapshot current)
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}
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else
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{
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if (Quaternion.Angle(lastSentFullQuantized.rotation, current.rotation) > rotationSensitivity)
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if (Quaternion.Angle(lastSentFullSyncData.rotation, current.rotation) > rotationSensitivity)
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{
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syncDataDelta.quatRotation = current.rotation;
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syncDataDelta.deltaHeader |= DeltaHeader.SendQuat;
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@ -603,7 +603,7 @@ protected virtual SyncDataDelta DeriveDelta(QuantizedSnapshot current)
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if ((fullHeader & FullHeader.SyncScale) > 0)
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{
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syncDataDelta.scale = current.scale - lastSentFullQuantized.scale;
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Compression.ScaleToLong(current.scale - lastSentFullSyncData.scale, positionPrecision, out syncDataDelta.scale);
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if (syncDataDelta.scale != Vector3Long.zero)
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{
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syncDataDelta.deltaHeader |= DeltaHeader.Scale;
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@ -615,11 +615,11 @@ protected virtual SyncDataDelta DeriveDelta(QuantizedSnapshot current)
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protected virtual void ApplyDelta(SyncDataDelta delta, out Vector3 position, out Quaternion rotation, out Vector3 scale)
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{
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position = Compression.ScaleToFloat(lastReceivedFullQuantized.position + delta.position, positionPrecision);
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position = lastReceivedFullSyncData.position + Compression.ScaleToFloat(delta.position, positionPrecision);
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if ((lastReceivedFullSyncData.fullHeader & FullHeader.UseEulerAngles) > 0)
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{
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Vector3 eulRotation = Compression.ScaleToFloat(lastReceivedFullQuantized.rotationEuler + delta.eulRotation, rotationSensitivity);
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Vector3 eulRotation = lastReceivedFullSyncData.rotation.eulerAngles + Compression.ScaleToFloat(delta.eulRotation, rotationSensitivity);
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rotation = Quaternion.Euler(eulRotation);
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}
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@ -631,7 +631,7 @@ protected virtual void ApplyDelta(SyncDataDelta delta, out Vector3 position, out
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rotation = lastReceivedFullSyncData.rotation;
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}
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scale = Compression.ScaleToFloat(lastReceivedFullQuantized.scale + delta.scale, scalePrecision);
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scale = lastReceivedFullSyncData.scale + Compression.ScaleToFloat(delta.scale, scalePrecision);
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}
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protected void AddSnapshot(SortedList<double, TransformSnapshot> snapshots, double timeStamp, Vector3? position, Quaternion? rotation, Vector3? scale)
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@ -625,7 +625,7 @@ protected virtual SyncDataFull ConstructFullSyncData(bool updateIndex)
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);
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}
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protected virtual QuantizedSnapshot ConstructQuantizedSnapshot(Vector3 position, Quaternion rotation, Vector3 scale)
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/*protected virtual QuantizedSnapshot ConstructQuantizedSnapshot(Vector3 position, Quaternion rotation, Vector3 scale)
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{
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Compression.ScaleToLong(position, positionPrecision, out Vector3Long positionQuantized);
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Compression.ScaleToLong(rotation.eulerAngles, rotationSensitivity, out Vector3Long eulRotation);
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@ -636,7 +636,7 @@ protected virtual QuantizedSnapshot ConstructQuantizedSnapshot(Vector3 position,
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eulRotation,
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scaleQuantized
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);
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}
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}*/
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protected virtual SyncDataDelta DeriveDelta(SyncDataFull current)
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{
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