mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
CharactrerSelection: Use Common PlayerController
This commit is contained in:
parent
e4845f000d
commit
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@ -1399,11 +1399,11 @@ GameObject:
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@ -1461,40 +1461,6 @@ CharacterController:
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@ -1511,37 +1477,6 @@ Rigidbody:
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type: 3}
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StrafeRight: 100
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TurnLeft: 113
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controlOptions: 4
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inputSensitivity: 2
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inputGravity: 2
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turnAcceleration: 3
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initialJumpSpeed: 2.5
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maxJumpSpeed: 3.5
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jumpAcceleration: 4
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groundState: 2
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horizontal: 0
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mouseInputX: 0
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@ -338,11 +338,11 @@ GameObject:
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m_Name: CharacterHeavy
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m_Name: CharacterHeavy
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@ -400,40 +400,6 @@ CharacterController:
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m_SkinWidth: 0.02
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@ -450,37 +416,6 @@ Rigidbody:
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TurnRight: 101
|
||||||
|
Jump: 32
|
||||||
|
optionsKeys:
|
||||||
|
MouseSteer: 109
|
||||||
|
AutoRun: 114
|
||||||
|
ToggleUI: 117
|
||||||
|
controlOptions: 4
|
||||||
|
maxMoveSpeed: 8
|
||||||
|
inputSensitivity: 2
|
||||||
|
inputGravity: 2
|
||||||
|
maxTurnSpeed: 100
|
||||||
|
turnAcceleration: 3
|
||||||
|
initialJumpSpeed: 2.5
|
||||||
|
maxJumpSpeed: 3.5
|
||||||
|
jumpAcceleration: 4
|
||||||
|
groundState: 2
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horizontal: 0
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vertical: 0
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mouseInputX: 0
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mouseSensitivity: 0
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turnSpeed: 0
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jumpSpeed: 0
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animVelocity: 0
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animRotation: 0
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direction: {x: 0, y: 0, z: 0}
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velocity: {x: 0, y: 0, z: 0}
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controllerUI: {fileID: 0}
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--- !u!114 &-6486408998751470869
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--- !u!114 &-6486408998751470869
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m_ObjectHideFlags: 0
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@ -773,11 +773,11 @@ GameObject:
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- component: {fileID: 9105303183089727062}
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- component: {fileID: -236522517169955124}
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- component: {fileID: -236522517169955124}
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- component: {fileID: -9221279038569592884}
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- component: {fileID: 6097642395301875386}
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- component: {fileID: 6097642395301875386}
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- component: {fileID: -4474909813393930685}
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- component: {fileID: 3540726253812090381}
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- component: {fileID: 3540726253812090381}
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- component: {fileID: 4511077071076738942}
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- component: {fileID: 4511077071076738942}
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- component: {fileID: -6295477058686318049}
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- component: {fileID: 3152477792515584470}
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- component: {fileID: 958723225240916811}
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- component: {fileID: 958723225240916811}
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m_Layer: 0
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m_Layer: 0
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m_Name: CharacterMedic
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m_Name: CharacterMedic
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@ -835,40 +835,6 @@ CharacterController:
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m_SkinWidth: 0.02
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m_MinMoveDistance: 0
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m_MinMoveDistance: 0
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m_Center: {x: 0, y: 1, z: 0}
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m_Center: {x: 0, y: 1, z: 0}
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compressRotation: 1
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interpolatePosition: 1
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interpolateRotation: 1
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interpolateScale: 0
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coordinateSpace: 0
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sendIntervalMultiplier: 1
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scaleSensitivity: 0.01
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--- !u!54 &6097642395301875386
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--- !u!54 &6097642395301875386
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m_ObjectHideFlags: 0
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@ -885,37 +851,6 @@ Rigidbody:
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m_Interpolate: 0
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m_Constraints: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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m_CollisionDetection: 0
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--- !u!114 &-4474909813393930685
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moveSpeedMultiplier: 8
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maxTurnSpeed: 100
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turnDelta: 3
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initialJumpSpeed: 0.2
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maxJumpSpeed: 5
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jumpDelta: 0.2
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groundState: 2
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horizontal: 0
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vertical: 0
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turnSpeed: 0
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jumpSpeed: 0
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animVelocity: 0
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animRotation: 0
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velocity: {x: 0, y: 0, z: 0}
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--- !u!114 &3540726253812090381
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--- !u!114 &3540726253812090381
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MonoBehaviour:
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@ -958,6 +893,91 @@ MonoBehaviour:
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- {fileID: 9105303183986044559}
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- {fileID: 9105303183986044559}
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--- !u!114 &-6295477058686318049
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MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9105303183089727057}
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compressRotation: 1
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interpolateRotation: 1
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interpolateScale: 1
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coordinateSpace: 0
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sendIntervalMultiplier: 1
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timelineOffset: 0
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moveKeys:
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StrafeRight: 100
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TurnRight: 101
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Jump: 32
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controlOptions: 4
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inputGravity: 2
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--- !u!114 &958723225240916811
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|
Loading…
Reference in New Issue
Block a user