James Frowen
2396da8202
tests: updating HostSetup.cs
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adding methods to spawn a pair of objects for server/client tests
2021-01-25 22:27:43 +00:00
James Frowen
3fcc7415b4
Update HostSetup.cs
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adding virtual methods for test setup
2021-01-25 16:04:51 +00:00
vis2k
7bcf957c23
syntax
2021-01-25 23:21:41 +08:00
vis2k
fd61332041
Update README.md
2021-01-25 10:03:43 +08:00
MrGadget1024
fdeb2b05bd
Added comments to NetworkManager::OnValidate
2021-01-23 14:34:01 -05:00
MrGadget1024
b7b1fa2146
style: Simplified NetworkManager::RegisterClientMessages
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- Approved per Discord discussion
2021-01-22 10:18:46 -05:00
James Frowen
f24097d370
docs: adding information about SyncVar Hook call order
2021-01-22 01:17:45 +00:00
TypicalEgg
bce042907c
Update FAQ with changing transport guide. ( #2539 )
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* Update FAQ with changing transport guide.
* Updated based on suggestions
* Updated FAQ based on Gadget's suggestions
* Updated based on last suggestion
2021-01-21 00:49:28 -05:00
vis2k
12ee96f5d9
fix: NetworkServer.OnConnected allows for connectionIds < 0 now. some transports like kcp use hashing where connectionIds can easily be < 0, which previously was not allowed.
2021-01-21 11:07:44 +08:00
JesusLuvsYooh
11e2216894
Clarity update for SceneScript NetworkIdentity. ( #2548 )
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Mentioned by a few users in Discord for part 11.
Added note to attach NetworkIdentity component to SceneScript, if it has not automatically done so.
2021-01-19 16:30:36 -05:00
Ryan Winstead
9ecaf81809
Fixing typo on Network Lerp Rigidbody ( #2547 )
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I believe this should say you should NOT have a network transform on a gameobject with a network rigidbody.
2021-01-19 09:51:02 +08:00
MrGadget
fb874169f7
feat: Added NetworkOwnerChecker Component ( #2388 )
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* Added NetworkOwnerChecker component
* Simplified OnRebuildObservers
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-01-18 09:59:27 +08:00
Morten Nørgaard
1f31897e92
doc: Add Handling Disconnects doc ( #2525 )
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* Add files via upload
In ref. to https://discord.com/channels/343440455738064897/656822943384469504/794611471832449044
* Create HandlingDisconnecting.md
* Update HandlingDisconnecting.md
* Update HandlingDisconnecting.md
* Update HandlingDisconnecting.md
More to the point, less wordy.
* Update HandlingDisconnecting.md
Cleared out reprehensible hyphens.
doc: Add Handling Disconnects doc
2021-01-17 17:53:14 -05:00
MrGadget1024
872556543c
fix: NetworkManager: changed print
to logger.Log
2021-01-17 15:37:20 -05:00
MrGadget1024
b80436cc41
style: NetworkBehaviour: Moved OnStopClient below OnStartClient
2021-01-17 15:06:29 -05:00
MrGadget1024
e5eb29a6fc
fix: KcpTransport - commented out defines again
2021-01-17 13:17:02 -05:00
vis2k
92f8ad3c5c
kcp2k V1.7 version file added too
2021-01-17 20:32:04 +08:00
MrGadget1024
9bcd1a1be4
fix: Corrected NetworkRoomPlayer virtual method param name
2021-01-16 13:26:47 -05:00
Paul Pacheco
7e3b7b9e11
perf: synchronize network time over unreliable ( #2543 )
2021-01-14 23:37:25 +08:00
vis2k
1cdbcd64ba
kcp2k V1.7
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- fix: unreliable messages reset timeout now too
- perf: KcpConnection OnCheckEnabled callback changed to a simple 'paused' boolean.
This is faster than invoking a Func<bool> every time and allows us to fix #8 more
easily later by calling .Pause/.Unpause from OnEnable/OnDisable in MirrorTransport.
- fix #8 : Unpause now resets timeout to fix a bug where Mirror would pause kcp,
change the scene which took >10s, then unpause and kcp would detect the lack of
any messages for >10s as timeout. Added test to make sure it never happens again.
- MirrorTransport: statistics logging for headless servers
- Mirror Transport: Send/Receive window size increased once more from 2048 to 4096.
2021-01-13 20:17:22 +08:00
James Frowen
365db8b55e
adding comment to CompressQuaternion
2021-01-12 18:18:31 +00:00
vis2k
ae48cf5c80
perf: kcp2k V1.6 - unreliable channel & improvements
2021-01-10 19:28:50 +08:00
MrGadget1024
8f4856c715
fix: fixed Chat example scene for 2018.4
2021-01-09 20:00:13 -05:00
vis2k
38eccecafd
Update README.md
2021-01-08 11:32:05 +08:00
vis2k
5556c7265b
Update README.md
2021-01-08 11:31:14 +08:00
vis2k
09e23ec73c
Update README.md
2021-01-08 11:30:48 +08:00
MrGadget1024
e52dfeb07a
Applied Mirror Icon to MiddlewareTransport
2021-01-07 12:12:21 -05:00
vis2k
b85dea57df
fix: kcp2k updated to V1.5. bigger send/recv window size defaults because Mirror sends a lot of data. fixes a bug where some projects would encounter ever growing latencies because kcp didn't process/send data fast enough, causing slowly growing send/recv buffers. also shows MaxSend/RecvRate in debug gui now.
2021-01-08 00:00:10 +08:00
MrGadget1024
f10f6f913a
doc: Updated ReadMe
2021-01-07 09:34:33 -05:00
MrGadget1024
ca94fca82f
fixed NetworkIdentityTest
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- removed unused var
2021-01-07 09:22:24 -05:00
MrGadget1024
b85557b8ea
Fixed NetworkWriterTest
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- Removed unnecessary using
- Removed unused vars
- made netId a uint
2021-01-07 09:20:02 -05:00
JesusLuvsYooh
a6f53f31b3
FAQ 'How to get player count?' Addition ( #2523 )
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* FAQ How to get player count?
* Update FAQ.md
* Update FAQ.md
* Adjusted clarity for example scripts.
Made the code snippets easier to understand based on feedback.
* Update FAQ.md
* Update FAQ.md
Co-authored-by: vis2k <info@noobtuts.com>
2021-01-05 10:17:10 +08:00
Coburn
9393686f16
fix: NetworkWriterTest.cs failing due to Blittable removal ( #2530 )
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This commit compliments dd4d344542
, and makes all tests in NetworkWriterTest.cs pass with flying colours. Gold star!
2021-01-05 00:44:38 +08:00
MrGadget1024
0a01edfbd5
fix: Fixed tests for OnStopClient
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OnNetworkDestroy was renamed to OnStopClient in May 2020
2021-01-03 21:14:05 -05:00
MrGadget1024
ec972ca46a
Removed MonoBehaviour inheritance in Spawners
2021-01-03 13:02:09 -05:00
Coburn
dd4d344542
Revert "perf: NetworkWriter/Reader Write/ReadBlittable<T> for 4-6x performance improvement! ( #2441 )" ( #2526 )
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This reverts commit 1947f061ad
and applies some patches to bring it back up to date without the DOTSNET feature.
2021-01-03 20:52:34 +08:00
James Frowen
eb6b7e73b9
fix: adding newline before StackTrace
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this avoids the first line of the stacktrace being on the same line as the Exception. this is better because the Exception line could be line and it is easy to miss the first stack trace line.
2020-12-31 01:58:20 +00:00
James Frowen
d22db33086
Moving FindPath to editor scripts ( #2512 )
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* moving FindPath to editor scripts
this allows this function to be used by other scripts
* Update Assets/Mirror/Editor/EditorHelper.cs
* removing extra using
2020-12-25 16:49:14 +08:00
James Frowen
53ffb95a1a
Update SpawnObject.md
2020-12-25 01:20:31 +00:00
James Frowen
1cf5930d51
feat: Adding default folder as argument for ScriptableObjectUtility ( #2513 )
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This allows ScriptableObjectUtility to be used for other folders not just Asset/Mirror
2020-12-24 15:29:36 +08:00
JesusLuvsYooh
220c98a25e
Draft FAQ - Adding more FAQs from Discord. ( #2504 )
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* Draft FAQ
* Update FAQ.md
* Update FAQ.md
* Update FAQ.md
* Update FAQ.md
* Update FAQ.md
* Update FAQ.md
* Update FAQ.md
2020-12-20 12:22:08 -05:00
MrGadget
41480ac42f
fix: DisallowMultipleComponent on all transports ( #2507 )
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Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-12-20 10:28:58 +08:00
Anthony Eckert
e3aa56a431
Update Migration.md ( #2509 )
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This is the only occurrence of LLAPITransport I could find. Replacing it with a reference to UDP and Steam transports seems best.
2020-12-19 21:23:54 -05:00
MrGadget1024
8ad332a64d
fixed typo in comment
2020-12-19 14:58:08 -05:00
vis2k
c72fd39f19
NetworkReader.ReadNetworkBehaviour: don't log warning if netId is not in spawned. This is common if we have a [SyncVar] NetworkBeaviour that walks out of proximity range.
2020-12-19 21:39:24 +08:00
vis2k
c7b2d1d1d3
use more obvious syntax
2020-12-19 21:38:39 +08:00
vis2k
4e30409db5
NetworkReader.ReadNetworkIdentity: don't log warning if netId is not in spawned. This is common if we have a [SyncVar] NetworkIdentity that walks out of proximity range.
2020-12-19 21:37:43 +08:00
MrGadget1024
edab0783b4
doc: Updated ChangeLog
2020-12-18 13:55:57 -05:00
MrGadget1024
4513ae8742
doc: Updated ChangeLog
2020-12-17 05:13:31 -05:00
MrGadget1024
001dc0fb13
doc: Updated ChangeLog
2020-12-17 04:30:20 -05:00