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syntax
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@ -101,10 +101,7 @@ internal static void InternalAddPlayer(NetworkIdentity identity)
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{
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readyConnection.identity = identity;
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}
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else
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{
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Debug.LogWarning("No ready connection found for setting player controller during InternalAddPlayer");
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}
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else Debug.LogWarning("No ready connection found for setting player controller during InternalAddPlayer");
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}
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/// <summary>
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