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perf: SyncVar<T> some more inlining
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@ -16,6 +16,7 @@
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//
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace Mirror
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@ -33,6 +34,7 @@ public class SyncVar<T> : SyncObject, IEquatable<T>
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// virtual for SyncFieldNetworkIdentity netId trick etc.
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public virtual T Value
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _Value;
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set
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{
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@ -74,6 +76,7 @@ public virtual T Value
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// OnCallback is responsible for calling the callback.
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// this is necessary for inheriting classes like SyncVarGameObject,
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// where the netIds should be converted to GOs and call the GO hook.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected virtual void InvokeCallback(T oldValue, T newValue) =>
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Callback?.Invoke(oldValue, newValue);
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@ -107,21 +110,31 @@ public SyncVar(T value)
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// SyncVar<T>s are readonly and only initialized by 'Value' once.
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// implicit conversion: int value = SyncVar<T>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator T(SyncVar<T> field) => field.Value;
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// implicit conversion: SyncVar<T> = value
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// even if SyncVar<T> is readonly, it's still useful: SyncVar<int> = 1;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator SyncVar<T>(T value) => new SyncVar<T>(value);
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// serialization (use .Value instead of _Value so hook is called!)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void OnSerializeAll(NetworkWriter writer) => writer.Write(Value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void OnSerializeDelta(NetworkWriter writer) => writer.Write(Value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void OnDeserializeAll(NetworkReader reader) => Value = reader.Read<T>();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void OnDeserializeDelta(NetworkReader reader) => Value = reader.Read<T>();
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// IEquatable should compare Value.
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// SyncVar<T> should act invisibly like [SyncVar] before.
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// this way we can do SyncVar<int> health == 0 etc.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(T other) =>
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// from NetworkBehaviour.SyncVarEquals:
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// EqualityComparer method avoids allocations.
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@ -55,7 +55,9 @@ public class SyncVarGameObject : SyncVar<uint>
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// .spawned lookup from netId overwrites base uint .Value
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public new GameObject Value
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => GetGameObject(base.Value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set => base.Value = GetNetId(value);
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}
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@ -64,6 +66,7 @@ public class SyncVarGameObject : SyncVar<uint>
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public new event Action<GameObject, GameObject> Callback;
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// overwrite CallCallback to use the GameObject version instead
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected override void InvokeCallback(uint oldValue, uint newValue) =>
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Callback?.Invoke(GetGameObject(oldValue), GetGameObject(newValue));
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@ -76,6 +79,7 @@ public SyncVarGameObject(GameObject value = null)
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: base(GetNetId(value)) {}
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// helper function to get netId from GameObject (if any)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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static uint GetNetId(GameObject go)
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{
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if (go != null)
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@ -87,6 +91,7 @@ static uint GetNetId(GameObject go)
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}
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// helper function to get GameObject from netId (if spawned)
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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static GameObject GetGameObject(uint netId)
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{
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NetworkIdentity spawned = Utils.GetSpawnedInServerOrClient(netId);
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@ -94,10 +99,12 @@ static GameObject GetGameObject(uint netId)
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}
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// implicit conversion: GameObject value = SyncFieldGameObject
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator GameObject(SyncVarGameObject field) => field.Value;
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// implicit conversion: SyncFieldGameObject = value
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// even if SyncField is readonly, it's still useful: SyncFieldGameObject = target;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator SyncVarGameObject(GameObject value) => new SyncVarGameObject(value);
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// == operator for comparisons like Player.target==monster
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@ -129,7 +136,10 @@ static GameObject GetGameObject(uint netId)
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public static bool operator !=(GameObject a, SyncVarGameObject b) => !(a == b);
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// if we overwrite == operators, we also need to overwrite .Equals.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override bool Equals(object obj) => obj is SyncVarGameObject value && this == value;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode() => Value.GetHashCode();
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}
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}
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@ -25,7 +25,9 @@ public class SyncVarNetworkBehaviour<T> : SyncVar<ulong>
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// .spawned lookup from netId overwrites base uint .Value
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public new T Value
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => ULongToNetworkBehaviour(base.Value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set => base.Value = NetworkBehaviourToULong(value);
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}
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@ -34,6 +36,7 @@ public class SyncVarNetworkBehaviour<T> : SyncVar<ulong>
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public new event Action<T, T> Callback;
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// overwrite CallCallback to use the NetworkIdentity version instead
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected override void InvokeCallback(ulong oldValue, ulong newValue) =>
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Callback?.Invoke(ULongToNetworkBehaviour(oldValue), ULongToNetworkBehaviour(newValue));
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@ -46,10 +49,12 @@ public SyncVarNetworkBehaviour(T value = null)
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: base(NetworkBehaviourToULong(value)) {}
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// implicit conversion: NetworkBehaviour value = SyncFieldNetworkBehaviour
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator T(SyncVarNetworkBehaviour<T> field) => field.Value;
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// implicit conversion: SyncFieldNetworkBehaviour = value
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// even if SyncField is readonly, it's still useful: SyncFieldNetworkBehaviour = target;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator SyncVarNetworkBehaviour<T>(T value) => new SyncVarNetworkBehaviour<T>(value);
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// NOTE: overloading all == operators blocks '== null' checks with an
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@ -97,16 +102,18 @@ public SyncVarNetworkBehaviour(T value = null)
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public static bool operator !=(T a, SyncVarNetworkBehaviour<T> b) => !(a == b);
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// if we overwrite == operators, we also need to overwrite .Equals.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override bool Equals(object obj) => obj is SyncVarNetworkBehaviour<T> value && this == value;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode() => Value.GetHashCode();
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// helper functions to get/set netId, componentIndex from ulong
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internal static ulong Pack(uint netId, byte componentIndex)
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{
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// netId on the 4 left bytes. compIndex on the right most byte.
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return (ulong)netId << 32 | componentIndex;
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}
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// netId on the 4 left bytes. compIndex on the right most byte.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static ulong Pack(uint netId, byte componentIndex) =>
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(ulong)netId << 32 | componentIndex;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static void Unpack(ulong value, out uint netId, out byte componentIndex)
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{
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netId = (uint)(value >> 32);
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@ -133,6 +140,7 @@ static ulong NetworkBehaviourToULong(T value)
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}
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// Serialize should only write 4+1 bytes, not 8 bytes ulong
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void OnSerializeAll(NetworkWriter writer)
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{
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Unpack(base.Value, out uint netId, out byte componentIndex);
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@ -140,10 +148,12 @@ public override void OnSerializeAll(NetworkWriter writer)
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writer.WriteByte(componentIndex);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void OnSerializeDelta(NetworkWriter writer) =>
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OnSerializeAll(writer);
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// Deserialize should only write 4+1 bytes, not 8 bytes ulong
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void OnDeserializeAll(NetworkReader reader)
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{
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uint netId = reader.ReadUInt();
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@ -151,6 +161,7 @@ public override void OnDeserializeAll(NetworkReader reader)
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base.Value = Pack(netId, componentIndex);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void OnDeserializeDelta(NetworkReader reader) =>
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OnDeserializeAll(reader);
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}
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@ -48,7 +48,9 @@ public class SyncVarNetworkIdentity : SyncVar<uint>
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// .spawned lookup from netId overwrites base uint .Value
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public new NetworkIdentity Value
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => Utils.GetSpawnedInServerOrClient(base.Value);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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set => base.Value = value != null ? value.netId : 0;
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}
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@ -57,6 +59,7 @@ public class SyncVarNetworkIdentity : SyncVar<uint>
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public new event Action<NetworkIdentity, NetworkIdentity> Callback;
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// overwrite CallCallback to use the NetworkIdentity version instead
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected override void InvokeCallback(uint oldValue, uint newValue) =>
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Callback?.Invoke(Utils.GetSpawnedInServerOrClient(oldValue), Utils.GetSpawnedInServerOrClient(newValue));
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@ -69,10 +72,12 @@ public SyncVarNetworkIdentity(NetworkIdentity value = null)
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: base(value != null ? value.netId : 0) {}
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// implicit conversion: NetworkIdentity value = SyncFieldNetworkIdentity
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator NetworkIdentity(SyncVarNetworkIdentity field) => field.Value;
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// implicit conversion: SyncFieldNetworkIdentity = value
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// even if SyncField is readonly, it's still useful: SyncFieldNetworkIdentity = target;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static implicit operator SyncVarNetworkIdentity(NetworkIdentity value) => new SyncVarNetworkIdentity(value);
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// NOTE: overloading all == operators blocks '== null' checks with an
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@ -104,7 +109,10 @@ public SyncVarNetworkIdentity(NetworkIdentity value = null)
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public static bool operator !=(NetworkIdentity a, SyncVarNetworkIdentity b) => !(a == b);
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// if we overwrite == operators, we also need to overwrite .Equals.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override bool Equals(object obj) => obj is SyncVarNetworkIdentity value && this == value;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode() => Value.GetHashCode();
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}
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}
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