diff --git a/Assets/Mirror/Examples/BilliardsPredicted/BilliardsPredicted.unity b/Assets/Mirror/Examples/BilliardsPredicted/BilliardsPredicted.unity index 29a836c3d..33c2effb9 100644 --- a/Assets/Mirror/Examples/BilliardsPredicted/BilliardsPredicted.unity +++ b/Assets/Mirror/Examples/BilliardsPredicted/BilliardsPredicted.unity @@ -776,7 +776,7 @@ MonoBehaviour: m_GameObject: {fileID: 1282001517} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 8aab4c8111b7c411b9b92cf3dbc5bd4e, type: 3} + m_Script: {fileID: 11500000, guid: bd0effdb85c1c400387afcc39e630acd, type: 3} m_Name: m_EditorClassIdentifier: dontDestroyOnLoad: 1 diff --git a/Assets/Mirror/Examples/BilliardsPredicted/PredictionNetworkManager.cs b/Assets/Mirror/Examples/BilliardsPredicted/PredictionNetworkManager.cs new file mode 100644 index 000000000..b8053b90f --- /dev/null +++ b/Assets/Mirror/Examples/BilliardsPredicted/PredictionNetworkManager.cs @@ -0,0 +1,19 @@ +// prediction needs some custom setup. +// for example, we need to ensure Physics 'Auto Simulation' is disabled +// because we want to call Physics.Simulate() manually. +using UnityEngine; + +namespace Mirror.Examples.BilliardsPredicted +{ + public class PredictionNetworkManager : NetworkManager + { + public override void Awake() + { + // Ensure Physics 'Auto Simulation' is disabled when starting this scene + Physics.autoSimulation = false; + Debug.Log($"Prediction: disabled Physics Auto Simulation to prepare for manual Simulation steps."); + + base.Awake(); + } + } +} diff --git a/Assets/Mirror/Examples/BilliardsPredicted/PredictionNetworkManager.cs.meta b/Assets/Mirror/Examples/BilliardsPredicted/PredictionNetworkManager.cs.meta new file mode 100644 index 000000000..e930ec961 --- /dev/null +++ b/Assets/Mirror/Examples/BilliardsPredicted/PredictionNetworkManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bd0effdb85c1c400387afcc39e630acd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 9b5845542..1c58333a4 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -18,7 +18,7 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - 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