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Bug fixes
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@ -213,7 +213,7 @@ protected bool QuantizedChanged(Vector3 u, Vector3 v, float precision)
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// however, OnSerialize should always delta against last.
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public override void OnSerialize(NetworkWriter writer, bool initialState)
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{
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Debug.Log($"OnSerialize, local time: {NetworkTime.time}");
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//Debug.Log($"OnSerialize, local time: {NetworkTime.time}");
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// get current snapshot for broadcasting.
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TransformSnapshot snapshot = Construct();
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@ -200,6 +200,8 @@ public override void OnClientAuthenticate()
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isBot = isBot
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};
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Debug.Log($"Sending: U:{playerName} N:{useNinja} M:{multiplier} B:{isBot}");
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NetworkClient.Send(authRequestMessage);
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}
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@ -337,6 +337,9 @@ public override void OnStartClient()
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{
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NetworkClient.RegisterPrefab(botPrefab);
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NetworkClient.RegisterPrefab(npcPrefab);
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NetworkClient.RegisterPrefab(playerNinjaPrefab);
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NetworkClient.RegisterPrefab(botNinjaPrefab);
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NetworkClient.RegisterPrefab(npcNinjaPrefab);
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}
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/// <summary>
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