From f88c3af277a033b9d7896b95252c865d706edccb Mon Sep 17 00:00:00 2001 From: vis2k Date: Sun, 8 Aug 2021 18:34:09 +0800 Subject: [PATCH] syntax --- Assets/Mirror/Tests/Editor/NetworkIdentitySerializationTests.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/Assets/Mirror/Tests/Editor/NetworkIdentitySerializationTests.cs b/Assets/Mirror/Tests/Editor/NetworkIdentitySerializationTests.cs index d5ef3130a..6d411032d 100644 --- a/Assets/Mirror/Tests/Editor/NetworkIdentitySerializationTests.cs +++ b/Assets/Mirror/Tests/Editor/NetworkIdentitySerializationTests.cs @@ -120,9 +120,7 @@ public void TooManyComponents() // add 65 components for (int i = 0; i < 65; ++i) - { gameObject.AddComponent(); - } // CreateNetworked already initializes the components. // let's reset and initialize again with the added ones.