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Added comments to NetworkManager::OnValidate
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@ -209,6 +209,8 @@ public virtual void OnValidate()
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logger.Log("NetworkManager: added default Transport because there was none yet.");
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}
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#if UNITY_EDITOR
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// For some insane reason, this line fails when building unless wrapped in this define. Stupid but true.
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// error CS0234: The type or namespace name 'Undo' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
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UnityEditor.Undo.RecordObject(gameObject, "Added default Transport");
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#endif
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}
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