vis2k
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c49cc5f422
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Examples/_Common folder
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2022-09-24 18:17:39 +07:00 |
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vis2k
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4430001521
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breaking: perf: assetId as uint instead of Guid. saves 12 bytes and much conversion magic (as suggested by james). may need to resave prefabs once in case of spawn issues.
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2022-09-24 18:08:12 +07:00 |
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vis2k
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9c5e10f71b
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breaking: NetworkBehaviour.SerializeSyncVars return type changed from bool to void to simplify weaver (and reduce branches)
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2022-09-24 17:30:20 +07:00 |
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vis2k
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7c7f83362b
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breaking: perf: NetworkIdentity/NetworkBehaviour OnSerialize return type changed from bool to void to a-void confusion (and branches)
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2022-09-23 14:21:48 +07:00 |
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vis2k
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92ff55120a
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weaver comments
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2022-09-23 14:21:31 +07:00 |
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vis2k
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29fef498eb
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Weaver NetworkBehaviourProcessor: add explanation
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2022-09-23 14:19:25 +07:00 |
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vis2k
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e63742523c
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fix broken tests caused by default transport adding. also fixes tests using kcp unintentionally.
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2022-09-23 13:55:54 +07:00 |
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vis2k
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99851945e9
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NetworkManager.transport field made public so it can be set from tests
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2022-09-23 13:55:17 +07:00 |
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vis2k
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b82bb86fc7
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remove unused import
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2022-09-23 13:39:12 +07:00 |
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vis2k
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6941df570c
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NetworkAnimator: remove unnecessary XML comments
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2022-09-23 13:37:13 +07:00 |
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vis2k
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498c3c568a
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remove unused imports
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2022-09-23 13:32:24 +07:00 |
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vis2k
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63e3780ecd
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Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional
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2022-09-23 13:30:08 +07:00 |
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vis2k
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f1e53a09ae
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remove old Runtime/Transports folder
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2022-09-23 13:29:21 +07:00 |
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vis2k
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7a8a3c6e1e
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KCP transport moved to root Transports folder; removed old auto upgrading which would require a circular dependency
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2022-09-23 13:27:19 +07:00 |
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vis2k
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70d82f844d
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kcp2k moved to root Transports folder
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2022-09-23 13:25:57 +07:00 |
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vis2k
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8abf17acae
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Middleware transport moved to root Transports folder
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2022-09-23 13:24:55 +07:00 |
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vis2k
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3e4f4d7614
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Multiplex transport moved to root Transports folder
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2022-09-23 13:23:33 +07:00 |
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vis2k
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1507c764cc
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Telepathy transport moved to root Transports folder
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2022-09-23 13:21:56 +07:00 |
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vis2k
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1c9101b3d4
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LatencySimulation transport moved to root Transports folder
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2022-09-23 13:21:21 +07:00 |
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vis2k
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78e65c40ec
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Transports folder next to Components; SimpleWebTransport moved from Runtime to Transports
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2022-09-23 13:19:19 +07:00 |
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vis2k
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de830650a5
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script icons
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2022-09-23 13:12:47 +07:00 |
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vis2k
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a8c84fe9b8
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perf: NetworkIdentity.assetId is now cached to avoid expensive "new GUID" construction
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2022-09-17 17:13:56 +08:00 |
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vis2k
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a94fe67c23
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Utils.IsSceneObject common function for NetworkServer/Client
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2022-09-17 17:04:25 +08:00 |
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vis2k
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a99bc0ebf5
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NetworkClient: ConsiderForSpawning renamed to IsSceneObject because that's what it checks
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2022-09-17 16:58:52 +08:00 |
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vis2k
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4654a281f3
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NetworkServer: ValidateSceneObject renamed to IsSceneObject - that's what it checks
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2022-09-17 16:58:13 +08:00 |
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vis2k
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0fbf400697
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fix: Tanks demo: remove light from projectile as well to fix visual glitches
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2022-09-17 16:53:15 +08:00 |
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vis2k
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478e1d8c0e
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perf: NetworkWriter.WriteString now writes directly into the buffer without the intermediate stringBuffer step
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2022-09-17 16:51:03 +08:00 |
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vis2k
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ed8e5529ad
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syntax
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2022-09-17 16:42:49 +08:00 |
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vis2k
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ddb79ab0eb
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NetworkLoop: remove old Unity 2018 code
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2022-09-17 16:36:20 +08:00 |
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vis2k
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fc0a40f802
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syntax
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2022-09-17 16:35:19 +08:00 |
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vis2k
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5c04b84108
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fix: Tanks demo: remove tank prefab spotlight causing visual glitches
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2022-09-17 16:27:30 +08:00 |
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vis2k
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18abba3506
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NetworkBehaviour.ComponentIndex changed to byte for consistency
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2022-09-17 16:19:39 +08:00 |
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vis2k
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cf08e1daaa
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remove gitignored file
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2022-09-17 16:14:46 +08:00 |
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vis2k
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3e4b5b3660
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perf: Grid2D initial capacity to avoid warmup allocations
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2022-09-17 16:13:09 +08:00 |
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vis2k
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a6f450710c
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perf: Grid2D as struct to avoid memory indirection
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2022-09-17 16:11:38 +08:00 |
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vis2k
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34e6e8fbd3
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readonly
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2022-09-17 16:09:40 +08:00 |
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vis2k
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dac82ed1e2
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NetworkStatistics: expose statistics to other components
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2022-09-15 13:17:38 +08:00 |
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vis2k
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736d6a40df
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resave ProjectSettings
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2022-09-15 12:34:47 +08:00 |
|
mischa
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7eb0452bea
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Update README.md
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2022-09-15 12:30:25 +08:00 |
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mischa
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e04673bc7d
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Update README.md
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2022-09-15 12:29:12 +08:00 |
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mischa
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6a93032089
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Update README.md
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2022-09-15 12:28:24 +08:00 |
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mischa
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7baf5d3f2d
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Update README.md
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2022-09-15 12:27:29 +08:00 |
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vis2k
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bb4f2b99ec
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MIRROR_2022_9_OR_NEWER
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2022-09-15 12:16:40 +08:00 |
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Paradoks-Studio
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7ec14a7791
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Update README.md (#3215)
In the "many more section...", i modified some stuffs.
the image for "solace crafting" has been cropped, should be hosted on github.
https://i.ibb.co/j6qCSVR/190058119-d9d62b95-5fd4-4823-bd6e-67833253c752.png
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2022-09-14 22:03:11 +08:00 |
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vis2k
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ac352c084d
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NetworkManager.GetStartPosition can now be overwritten
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2022-09-14 21:38:57 +08:00 |
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vis2k
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deb75b5e6f
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Unity 2021.3.9
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2022-09-14 21:19:34 +08:00 |
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mischa
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0cde21a611
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Update README.md
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2022-09-14 12:15:32 +08:00 |
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vis2k
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4b75d2b53d
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ConsiderForSpawning & ValidateSceneObject explanations
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2022-09-10 21:32:36 +08:00 |
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vis2k
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7b08d3afdd
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NetworkScenePostProcess set inactive explanation
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2022-09-07 13:21:09 +08:00 |
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Robin Rolf
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17446f3aa3
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perf: Application.isPlaying in hot path is slow (#3210)
This showed up during a recent il2cpp profile and is accounting for 1% of total cpu usage while being completely unnecessary outside of the editor
https://share.dl.je/2022/08/2022-08-28_14-44-14_CfEcmlR1L6.png
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2022-09-01 19:58:32 +08:00 |
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