mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 11:00:32 +00:00
Updated NetworkIdentity comments
This commit is contained in:
parent
bbb61848be
commit
f95b0c40af
@ -37,9 +37,12 @@ namespace Mirror
|
|||||||
/// The NetworkIdentity manages the dirty state of the NetworkBehaviours of the object.
|
/// The NetworkIdentity manages the dirty state of the NetworkBehaviours of the object.
|
||||||
/// When it discovers that NetworkBehaviours are dirty, it causes an update packet to be created and sent to clients.
|
/// When it discovers that NetworkBehaviours are dirty, it causes an update packet to be created and sent to clients.
|
||||||
/// </para>
|
/// </para>
|
||||||
/// <para>
|
///
|
||||||
/// The flow for serialization updates managed by the NetworkIdentity is:
|
|
||||||
/// <list type="bullet">
|
/// <list type="bullet">
|
||||||
|
/// <listheader><description>
|
||||||
|
/// The flow for serialization updates managed by the NetworkIdentity is:
|
||||||
|
/// </description></listheader>
|
||||||
|
///
|
||||||
/// <item>
|
/// <item>
|
||||||
/// Each NetworkBehaviour has a dirty mask. This mask is available inside OnSerialize as syncVarDirtyBits
|
/// Each NetworkBehaviour has a dirty mask. This mask is available inside OnSerialize as syncVarDirtyBits
|
||||||
/// </item>
|
/// </item>
|
||||||
@ -75,10 +78,11 @@ namespace Mirror
|
|||||||
/// The UpdateVars packet is sent to ready clients that are observing the object
|
/// The UpdateVars packet is sent to ready clients that are observing the object
|
||||||
/// </item>
|
/// </item>
|
||||||
/// </list>
|
/// </list>
|
||||||
/// </para>
|
///
|
||||||
/// <para>
|
|
||||||
/// On the client:
|
|
||||||
/// <list type="bullet">
|
/// <list type="bullet">
|
||||||
|
/// <listheader><description>
|
||||||
|
/// On the client:
|
||||||
|
/// </description></listheader>
|
||||||
/// <item>
|
/// <item>
|
||||||
/// an UpdateVars packet is received for an object
|
/// an UpdateVars packet is received for an object
|
||||||
/// </item>
|
/// </item>
|
||||||
@ -98,7 +102,6 @@ namespace Mirror
|
|||||||
/// If there are SyncVar hook functions, those are invoked with the value read from the stream.
|
/// If there are SyncVar hook functions, those are invoked with the value read from the stream.
|
||||||
/// </item>
|
/// </item>
|
||||||
/// </list>
|
/// </list>
|
||||||
/// </para>
|
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
[DisallowMultipleComponent]
|
[DisallowMultipleComponent]
|
||||||
[AddComponentMenu("Network/NetworkIdentity")]
|
[AddComponentMenu("Network/NetworkIdentity")]
|
||||||
@ -265,7 +268,9 @@ public NetworkVisibility visibility
|
|||||||
/// Unique identifier used to find the source assets when server spawns the on clients.
|
/// Unique identifier used to find the source assets when server spawns the on clients.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
|
/// <listheader><description>
|
||||||
/// The AssetId trick:
|
/// The AssetId trick:
|
||||||
|
/// </description></description>listheader>
|
||||||
/// <list type="bullet">
|
/// <list type="bullet">
|
||||||
/// <item>
|
/// <item>
|
||||||
/// Ideally we would have a serialized 'Guid m_AssetId' but Unity can't
|
/// Ideally we would have a serialized 'Guid m_AssetId' but Unity can't
|
||||||
@ -862,17 +867,9 @@ internal void OnSetHostVisibility(bool visible)
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// check if observer can be seen by connection.
|
/// check if observer can be seen by connection.
|
||||||
/// <list type="bullet">
|
|
||||||
/// <item>
|
|
||||||
/// returns visibility.OnCheckObserver
|
|
||||||
/// </item>
|
|
||||||
/// <item>
|
|
||||||
/// returns true if we have no NetworkVisibility, default objects are visible
|
|
||||||
/// </item>
|
|
||||||
/// </list>
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="conn"></param>
|
/// <param name="conn"></param>
|
||||||
/// <returns></returns>
|
/// <returns>true if we have no NetworkVisibility, default objects are visible</returns>
|
||||||
internal bool OnCheckObserver(NetworkConnection conn)
|
internal bool OnCheckObserver(NetworkConnection conn)
|
||||||
{
|
{
|
||||||
if (visibility != null)
|
if (visibility != null)
|
||||||
|
Loading…
Reference in New Issue
Block a user